How to go about secrets in MKD??? Post your thoughts here.
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posted07/16/2004 04:35 AM (UTC)by
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CMETH
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03/31/2004 12:49 AM (UTC)
I have been thinking about this for awhile now.

In MK1 you had the honor of fighting Reptile if you would get 2 flawless victories and a Fatality on the pit stage only if the shadows passed the moon in the beginning of the fight. That's how it was in the arcade version at least which I thought was really neat. Reptile gave all the clues and you had to peice them together. Just figuring it out was a job, let alone actually fighting him and then beating him for 200,000 points.

In MK2, you had Jade, Smoke and Noob Saibot which all had their own requirements to fight them.
Jade was the question(?) mark before Shang and to fight her you had to use the low kick button only during one of the rounds. Very nifty idead.
Smoke was the portal man. Hit up and start when Dan Forden(Toasty guy) said Toasty on the portal stage and you got to fight Smoke.
Noob Saibot was 50 or 100 wins in VS mode. After that you were able to fight him.

All of these chracters were very hard. They were faster and better then you. If you beat them, you had skills.

In MK3, you would fight Cyborg Smoke on the bridge/portal stage if you put in the correct VS screen code. Smoke though was just regular.
UMK3 had Kombat Kodes for each character and once you entered them Mileena,Classic Sub-Zero and Ermac were all playable.

Now on to my point. Seeing all the effort they put into the secret characters mainly in MK1 and MK2, don't you think they should do this for MKD?

I would like to perform certain tasks to fight them and then if you beat them you unlock them. The Krypt in MKDA was ok, but I much rather have them being real secrets hidden within the game and even if you find them, you still have to beat them to unlock them.

My idea would be this. The 24 characters on the screen are available from the start like some say or the other blackened out characters are unlocked through Konquest. But the characters that are secrets and not on the select screen should be hidden deep with Konquest mode and regular Arcade mode like Reptile,Jade,Smoke and Noob Saibot were.

That's what I think anyways. What are your thoughts?
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queve
07/15/2004 05:12 AM (UTC)
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CMETH Wrote:
I have been thinking about this for awhile now.

In MK1 you had the honor of fighting Reptile if you would get 2 flawless victories and a Fatality on the pit stage only if the shadows passed the moon in the beginning of the fight. That's how it was in the arcade version at least which I thought was really neat. Reptile gave all the clues and you had to peice them together. Just figuring it out was a job, let alone actually fighting him and then beating him for 200,000 points.

In MK2, you had Jade, Smoke and Noob Saibot which all had their own requirements to fight them.
Jade was the question(?) mark before Shang and to fight her you had to use the low kick button only during one of the rounds. Very nifty idead.
Smoke was the portal man. Hit up and start when Dan Forden(Toasty guy) said Toasty on the portal stage and you got to fight Smoke.
Noob Saibot was 50 or 100 wins in VS mode. After that you were able to fight him.

All of these chracters were very hard. They were faster and better then you. If you beat them, you had skills.

In MK3, you would fight Cyborg Smoke on the bridge/portal stage if you put in the correct VS screen code. Smoke though was just regular.
UMK3 had Kombat Kodes for each character and once you entered them Mileena,Classic Sub-Zero and Ermac were all playable.

Now on to my point. Seeing all the effort they put into the secret characters mainly in MK1 and MK2, don't you think they should do this for MKD?

I would like to perform certain tasks to fight them and then if you beat them you unlock them. The Krypt in MKDA was ok, but I much rather have them being real secrets hidden within the game and even if you find them, you still have to beat them to unlock them.

My idea would be this. The 24 characters on the screen are available from the start like some say or the other blackened out characters are unlocked through Konquest. But the characters that are secrets and not on the select screen should be hidden deep with Konquest mode and regular Arcade mode like Reptile,Jade,Smoke and Noob Saibot were.

That's what I think anyways. What are your thoughts?


I agree. I didn’t like the way you (IN MKDA) managed to “find” Blaze or Mokap, and specially the way they revealed it to you.

It should not be like that, they should give clues and make it fun and rather difficult to find characters, not like they did in MKDA.
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-NIGHTWOLF-
07/15/2004 05:32 AM (UTC)
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Great Thread!
I am hoping that there is a mix of secrets being hidden in Konquest and also like in MK1 and MK2. The real big secrets being hidden in much the same fashion as MK1 and MK2.
BIG Secrets would include - 2nd Alternate costume
- characters
-stages
LITTLE secrets being - sketches
- bios

Some of the ways yo unlock BIG secrets could be
-number of wins in a row
-number of times completed game
-beat Subzero at the ice cavern on hard difficulty, the first round must be a flawless victory, Then press and hold L1 and R1 when Smoke appears in the background. hold these until the announcer says OUTSTANDING. U unlock Smoke!

Clues like smoke seeming from a hole in the wall
The LITTLE secrets could be unlocked in Konquest.
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Savior
07/15/2004 05:43 AM (UTC)
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Secrets will be hidden in both the krypt and konquest

I think there should only be 24 char boxes and have the secret characters appear around the main 24 as they are unlocked
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Scarecrow
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A tyrant is a man who allows his people no freedom.

07/15/2004 06:24 AM (UTC)
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In reality, it's hard to do secrets like they did in the old days of Mortal Kombat. The old installments always came out in Arcades first; that didn't give people the chance to play whenever they want like they could on the home systems. Arcades have operation hours, plus you have to pay every time to play. Now, you can play MK 24/7, giving you much more time to go secret hunting. Second, the internet really hit a boom shortly after the release of MK3 and continues to grow everyday. In the old days, you'd find a secret, and spread it around to people, making it become an arcade legend. Someone would eventually write into EGM or Gamepro and tell the tale of the Kintaro fatality or Jade and Smoke. Word of mouth spread through the arcades, but it was a much slower process. Now, you hop on the internet and boom! You know about Blaze and Mokap on the third day of release. It's a lot harder to hide stuff now, especially since the hardest of hardcore MK fans know to be looking for stuff.
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Chaos160
07/15/2004 06:36 AM (UTC)
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ya they should hide the secrets in this game much better than in mkda. even with the internet. i'll be one of the people who doesnt cheat. but i agree about unlocking the characters. they should be decently hard to find and you have to beat them to unlock them.
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sumixam
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MK7 best ideas, 1. CSF 2. POT 3. MKG - contact for indepth description

07/15/2004 12:07 PM (UTC)
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Cmeth your always a good poster.

My biggie at the moment is "The Portal of Time". Not sure exactly how it should be unlocked but I believe it should be hidden in Konquest mode and when you do find it you can only unlock small pieces at a time, perhaps even by spinning a wheel (ie. random select). It's basically a visual encyclopedia of the past and future of all MK Warriors, told in mostly "what if" scenarios.

As for unlocking fighters I believe the methods should be various and spread throughout the modes.

I believe most should be in Konquest but also there should be at least one unlocked from chess, one from puzzle-fighter and at least a couple in the normal story mode, perhaps on particular levels where you satisfy certain conditions, eg. beating Zhombie/Ghost Liu Kang on hardest difficulty makes him fade away to reveal Shang Tsung (morphed as him the whole time!) You then must fight and beat Shang in 1 attempt to unlock him.

I still think use should be made of the saying, "Where there is smoke there is fire." Meaning of course Smoke is the key to unlocking Blaze. Maybe it could be "where there's fire there's smoke" as told to you by someone wise in Konquest mode somewhere and then you hunt down Blaze in another realm there which eventually allows you to somehow unlock Smoke.
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krsx66
07/15/2004 01:39 PM (UTC)
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I like the ideas so far so I'll post mine. I would like to have the the Reptile MK1 code in, but it would have to be double flawless + fatality = hidden on MAX settinggrin That the way it should have been in MKDA at the Portal Stage, as you would do that, then get transported via the portal (like Shang and Quan in the intro) to a hidden stage (perhaps a classic portal stage) to fight a hidden fighter. Also there should be ways to unlock alternate outfits and hidden fighters, because the krypt in DA was kinda boring. So hopefully in MKD they will add fun ways to find the hidden secrets within the game.

Finaly, there should be more fights vs hidden's avaiable. There were 3 to fight in MK2 - why not 3 (or more) in MKD. The secret fighter should be VERY hard, and if you beat them (on a secret stage) u get them and the new arena...
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CMETH
07/15/2004 05:42 PM (UTC)
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Thanks -NIGHTWOLF- and sumixam.


I agree with what everyone said. Konquest has alot of potential to have secrets hidden deep within the mode along with chess and puzzle maybe having one or two secrets. I'm just hoping that characters in Konquest give you clues but tricky ones on where to find the secret fighters. Plus when you find them they are set on hard or very hard difficutly like Reptile seemed to be. Maybe they could even be upgraded(only when you fight them of course) like Jade,Smoke and Noob were since they were not only on a harder skill level but they were cheating with speed.

I also agree that prior to the 24 characters on the select screen, the other secret characters should be put on it. It looks to have room for 6, 3 on each side. But if we have more than 6, then the character select screen could maybe shrink somewhat to fit more on like every 2-D MK had to do with the roster becoming bigger. Or if the characters are off screen it could be handled like Tekken 2 or Killer Instinct.
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might
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what? why am I here? what have I done?

07/15/2004 06:17 PM (UTC)
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ahhhhhhhh... it's so good to hear that. The secrets were one of the reasons why I loved MK. Now with the krypt... It's kind of boring. I agree with everything that's been said here. good thread by the way.
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Scarecrow
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A tyrant is a man who allows his people no freedom.

07/15/2004 06:27 PM (UTC)
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I like the Krypt... I think it should be still used to unlock some arenas, and all the other little stuff like sketches, endings from previous MKs, fatality videos, etc.
might Wrote:
ahhhhhhhh... it's so good to hear that. The secrets were one of the reasons why I loved MK. Now with the krypt... It's kind of boring. I agree with everything that's been said here. good thread by the way.

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NinjaLickingGood
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When Mortal Kombat Deception for the Gamecube comes out in England, wake me up

07/15/2004 06:42 PM (UTC)
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Yeah, maybe the Krypt could be used to unlock the 12 characters not initially playable from the standard 24, and the other characters and various other secrets could be in Konquest. By other secrets, I mean things like hidden costumes or hidden levels, not to mention artwork and extra videos.
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Zhalfirin
07/15/2004 07:49 PM (UTC)
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I'd like to see them incorporate some of the early MK secret styles into the krypt as well as other areas to spice it up. Say if the krypt has one really secret character, like smoke or something(example). I'd like for his koffin to be gone until you do something specific. Like for there to be a space between SL and SN. But the only way to unlock it would be in say...the netherbelly...To hit a body so much it falls off and the floor boards it when through has the koffin SM in it or something. Or maybe you could find a way to get your character knocked through the portal by the Dragon King or something :P
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sumixam
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MK7 best ideas, 1. CSF 2. POT 3. MKG - contact for indepth description

07/15/2004 10:40 PM (UTC)
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krsx66 Wrote:
I like the ideas so far so I'll post mine. I would like to have the the Reptile MK1 code in, but it would have to be double flawless + fatality = hidden on MAX setting That the way it should have been in MKDA at the Portal Stage, as you would do that, then get transported via the portal (like Shang and Quan in the intro) to a hidden stage (perhaps a classic portal stage) to fight a hidden fighter.


Now that's the kinda secret I'd like to see.

Go through that Portal to an awesome new location and rare fight with hard hidden character that can be unlocked if you win.
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NoObSaIbOt777
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"Is, uh,...Is your wife a goer, eh? Know whatahmean, know whatahmean, nudge nudge, know whatahmean, say no more?"

07/16/2004 12:42 AM (UTC)
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To unlock Mavado:
Fight as Kabal at the Red Dragon Temple against Kira, at least one fight must be a flawless victory, then imput you're fatality, but, just as the stage darkens, a cutscene shows a dagger flying through the air and killing Kira. Mavado then appears and leaps off a building, saying, "We have unfinished business". Then you must fight Mavado, he will be hard to beat and he will have Hsu Hao's Sun Moons. Defeat him, and you unlock him. I'll post more ideas when I come up with them.
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kingjolly
07/16/2004 12:52 AM (UTC)
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NoObSaIbOt777 Wrote:
To unlock Mavado:
Fight as Kabal at the Red Dragon Temple against Kira, at least one fight must be a flawless victory, then imput you're fatality, but, just as the stage darkens, a cutscene shows a dagger flying through the air and killing Kira. Mavado then appears and leaps off a building, saying, "We have unfinished business". Then you must fight Mavado, he will be hard to beat and he will have Hsu Hao's Sun Moons. Defeat him, and you unlock him. I'll post more ideas when I come up with them.


awsome idea
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sumixam
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MK7 best ideas, 1. CSF 2. POT 3. MKG - contact for indepth description

07/16/2004 01:04 AM (UTC)
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Too right that's an awesome idea.

That's the kind of thing I'd like to see in an alternative unlockable story-mode.

The kind of mode that's been discussed here before where you only fight members of the opposite allignment and there are brilliant story-telling FMVs along the way. Also, the actions you take determine who you fight (as a sub-boss)and different storyline branches.
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TemperaryUserName
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07/16/2004 01:13 AM (UTC)
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In my opinion, all of the initial 24 characters need to be playable from the start. MKDA had a deficit of hidden characters, so they thought they could make up for that by making only half the starting characters playable. I saw that as a horrible attempt to patch up an already bad problem. Let's not have that happen again. We already know MKD has numerous hidden characters, so we don't need to compensate by making any of the "24" be earned.

Second, all characters who are hidden should be playable. This isn't the arcade days where you could brag about "beating Jade" or "fighting Noob after 50 wins." This is a homesystem, and fighting hidden characters has little value. Boon/Tobias finally learned they're lesson and Made the hidden characters playable in MK3(Smoke).

Finally, I think it's best we don't have the bosses playable only through insanely difficult means. A playable boss should be a real bonus, not something exchanged with a secret code. If I had it my way, the bosses shouldn't be playable.
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CMETH
07/16/2004 03:28 AM (UTC)
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TemperaryUserName Wrote:
In my opinion, all of the initial 24 characters need to be playable from the start. MKDA had a deficit of hidden characters, so they thought they could make up for that by making only half the starting characters playable. I saw that as a horrible attempt to patch up an already bad problem. Let's not have that happen again. We already know MKD has numerous hidden characters, so we don't need to compensate by making any of the "24" be earned.

Second, all characters who are hidden should be playable. This isn't the arcade days where you could brag about "beating Jade" or "fighting Noob after 50 wins." This is a homesystem, and fighting hidden characters has little value. Boon/Tobias finally learned they're lesson and Made the hidden characters playable in MK3(Smoke).

Finally, I think it's best we don't have the bosses playable only through insanely difficult means. A playable boss should be a real bonus, not something exchanged with a secret code. If I had it my way, the bosses shouldn't be playable.


We're thinking alot alike.

I do agree that the bosses shouldn't be playable. I loved the way MK1 through UMK3 handled it. Sub-bosses and bosses should be bigger and meaner then you, because of this they are off limits.

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secondgen
07/16/2004 04:35 AM (UTC)
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I agree that the bosses should not be playable. However, I think it is about time that you are able to perform a Fatality on them, and they should have their own Fatalities that they can randomely perform on you.
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