I thought of something in MK6...
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posted01/11/2004 11:13 PM (UTC)by
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SuperMarioBro
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11/25/2003 03:11 AM (UTC)
So, the other minute, I was posting and I thought this up:

What if stages could have like Ring-Outs, Except more Violent and Gruesome. Like say You are fighting on a pillar way up high, and below you, 100's of feet down, was a Pit of Spikes. If the enemy falls off the edge, it could show a violent Pit Fatality, them falling 100's of feet down... Then IMPALE! Blood gushes out of their mouth, eyes falling out, brains Shish-Kebobed, with the voice, FATALITY!... being said.

But to make it fair and fair, it could only be done on the 2nd round, like if the Fighter almost falls off the 1st round, he keeps his balance and stays on the arena.


Those Should be the Pit Fatalities. I've also thought up stages and descriptions.


Pit 6: See above.


Pyramid: You are fighting, then opponent steps on the wrong tile and goes down the trap floor, as he looks around, the Walls Come towards Each other, the opponent, Panics and franticlly searches for a way out, Feeling the wall quickly, he finds no way out, then above, the Victor sees the hole. You can hear Screaming, and then SQUISH, out of the hole, the enemy's popped off head GUSHES in a Lake of blood, the victor then picks it up, and holds in while doing his victory pose. FATALITY!


River Styx:

The opponent falls off the edge, into the River Styx, many corpses are still alive in there, they pull him under, you wait 15 seconds, hearing watered out Screams of pain, and then... The Skinless body floats up, blood from his stomach still flowing, he then floats down the river... FATALITY!


Goro's Lair:

The opponent steps out and trips into the Catacombs, in the dark cam, you can only see their eyes as they stumble through and bump into, GORO! You hear punches, throws, SCREAMS of pain are then cut off as you in the light, look into the ways of darkness, and Goro throws the ripped off head, tossing it near you, but he can't see you, the head is SOO BLOODY, tissue of his brain ripped off, blood coming out from the opponents mouth. FATALITY!

That is all the Ideas I have, Post what you think about this idea/and/or post descriptions of Ring Outs!
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Sub-Saibot
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12/24/2003 12:40 PM (UTC)
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Man, that would be cool. The Rings Outs thing was mentioned once before, I think.
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Jerrod
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12/24/2003 06:27 PM (UTC)
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I don't like the pyramid one, but the rest sound pretty cool.
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SuperMarioBro
12/24/2003 10:17 PM (UTC)
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Yeah, the Pyramid has some errors, like, if the opponent got squished, how could his head pop up way above the trap door? I need to think.
Sub-Saibot Wrote: Man, that would be cool. The Rings Outs thing was mentioned once before, I think.
But did they mention, violent, bloody Ring-Outs of Death and Blood and Gore? Just wondering.
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ZenMasterMike
12/24/2003 10:45 PM (UTC)
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SuperMarioBro Wrote:
Yeah, the Pyramid has some errors, like, if the opponent got squished, how could his head pop up way above the trap door? I need to think.

Sub-Saibot Wrote:
Man, that would be cool. The Rings Outs thing was mentioned once before, I think.


But did they mention, violent, bloody Ring-Outs of Death and Blood and Gore? Just wondering.


yes they did, but i like ur ideas. although i think it should be more difficult to get a ring out, for instance Virtua Fighter its way to easy.wow
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SuperMarioBro
12/26/2003 06:30 AM (UTC)
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Yeah, I had this idea for 3 weeks and someone in the wishlist stole it. I need some stage ideas.
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Alpha_Q_Up
12/26/2003 08:02 AM (UTC)
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Those are some cool ideas, I thought about that before too, I mean c'mon it's Mortal Kombat, it's not gonna have plain ring outs. The dead river one sounds awesome.
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outworld222
12/26/2003 08:10 AM (UTC)
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Please no ring outs. Mk is mk, and that will make the game loose its appeal.
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SuperMarioBro
12/26/2003 11:48 PM (UTC)
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And why come up with such a reason? Jealous? MK needs more stuff, and this is what I wish for. And I'm not gonna have anyone telling me my idea is dumb.
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outworld222
12/27/2003 12:44 AM (UTC)
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Jealous? Jealous? My friend I thought I was talking to my little sister when you said jealous.
Here is why ring outs is a bad idea. All you do is push the character out of the ring, game over, very cheap, Alas Mortal kombat has lost its feel and apeal.
1) I came up with alot of good ideas on this site I would never ever be jealous.
2) You type that with some autority, but that simply wont hold up(the jealous comment), because it falls way short because its false.
3) Like when I came up with the idea to download characters we like off of online play like some video games, but its just as ludicrous if I told you right now that youre jealous of that. 4) I cannot find where I said youre idea was dumb.

Im not mad, just sayin its not true my friend.
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Born-Again-Vampire
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Anything war can do, peace can do better.
12/27/2003 01:07 AM (UTC)
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IMO it is a great idea. And if you don't like it then maybe these is a way to turn it off like blood.
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Born-Again-Vampire
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Anything war can do, peace can do better.
12/27/2003 01:11 AM (UTC)
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With the only round two, the only way I would like that is if they made it realistic. For instance, if a round house normally pushes an opponent 'x' amount of feet (or whatever measurment) then if you are near a ring out it is less'end. I say this cause partly invisible barriors are horrible (if anything they make it feel less like mk) I guess I mean near edges you don't push people as far or something.
SuperMarioBro Wrote:
So, the other minute, I was posting and I thought this up:

What if stages could have like Ring-Outs, Except more Violent and Gruesome. Like say You are fighting on a pillar way up high, and below you, 100's of feet down, was a Pit of Spikes. If the enemy falls off the edge, it could show a violent Pit Fatality, them falling 100's of feet down... Then IMPALE! Blood gushes out of their mouth, eyes falling out, brains Shish-Kebobed, with the voice, FATALITY!... being said.

But to make it fair and fair, it could only be done on the 2nd round, like if the Fighter almost falls off the 1st round, he keeps his balance and stays on the arena.


Those Should be the Pit Fatalities. I've also thought up stages and descriptions.


Pit 6: See above.


Pyramid: You are fighting, then opponent steps on the wrong tile and goes down the trap floor, as he looks around, the Walls Come towards Each other, the opponent, Panics and franticlly searches for a way out, Feeling the wall quickly, he finds no way out, then above, the Victor sees the hole. You can hear Screaming, and then SQUISH, out of the hole, the enemy's popped off head GUSHES in a Lake of blood, the victor then picks it up, and holds in while doing his victory pose. FATALITY!


River Styx:

The opponent falls off the edge, into the River Styx, many corpses are still alive in there, they pull him under, you wait 15 seconds, hearing watered out Screams of pain, and then... The Skinless body floats up, blood oozing from his eyes, he then floats down the river... FATALITY!


Goro's Lair:

The opponent steps out and trips into the Catacombs, in the dark cam, you can only see their eyes as they stumble through and bump into, GORO! You hear punches, throws, SCREAMS of pain are then cut off as you in the light, look into the ways of darkness, and Goro throws the ripped off head, tossing it near you, but he can't see you, the head is SOO BLOODY, tissue of his brain ripped off, blood coming out from the opponents eyes. FATALITY!

That is all the Ideas I have, Post what you think about this idea/and/or post descriptions of Ring Outs!

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SuperMarioBro
12/31/2003 01:56 AM (UTC)
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outworld222 Wrote:
Jealous? Jealous? My friend I thought I was talking to my little sister when you said jealous.
Here is why ring outs is a bad idea. All you do is push the character out of the ring, game over, very cheap, Alas Mortal kombat has lost its feel and apeal.
1) I came up with alot of good ideas on this site I would never ever be jealous.
2) You type that with some autority, but that simply wont hold up(the jealous comment), because it falls way short because its false.
3) Like when I came up with the idea to download characters we like off of online play like some video games, but its just as ludicrous if I told you right now that youre jealous of that.

4) I cannot find where I said youre idea was dumb.

Im not mad, just sayin its not true my friend.



You should have read one of the parts in my post, it said only on Round 2 or 3. End of story. No more rants for me.
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BlindSite
12/31/2003 02:49 AM (UTC)
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I don't like it moves like Cyrax's bomb send people flying, Kano's eye laser, jax's Sub Machine gun. Just to name a few plus some throws send players quite far as do the moves like sub zero's in dragon style where he can hit an opponent with both fists and knock them flying.
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SuperMarioBro
12/31/2003 02:08 PM (UTC)
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But the stage would be wide across so... yeah.
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Kringe
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12/31/2003 06:17 PM (UTC)
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It would be kool to have a short wall along the perimeter of the levelz w/altitude(someone has mentioned the wall before). A roundhouse, uppercut, etc.(all being pop-up/ring out movez) would send an opponent flyin' to their doom.
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bsktbll971
12/31/2003 11:19 PM (UTC)
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like outowrld said, it would lose the whole feeling of MK being MK. Perosnally though, I feel that ever since they went 3-D MK hasn't been MK. It just seems that the more real the game gets the less of an MK game it becomes. If they do implement a ring-out it should be considered a fatality and only be able to ring them out when the last hit has been dealt.
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SuperMarioBro
01/01/2004 12:16 AM (UTC)
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Say, that's a great Idea, I'll modify it though. Let me think, ah yes, only when the opponent has 1/4 of their health will the ring-out be preformable. Yes.
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SuperMarioBro
01/02/2004 05:08 PM (UTC)
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Anybody else wanna complain about it?
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NetNomad319
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01/03/2004 09:22 PM (UTC)
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I've got a sugestion. Maybe insteadof round 2 or 3, you can do it after finish him/her. BTW, I like your ideas SMB, even the pyrmaid.
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ImmortalSpectre
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01/04/2004 01:03 AM (UTC)
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SuperMarioBro Wrote:
Anybody else wanna complain about it?


Lol no, but great ideas man. And for all those who don't like it, maybe their could be an option. Walls or No Ringouts. That is a great idea, but makes you want to kick your ass when it happens to you tongue
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krackerjack
01/04/2004 01:42 AM (UTC)
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SuperMarioBro Wrote:
Anybody else wanna complain about it?


Yes please.

You're ringout idea's seem more like fatalities, and less like ringouts.
So if a ringout is basicly a fatality, what does a fatality become?

My opinion is that the concept of fatal ringouts would kill the whole unique feeling of fatalities, and why bother doing a stage fatality, when you can much more easily ring out your opponent?

It all seems to virtual fighter-ish for my liking,
and i simply can't see it fitting into a MK game.

Though i like the pyrimid idea, if it were reworked a little, it could make a great stage, with a nice fatality.
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ImmortalSpectre
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01/04/2004 04:25 AM (UTC)
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krackerjack Wrote:

SuperMarioBro Wrote:
Anybody else wanna complain about it?

Yes please.

You're ringout idea's seem more like fatalities, and less like ringouts.
So if a ringout is basicly a fatality, what does a fatality become?

My opinion is that the concept of fatal ringouts would kill the whole unique feeling of fatalities, and why bother doing a stage fatality, when you can much more easily ring out your opponent?

It all seems to virtual fighter-ish for my liking,
and i simply can't see it fitting into a MK game.

Though i like the pyrimid idea, if it were reworked a little, it could make a great stage, with a nice fatality.


You have a point there. Hey, instead of an instant death. The move on to a secret area. Like for the River Styx, if you knock the opponent into the river, you go down there to fight the enemy. You would obviously lose health or fight in slow-mo. Or the zombie things could attack you every once in a while to stun and drain you.
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GrouchyIssues4
01/04/2004 05:36 AM (UTC)
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I personally like the idea. It adds stage presence giving more depth and strategy to the overall gameplay. This along with more defensive options would be real good in 6. I think it would be best to do the ring-outs more so like Soul Calibur than Virtua Fighter, though there isn't too much of a difference yet enough of one. Ok, that may have not made much sense. Oh, and you should be able to do a ring out in any round without seeing the gruesome stuff and do the stage fatality after the final round to show the gruesome stuff. That way it doesn't take anything away from fatalities. Best of both worlds. Also, speaking of stages, along with the ring-out stages, they should bring some with multiple parts like they had in the later 2D games. It would kinda work like DoA's multi-level stages, but with the Mortal Kombat flair, of course. Last, since you can choose which stage to play in, there's no complaints. There would be ring-out stages, multi-level stages, and enclosed stages. Just pick a stage based on how you want to play. I think that would add a lot, but thats just me.
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Grimm
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01/04/2004 05:54 PM (UTC)
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krackerjack Wrote:

SuperMarioBro Wrote:
Anybody else wanna complain about it?

Yes please.

You're ringout idea's seem more like fatalities, and less like ringouts.
So if a ringout is basicly a fatality, what does a fatality become?

My opinion is that the concept of fatal ringouts would kill the whole unique feeling of fatalities, and why bother doing a stage fatality, when you can much more easily ring out your opponent?

It all seems to virtual fighter-ish for my liking,
and i simply can't see it fitting into a MK game.

Though i like the pyrimid idea, if it were reworked a little, it could make a great stage, with a nice fatality.




Can we just go back to old-school stage fatalities? Please? And no offense, but that whole thing of downloading characters, wouldn't work. There wouldn't be enough space on the cd, and if there was, it would take many more months to put enough space on to download whatever you want.
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