Video game preview and review magazine Game Informer has posted an exclusive look at the Wii version of Mortal Kombat: Armageddon as well as an accompanying video! Midway's JGI team, headed by Shaun Himmerick, visited Game Informer recently and allowed GI a hands-on experience of MKA's first apperance on a Nintendo console. The article's main feature is to explain how the game will be compatible with the Wii's controls. The motion sensor controls are only used for special moves and fatalities, while the regular punches and kicks will be made by simply using the D-pad (players will also have the option of playing MKA with the Gamecube controller or the Wii Classic controller, if they prefer). Some special moves are explained in detail within the article as well.

Before you think that Armageddon for Wii will have you constantly flailing your arms about, punching all over the place, have no fear. Motion controls are only used for super moves and fatalities. General moves, such as punches and kicks, are mapped to the D-pad, A is used for throw, Z blocks and C switches fighting st
yles. For motion controls, pressing the B trigger initiates the recording of the motion, and after you perform the gesture, the move is carried out by your character.

Midway’s goal was to keep everything simple and make any motion controls make sense and match the action of the move to be carried out. You might have to do a quick up-down or down-up motion, or left-right to perform a special. While the move set isn’t quite finalized, such things like Scorpion’s spear (left to right or right to left, depending on enemy location), Sektor’s teleport (down and then up), Sub Zero’s frost blast (left to right or right to left, depending on enemy location) and Bo’ rai cho’s puke attack (right then down or left then down, depending on enemy location) are easily pulled off with a flick of the wrist. Just like other Wii games, if you really get into it you can be over physical, but you generally don’t have to get too wild. While it takes a little while to get used to the moves, you’ll know you successfully performed a correct gesture with a sound effect from the Wiimote’s speaker.

Fatalities are a bit more involved, and will sometimes include additional motions from the Nunchuk. The full move list is still being finalized, but all of the brutal forms of fatalities from Armageddon will make their transition to the Wii. For example, to rip out your opponent’s heart, you make a stabbing motion with the Wiimote. To snap off arms, you push both the Wiimote and Nunchuck forward and then split them apart. My personal favorite is tearing off an opponents head by pushing the Nunchuk forward, and pulling the Wiimote backward, simulating the action of twisting a head off. Tasty!

In addition to this, the exclusive content for the Wii version of this game is reviewed. In addition to Khameleon's apperance, Endurance mode from MK: Unchained will make a revised apperance along with an additional tutorial mode which aims to instruct the players how to use the Wiimote during gameplay. A new gameplay feature will be given as well; the ability to lie down whenever one wishes, giving more open access to MKA's present wakeup game.

Game Informer also included four images showing how to perform special moves with the Wiimote. Two are sequences while the other two are larger solo images. Featured are Daegon, Bo Rai Cho, Liu Kang and a Motor Kombat preview.

To view the rest of the article, click here. To view the exclusive video, which is a MKA gameplay montage, click here.

Thanks to forum member for originally notifying us of this story.