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SuperMarioBro
01/05/2004 07:05 AM (UTC)
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krackerjack Wrote:

SuperMarioBro Wrote:
Anybody else wanna complain about it?

Yes please.

You're ringout idea's seem more like fatalities, and less like ringouts.
So if a ringout is basicly a fatality, what does a fatality become?

My opinion is that the concept of fatal ringouts would kill the whole unique feeling of fatalities, and why bother doing a stage fatality, when you can much more easily ring out your opponent?

It all seems to virtual fighter-ish for my liking,
and i simply can't see it fitting into a MK game.

Though i like the pyrimid idea, if it were reworked a little, it could make a great stage, with a nice fatality.


If you are saying it's more like a Fatality, then why have plain, crappy, fall into the sand ringouts? Hmm? Falling into sand, FALLING INTO SAND? What the hell kind of Ring-Out would that be? They need original ideas! If someone likes sand more than blood and guts, that would make me sick. Anyways, the ringouts should not have the Fatality music, so you wouldn't mistake it as a Fatality *cough*krackerjack*cough*.
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ChaiN
01/05/2004 03:23 PM (UTC)
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They should have walls or something similar. In the ending round you would be able to roundhouse your opponent through it. That's my solution for not having lame invisible barriers.
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LtoDaJ2588
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Help support future Mortal Kombat Tournaments.

01/05/2004 07:11 PM (UTC)
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That would be awsome, if only the makers of MK6 would do it that way.
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krackerjack
01/06/2004 06:45 AM (UTC)
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SuperMarioBro Wrote:

If you are saying it's more like a Fatality, then why have plain, crappy, fall into the sand ringouts? Hmm? Falling into sand, FALLING INTO SAND? What the hell kind of Ring-Out would that be? They need original ideas! If someone likes sand more than blood and guts, that would make me sick. Anyways, the ringouts should not have the Fatality music, so you wouldn't mistake it as a Fatality *cough*krackerjack*cough*.


You're right, and you also just nullifyed your own agument. Crappy "falling onto sand" ringouts would suck, and it certainly doesn't belong in an MK game, but it's exactly the same thing as falling into a pool razors, just with differant animations.
The idea is still the same, and it still effects the gameplay in the same manner, so it's just the same as the "crappy sand ringouts" really.
My opinion is that ringouts don't belong in Mortal Kombat at all, and to me, it looks like you share this opinion.
EDIT: what i mean is that it seems to me, that you're using ringouts as an excuse for more extras (in the form of blood and fatalities), and that you're giving little thought to how the gameplay would be be effected just as long as there is excessive blood, violence, and killing.
And as for "ringouts" not having "fatality music", i don't think the music is what makes a fatality...ya'know...fatal (if your playing the game on mute does the fatality you're performing no longer become fatal? of course not) so that makes little, or no differance at all.
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ImmortalSpectre
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My soul is forever lost in the depths of Hell

01/06/2004 06:48 AM (UTC)
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ChaiN Wrote:
They should have walls or something similar. In the ending round you would be able to roundhouse your opponent through it. That's my solution for not having lame invisible barriers.


yeah, my idea, sorta.

And welcome to the forums LtoDaJ. Enjoy your stay here and read the rules
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SuperMarioBro
01/08/2004 11:55 PM (UTC)
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^^ No, I don't need extras, I just need more elements. Do you want a game with nothing new? Exactly.
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krackerjack
01/09/2004 12:31 AM (UTC)
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New doesn't necessarily mean better.
I think that was proved with MK4, and for that matter MK3.

Still i see no need for ringouts at all, though i guess it was an idea worth discussing.
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SuperMarioBro
01/09/2004 03:23 AM (UTC)
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MK4 is an example, but take it further and that's where you are wrong.

Since Virtua Fighter, Ringouts where there. But they sucked. MK was a Violent take on Street Fighter 2.

They got fame from there, by taking an idea one step further, so if they take Ring-Outs and add a Twist on it, maybe it could lead to ring-outs being a fighting game staple! Who knows, maybe in the next few years, in a slim chance, I could be laughing at you. But still, I need reasons why you hate these Ring-Out ideas and want to send them to hell.
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krackerjack
01/09/2004 05:07 AM (UTC)
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I don't really hate ringouts, i think they're great, but in the right game, and MK isn't the right game.
I pretty much stated the reasons i thought they didn't belong in previous posts.
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SuperMarioBro
01/10/2004 06:07 AM (UTC)
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Wrong game huh? Break the barriers for anything, no matter what fighting game, there can be room for Ring-Outs, SC2 has 'em, Virtua Fighter, why not MK?

Just like it shouldn't matter if you are white and rap, or are a different religion, we should break those barriers and come together in peace. OK, never mind about the last paragraph, but c'mon, no need for limitations, right?
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krackerjack
01/10/2004 12:05 PM (UTC)
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SuperMarioBro Wrote:
Wrong game huh? Break the barriers for anything, no matter what fighting game, there can be room for Ring-Outs, SC2 has 'em, Virtua Fighter, why not MK?

Just like it shouldn't matter if you are white and rap, or are a different religion, we should break those barriers and come together in peace. OK, never mind about the last paragraph, but c'mon, no need for limitations, right?


Every game has barriers and/or conventions.
If those conventions were broken and all games had things taken from each other (i'm reffering to fighting games here), they would all be one and the same, so why have more than one fighting games series...ever?
Seems pretty pointless to me, and i'm sure you'd agree.
Games need things that should and shouldn't be there, for example Tekken with fatalities wouldn't be right...it wouldn't be Tekken, it would almost be a Mortal Kombat rip off.
Virtual Fighter with characters like Gon, of Tekken fame, or any other cartoonish figure, wouldn't be virtual fighter.

What i'm saying is that conventions or "barriers" aren't necessarily negitives, and they don't need to be pushed just for the hell of it.
There's ample freedom within the conventions of Mortal Kombat to improve characters, story, and all round gameplay.

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SuperMarioBro
01/10/2004 11:49 PM (UTC)
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No, not literal Fighting game barriers, I mean barriers of 'should Z be in X game, or Z be in Y fighting game instead and excluded from all others?' type of barrier. I don't wanna turn myself into MK2KungBroken Jr, but sometimes I pull things out of the hat, like the jealous comment. Now please. Continue normal posting.
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krackerjack
01/11/2004 12:08 AM (UTC)
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SuperMarioBro Wrote:
No, not literal Fighting game barriers, I mean barriers of 'should Z be in X game, or Z be in Y fighting game instead and excluded from all others?' type of barrier. font>


Huh? confused
That's exactly the type of "barriers" i was reffering to in my previous post.
Please read it again.
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SuperMarioBro
01/11/2004 12:51 AM (UTC)
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So if Ring-Outs where in MK6, the game would be an entire Rip-Off of Virtua Fighter? Hmmm... I think not.
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krackerjack
01/11/2004 01:11 AM (UTC)
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SuperMarioBro Wrote:
So if Ring-Outs where in MK6, the game would be an entire Rip-Off of Virtua Fighter? Hmmm... I think not.


Of course not, but i didn't say that at all, and i think you know that.
I don't really feel the need to argue my point any longer, because this is a futile argument, seeing how you're not willing to listen to my opinion, and are beginning to twist my words (be it intentional or not).
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SuperMarioBro
01/11/2004 03:18 AM (UTC)
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I never twisted your words, I gave a good explanation on why, and a mini-essay about barriers and they should be broken.
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SuperMarioBro
01/11/2004 11:13 PM (UTC)
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I also will listen, I will just give my side, then you give yours.
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