fatalities in MKDA
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posted03/19/2003 05:28 PM (UTC)by
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sicomono
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03/18/2003 10:48 PM (UTC)
why is there only one kind of fatality in MKDA. sure they r cool but why arent there any animalities or stage fatalities. the babalities and friendships were really stupid so i dont care about those, but i know how we all could have had a little more fun with the acid bath areana or the dragonfly areana or all of them. but i was thinking maybe they do have more but nobody has discovered them yet.
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evilhomer
03/18/2003 09:01 PM (UTC)
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nope, no more. What you see is what you get. It seems as if there were plans for more fatalities (for instance, the whole "feed the guy to the sea dragon" thing) but they just didn't make the final cut, like the clothes tearing feature. Maybe in the rerelease, they'll throw in more fatals, but who knows? Hopefully.
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XcarnageX
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About Me

I Have Become as the Wastelands of Unending Nothingness. Now Shall the Night Things Fill Me with their Whisperings, and the Shadows Reveal their Wisdom.

03/18/2003 09:34 PM (UTC)
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Unfortunately, this sick, sad planet on which we live, revolves not around the sun, but around the Almighty Dollar. And Midway needed more, fast; too fast to have time to put in stage fatalities, more than one fatality per character, animalities, brutalities and all those nice little things. And I don't think there will be any rereleases.
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Sea_Serpent
03/19/2003 01:03 AM (UTC)
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all the alities (cept fatalities) were gone since MK4... so don't think we'll ever have those again. but yes, they were rushed a tad, but I'm very amazed at how well the gameplay turned out.
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sicomono
03/19/2003 01:58 AM (UTC)
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wow your right i never realised it but they really wern't in mk4 were they huh.
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evilhomer
03/19/2003 05:28 PM (UTC)
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Sea_Serpent Wrote:
all the alities (cept fatalities) were gone since MK4... so don't think we'll ever have those again. but yes, they were rushed a tad, but I'm very amazed at how well the gameplay turned out.


That's true. Most MKs seem a bit rushed (the Kurse of Midway?) but thankfully the rush didn't detract from MKDA's gameplay... just the extra fun stuff. It's better than, say, MK3, which was rushed and suffered from spotty gameplay. So at least Midway got a fun game out. Could've had more 'alities, but it's still good.

And yeah, they did cut back on all the extra 'alities in MK4. They still had stage fatalities, though...
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