I just hope there is less "extra" stuff this time around than in MKDA, although I liked most of that stuff!
What do you all think?

To Live in silence is to live in fear
Fare Thee Well
so thats say aa-zz*6... dam thats alot of koffins..


It's silly just to give all good stuff!
Also, I highly doubt that they will put any of the items that were in MKDA koffins into this game. So that would wipe out alot of the crappy comics and other items.
But in saying that, there will be plenty of other useless stuff to put in there.
Maybe not as many as AA - ZZ though. That was ALOT! and probably too much


-The greatest warrior in the known universe lives again...
| Ninjor Wrote: I'd like to see maybe 200 max. I think they should all contain alternate costumes for everybody and maybe extra arenas and possibly some top secret characters. I just hope there is less "extra" stuff this time around than in MKDA, although I liked most of that stuff! What do you all think? |
The number of Koffins doesn't matter, but it should be all about expanding the MK universe. With each new MK, the game gets bigger in every way. So the Koffins should contain bigger and better things. Maybe not just hidden stages, characters, costumes, fan art (which are all really cool), but things that actually affect the game play, which IS the most important thing. Like, what about all of those secret options from past MK's, like regenerating health bars, each move doing 1/2 damage, and the "Agressor" meters (from MKTrilogy)? And, once unlocked, the player has the option to keeping these moved on or off--makes for excellent replay value.
Also, I think the Koffins would be a great place to unlock new and old finishing move types. Like they could put in Animalities, Babalities, Friendships, and Brutalities for each character, but they'd have to be unlocked. I know a lot of people protest to these finishing moves, but I always believe game elements can be upgraded and be a lot better.
pace3999
space3999 Wrote:
| Ninjor Wrote: I'd like to see maybe 200 max. I think they should all contain alternate costumes for everybody and maybe extra arenas and possibly some top secret characters. I just hope there is less "extra" stuff this time around than in MKDA, although I liked most of that stuff! What do you all think? |
The number of Koffins doesn't matter, but it should be all about expanding the MK universe. With each new MK, the game gets bigger in every way. So the Koffins should contain bigger and better things. Maybe not just hidden stages, characters, costumes, fan art (which are all really cool), but things that actually affect the game play, which IS the most important thing. Like, what about all of those secret options from past MK's, like regenerating health bars, each move doing 1/2 damage, and the "Agressor" meters (from MKTrilogy)? And, once unlocked, the player has the option to keeping these moved on or off--makes for excellent replay value.
Also, I think the Koffins would be a great place to unlock new and old finishing move types. Like they could put in Animalities, Babalities, Friendships, and Brutalities for each character, but they'd have to be unlocked. I know a lot of people protest to these finishing moves, but I always believe game elements can be upgraded and be a lot better.
pace3999
EXACTLY!!!
Add secrets to the Koffins to mess with the game play or add diffrent rules and stipulations Tag team mode
Weapons Kombat
a type of Iron Man fight where there is a time limit to get the most wins in a single round the playere with the most wins get to do the fatality or something like that



What the need to do is put hidden fatality and break the combintion buttons.
(e.x. back,back,down,back,A )can all be in seperate koffins! That's already five koffins you have to unlock.
Do you get what I'm saying?
Fare Thee Well
The Krypt is one of the BEST additions in a fighting game or any game for that matter.
Fare Thee Well
Why haven't I unlocked them all yet?
Well, personally I just got bored with the game. I loved the graphics, new gameplay, and all that.. but I found it very disappointing that it didn't even take a week for some of you gamers on here to open all the koffins and discover that there wasn't a whole lot to get excited about. I liked the unlockable characters and different costumes.. and that was about it.
So this time around, I say keep the same number of koffins, but put more and better stuff in there. Also, have the best ones be even more expensive than they were in MK:DA. It seemed quite a few of you thought of this, and I completely agree.
Empty koffins are cool, koncept art is cool, videos are cool.. but the comic book sucked, the memorabilia stuff sucked, and the pictures of the dudes in different fighting stances sucked. I want things that are interesting or helpful. I don't want to win a handful of fights and perform well at test your might or sight, only to unlock a picture of an MK lunchbox.
| Daemos Wrote: As many if not more than the koffins in DA. I want Koffins with all sorts of stuff, some good, some bad and some fucking amazing. Nothing can beat the anticipation of opening a koffin that you worked so hard to open, even if it did turn out to be a dud. The Krypt is one of the BEST additions in a fighting game or any game for that matter. |







