Another major gaming website has presented their review of Mortal Kombat: Armageddon for the Nintendo Wii! This time, the review comes from the well known Gamespot. Like the previous reviews, Gamespot is disapproving of the gameplay programming on the Wii remote, citing low accuracy and timing when using the remote. The additions added to the Wii version of the game are only mentioned in passing and did not factor into the final score. Surprisingly, MK: Armageddon for the Wii scored a 7.5; while that is about the same as other sites have scored the game, it's a slight improvement from then low end 7.0 Gamespot gave the game back in October 2006. This may have a lot to do with the use of different reviewers, however.

Mortal Kombat: Armageddon is Midway's attempt to take most of the stuff that has appeared in a Mortal Kombat game since Deadly Alliance was released back in 2002 and mash it all into one big game. It is a send-off of sorts of the current fighting st
yle and game engine for the series. It was also a fitting send-off of the previous generation of consoles when it was originally released on the PlayStation 2 and Xbox last year. Now, that game has come to the Wii, where it automatically becomes one of the best fighting games currently available on the platform simply because the options are limited. Armageddon reuses a little too much content from previous games, and as a result, it feels like it is coasting. But it's also the first substantial modern fighting game to be released on the Wii, and that alone, makes it notable.

The interesting thing about the Wii version is that the game has been updated and altered to fully support the Wii Remote and Nunchuk combo. You can do these special moves by holding down the trigger on the Wii Remote and swaying it in a specific fashion. For example, if you move it away from your opponent then toward him or her with Scorpion, you can do the spear. It's a neat idea that is hampered a bit because the Wii Remote never feels quite right. It's difficult to get a high level of accuracy and timing with such an imprecise control method. On top of that, the game maps all of your normal attacks to different directions on the Wii Remote's D pad, which isn't very friendly when it comes to tapping out combos. It's sort of fun to mess around with it, but once you get serious about actually playing MK: Armageddon, you'll be thankful that it has support for the Classic Controller and GameCube controllers.

Though you may find yourself nonplussed by the latest MK entry if you've been following the series for any length of time, Wii owners who haven't kept up with Midway's fighting series will find plenty of thrills, a ton of characters, and a lot of different things to do. The utter lack of good fighting games on the Wii certainly doesn't hurt either. If you're a Wii owner looking to knock off some heads and own a Classic or GameCube controller or two, Mortal Kombat: Armageddon is pretty kool. Er…cool.

To view the entire article, click here.

Thanks to forum member for alerting us to the latest MKA review.