Gameplay
3D Kombat Klassics
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Gameplay
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posted07/26/2004 05:34 PM (UTC)byDoes anybody know if the controll of the characters have been improved at all??? I know we now have a lot of fatalities but if the characters are going to be sluggish moving again Im going to a little dissapionted. Dan Shu of EGM played an early version of the game and he was not satisfied with the movement of the characters . He praised some of the features of the game but I now what he means ,the charater movement was a bit stuffy.
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I actually think the characters are going to handle very well. Don't forget that Shu played an early version of the game and the controls were probobly not completed. The game isnt going to release for another like 2-3 months and that is a pretty long time to improve on what needs it most.
Its important to me that it that it controlls right and better than other games example, Street Fighter 3rd strike.... consistantcy= spagetti..LoL, the Tekken series = stuffycakes or stuffed animal.... Dragonballz gumshoe ( its as if the characters are stepping in gum while they are walking) . Most 3D games are a litte stuffy with the exception of that one Kukackouy Coijiu game however you spell it . MKDA was a bit stuffy ,and dont get me wrong I love MK thats why Im so hard on it. It nees to be more water than statue stiff, I dont have any idea ow they would do this but I play enough fighting games to know what im talking about, A break in the Stuff iness is all this game needs to stand out in gameplay between other 3D fighters.


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| morpheus Wrote: It nees to be more water than statue stiff, I dont have any idea ow they would do this |
"cough" buffer system!! "cough" dash!! "cough".
Oh, but that would involve having to implement a functional gameplay mechanic....DOH!!
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