Gameplay issues for Mortal Kombat Deception
3D Kombat Klassics
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Gameplay issues for Mortal Kombat Deception
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posted04/29/2004 01:26 AM (UTC)byReading most of the messages on this board, i can see that most of them discuss kharakters, storylines, fighting styles,etc... But very few discuss actual gameplay issues. Thus me posting this. Anyway, what aspects of gameplay do YOU think should be seriously improved for MK:D?
Personally, i would like a totally overhauled throwing engine, and the ability to buffer moves, cancel moves with the gard, perform unblockable moves, charge normal moves to cause more damage, and more stuff to do from contering your opponents attacks. The gameplay in DA was'nt bad, but it should nonetheless be improved for Deception IMO. Comments anyone?
Personally, i would like a totally overhauled throwing engine, and the ability to buffer moves, cancel moves with the gard, perform unblockable moves, charge normal moves to cause more damage, and more stuff to do from contering your opponents attacks. The gameplay in DA was'nt bad, but it should nonetheless be improved for Deception IMO. Comments anyone?
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I agree with you all the way Cyborg_Wolf.Too many people are worried about the wrong thing,MKD is a fighting game so fighting is the most important thing in the game.I think throws should be more diffucult to do and be able to be reversed,or blocked all together.
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I forgot to mention that there should also be such things as command throws, like for example Yoshimitsu in Tekken can do a special throw with
down,down-back,back+square+triangle(PS2) such things, and special moves should be more different from eachother, and have their own individual use. Throws should be different when performed on the side or behind the opponent aswell. Connecting a move while the opponent tries to hit you should be more rewarding, causing such things as stuns, crumbles, etc... And here aswell, moves should hurt more if you get them in the back of your adversary,or on the side. And being hit into a wall should hurt more aswell. Such things need to show up in Deception, or the major deception will be the gameplay. For Deception to be a real hardcore fighter, these things definitly need to be there, along with frame data and such.
And then there is Konquest. Since it involves you walking around in worlds, the controls will be afflicted. Will there be a lock on system like in Enter the Matrix?(shivers)or will the game simply black out and take you to a fight, kind of like RPGs? Will there be vehicles, since the environements seem to be VERY big?
Finally, the minigames. How will they work?
IMO, these things should be adressed before considering an extra outfit, or stage.
But then again, Ed Boon and his team ARE professionals, and they probably know what they are doing. But if they completly listened to the fans, i'm sorry to say that MK would have died years ago.
down,down-back,back+square+triangle(PS2) such things, and special moves should be more different from eachother, and have their own individual use. Throws should be different when performed on the side or behind the opponent aswell. Connecting a move while the opponent tries to hit you should be more rewarding, causing such things as stuns, crumbles, etc... And here aswell, moves should hurt more if you get them in the back of your adversary,or on the side. And being hit into a wall should hurt more aswell. Such things need to show up in Deception, or the major deception will be the gameplay. For Deception to be a real hardcore fighter, these things definitly need to be there, along with frame data and such.
And then there is Konquest. Since it involves you walking around in worlds, the controls will be afflicted. Will there be a lock on system like in Enter the Matrix?(shivers)or will the game simply black out and take you to a fight, kind of like RPGs? Will there be vehicles, since the environements seem to be VERY big?
Finally, the minigames. How will they work?
IMO, these things should be adressed before considering an extra outfit, or stage.
But then again, Ed Boon and his team ARE professionals, and they probably know what they are doing. But if they completly listened to the fans, i'm sorry to say that MK would have died years ago.
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And since i've heard a lot about severing limbs, i hope this will not turn out as bad as Tao Feng did(shivers again) And about impaling, you should be able to take back your weapon if you impaled your adversary, or pull it out if YOU got impaled.
Considering stage weapons, they seem to be extremely broken right now. I hope this is adressed somehow, like having a very limited movelist for stage weapons,or making them slow. One should also be able to take the stage weapon directly from the opponent, like a counter if you wish, or some kind of throw. Of course this should not be easy to do, but not too damn hard either.And fighters regular weapon should have unique gameplays, not like DA where Kano and Hsu Hao had the same weapon moveset, an annoyance Kenshi and Scorpion had aswell. Weapon clashes should also be doable, when 2 fighters clash(...) with their weapons and try to push away eachother. There, the fighters strengh and build should be a factor, for example, Tanya should be at a starting disadvantage when clashing with Sub-Zero, or any other big fighter.And you should be able to suddently pull back, or something like that, when you clash, pulling your adversary with you, and putting him/her/it at a disadvantage.
Further, training mode should be much more complex, with such things as vs CPU training, Timing&counter training, making the CPU perform the same move all the time, allowing you to practice at countering it. Training in the Minigames should be possible aswell.
Considering stage weapons, they seem to be extremely broken right now. I hope this is adressed somehow, like having a very limited movelist for stage weapons,or making them slow. One should also be able to take the stage weapon directly from the opponent, like a counter if you wish, or some kind of throw. Of course this should not be easy to do, but not too damn hard either.And fighters regular weapon should have unique gameplays, not like DA where Kano and Hsu Hao had the same weapon moveset, an annoyance Kenshi and Scorpion had aswell. Weapon clashes should also be doable, when 2 fighters clash(...) with their weapons and try to push away eachother. There, the fighters strengh and build should be a factor, for example, Tanya should be at a starting disadvantage when clashing with Sub-Zero, or any other big fighter.And you should be able to suddently pull back, or something like that, when you clash, pulling your adversary with you, and putting him/her/it at a disadvantage.
Further, training mode should be much more complex, with such things as vs CPU training, Timing&counter training, making the CPU perform the same move all the time, allowing you to practice at countering it. Training in the Minigames should be possible aswell.
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Come on, am i like the only one on this board that cares about how the game plays, besides thedarkprince? do you actually want to have another DA, but with more moves and modes?
Come on, don't tell me it's like that... Somebody has to give a damn!
Come on, don't tell me it's like that... Somebody has to give a damn!
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Incredibly enough, i seem to be the only member of this board who gives a damn about gameplay. Hey, you can't say the threads name is missleading,right?!
That makes me sad, thinking we might end up with another rushed MK game.
That makes me sad, thinking we might end up with another rushed MK game.
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Phew, i was starting to get desperate... yeah, of course Midway knows what they are doing, but still, i think MK needs such things as those i've mentioned. Do you have anything to add to what i've mentioned?
There are two things what i would like to see most to improve the gameplay.
1. A decent throwing system with a lot more throws and maybe some limb breakers (but without any limb damage). Maybe an option to turn limb damage on and off.
2. A decent reversal system for every character (not just a few like MKDA), a system which makes it harder to do a reversal. I mean different button combinations for a high, middle or low attack.
1. A decent throwing system with a lot more throws and maybe some limb breakers (but without any limb damage). Maybe an option to turn limb damage on and off.
2. A decent reversal system for every character (not just a few like MKDA), a system which makes it harder to do a reversal. I mean different button combinations for a high, middle or low attack.
concerning the stage weapons, i'm pretty sure that the april psm mag (which ever one had the 10 page article) said that stage weapons will be knocked out of an opponents hand or dropped if the opponent falls over. this is because of the added power, which is good because there wont be an overwhelming advantage having the weapon if it is easily knocked out. i am thinking something along the lines of mk4 weapon dropping.
concerning throws i hope that they are more suiting to each character and possible one throw per style?
eg
scorpion: scissors takedown
liu kang: mk1 cartwheel and uppercut (obviously not for a fatality)
jax: multislam
kano: headbutt
kind of like that ^
i thought the styles werent too bad in mkda. most characters had one "good" style and the other hand to hand was very limited. if these are fleshed out more to do different 7-9+ hit combos on EACH style as well as style branch combos then i think that would be a massive improvement.
i am still fairly indifferent about complex reversals and throws - kind of goes to tekken and DOA.
concerning throws i hope that they are more suiting to each character and possible one throw per style?
eg
scorpion: scissors takedown
liu kang: mk1 cartwheel and uppercut (obviously not for a fatality)
jax: multislam
kano: headbutt
kind of like that ^
i thought the styles werent too bad in mkda. most characters had one "good" style and the other hand to hand was very limited. if these are fleshed out more to do different 7-9+ hit combos on EACH style as well as style branch combos then i think that would be a massive improvement.
i am still fairly indifferent about complex reversals and throws - kind of goes to tekken and DOA.
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Well about syles, one should be able to switch styles both ways, not like DA where you had to scroll through your styles to end up with the one you began with. And when you fall down, not death trap, but falling down, there should be an option to break the fall, you would still take damage, but not be stunned. And being able to recover from being knocked down with fast moves, such as kickups, would be nice.
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And what about kharakter special moves? Like ice, for example. Should'nt ice melt faster on "hot" stages, like the one with a lava pit sort of thing while the ice would last longer in the stage that has 5 something ice layers and a worm at the bottom? Also, costumes should affect gameplay a little. For example, if you would play a fighter with a very little outfit, like Mileena, on a very cold stage, she should have a little disadvantage. Or if your fighter is wearing full body armor, like Dairou, should'nt you be a little slower? such things, little things, might not seem that important, but it's those details that add "class" to a game. And IMO, it would be interesting to see, making costume and stage selection important,in the same manner as fighter selection.
And for the Khess game, it was mentioned somewhere that you would have different classes to chose from, like healer. I hope healer is not the only class you can chose from, and that there are at least some other classes, each with their individual use.
And for the Khess game, it was mentioned somewhere that you would have different classes to chose from, like healer. I hope healer is not the only class you can chose from, and that there are at least some other classes, each with their individual use.
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And what about aging in Konquest? how will that be dealt with? And how will one save in Konquest?
What happens if you die in Konquest? Will you wake up in a hospital?
What happens if you die in Konquest? Will you wake up in a hospital?
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And would there be such things as reputation in Konquest? I mean if i was to walk around and kick everybody's ass, i certainly know that people would not apreciate me that much...
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Come on, does'nt anybody care how deception plays? do you want it to play just as deadly allince, no improvements whatsoever?

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Well if you would stop multiposting maybe it wouldn't be annoying to post here.
1.The throw system hopefully will be revamped in a way where you can work combos into a throw right back into a combo (which i think will happen,due to the break combo system)
2.I had given this thought before.In the tradition of the ultimate combo,where you can pull off a fatality right out of a combo at the end of the oppositions life bar.
3.COUNTERS/PARRIES are a must.
4.Guard breaks should be implemented.Although you inflict some damage while the opposition blocks,guard breaking a turtler would be much more efficient.
I'm sure I have more thoughts,but these are my mains.
1.The throw system hopefully will be revamped in a way where you can work combos into a throw right back into a combo (which i think will happen,due to the break combo system)
2.I had given this thought before.In the tradition of the ultimate combo,where you can pull off a fatality right out of a combo at the end of the oppositions life bar.
3.COUNTERS/PARRIES are a must.
4.Guard breaks should be implemented.Although you inflict some damage while the opposition blocks,guard breaking a turtler would be much more efficient.
I'm sure I have more thoughts,but these are my mains.
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Interesting thoughts, [Shaokahn], Yeah gard breaks should be implemented as well. But do you think, that, for the sake of balance, not all Kharakters should have Counters and parries, some having only one of these, and some maybe even having none? of course this would be evened out by other things, such as power or speed. Working a throw into a combo, and even a fatality would be nice, too. About falling to lower levels of the arenas, should'nt we be given the option to "climb" back up, if we are the ones that are knocked down, or stay at the higher levels, if we are the ones that knocked our opponents down below? I mean, i would'nt want it to be like in DOA3, when getting knocked down to a lower level meant that we would not be able to get back up again. But that's just me.
Cyborg, I really care about the gameplay... its my main concern as well. I know the story will be good, I know the characters will be interesting and the new features will add something fresh, and that the mini games might be ... ehh.. okay. But the gameplay, i really don't know. I suggest you to go in the thread created by Versatile... the subject of this thread is something like "I am really warning you guys" This thread talks about very interesting stuff related to gameplay.
I really hope they will improve the throwing system. Throwing is very important in a fighting game I think... I hope this time at least they'll make throws not blockable.
I really hope they will improve the throwing system. Throwing is very important in a fighting game I think... I hope this time at least they'll make throws not blockable.
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Exactly deneb, i too think that throws are important. They are a very good thing to use against turtlers, and thus should not be blockable. Not to mention they are fun to pull of.
Btw, wicked avatar deneb.
Btw, wicked avatar deneb.
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Come to think of it, i'd like throws to be doable in Weapon stance aswell. They would be harder to do, but cause more damage. And tech rolls, from wall or floor impact should be in too. And if some Kharakters have attacks that juggle you high in the air(VERY high.) Then some kind of air control should be available too. Especially since Sindel is gonna be in this one. And conserning Hara-kiris, am i the only one who thinks that they should have longer button combos to put in then Fatalities? Just so you could'nt take the easy way out every time...
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I'm not the Monster
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The gameplay should be faster and smoother than DA also... it seemed a little stiff sometimes. I just hope they implement everything we talk about in this set of gameplay posts. I will buy a upgraded DA, but I would much rather have a better fighting system, but not a totally revamped, unrecognizable one...
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