...........If Only Weapons...........
3D Kombat Klassics
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...........If Only Weapons...........
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posted08/16/2004 08:25 PM (UTC)by

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03/08/2004 06:23 PM (UTC)
Have more interaction in between them. well as far as the game is going on, it seems that the kombat system is really getting evolved and it will be the main feature in the game.
What i was thinking about is to give Weapon Vs. Weapon Kombat a little more of a reallistic touch, what i mean is that the interaction in between weapons is almost null, i know it may be abad example but the weapons interaction in Samurai Shodown 4 was really neat, maybe we could work out something in MK:D like strugglin kombat in between two blades, or maybe breaking weapons when the battle get's too heated, or even loosing your weapon (a la MK4), but with the difference that you cannot use the counterpart weapon.
I think this things would add more realism to Weapon Kombat. What do you think?.
What i was thinking about is to give Weapon Vs. Weapon Kombat a little more of a reallistic touch, what i mean is that the interaction in between weapons is almost null, i know it may be abad example but the weapons interaction in Samurai Shodown 4 was really neat, maybe we could work out something in MK:D like strugglin kombat in between two blades, or maybe breaking weapons when the battle get's too heated, or even loosing your weapon (a la MK4), but with the difference that you cannot use the counterpart weapon.
I think this things would add more realism to Weapon Kombat. What do you think?.

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that be very kool.

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Good ideas.
Breaking and losing weapons however is the problem as it would be harder to break bigger weapons. And then you have the loss of your third style which illiminates branchers. If they were to add this then maybe weapons could have some sort of strength bar which depletes the more they're struck and used until they're eventually broken or something.
I'd like to see two swords connecting and the players having to force each other away in order to continue attacks. More realistic swordplay would be pretty cool.
Breaking and losing weapons however is the problem as it would be harder to break bigger weapons. And then you have the loss of your third style which illiminates branchers. If they were to add this then maybe weapons could have some sort of strength bar which depletes the more they're struck and used until they're eventually broken or something.
I'd like to see two swords connecting and the players having to force each other away in order to continue attacks. More realistic swordplay would be pretty cool.


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Man that would be awesome. I have an Idea they could do to make this cool. Make 3 different types of battles. One all weapons two No weapons 3 fighting styles instead and three the way it is now. They could improve on the weapon system so much and add more stuff you can do with a weapon.
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| MK_FrEaK Wrote: Have more interaction in between them. well as far as the game is going on, it seems that the kombat system is really getting evolved and it will be the main feature in the game. What i was thinking about is to give Weapon Vs. Weapon Kombat a little more of a reallistic touch, what i mean is that the interaction in between weapons is almost null, i know it may be abad example but the weapons interaction in Samurai Shodown 4 was really neat, maybe we could work out something in MK:D like strugglin kombat in between two blades, or maybe breaking weapons when the battle get's too heated, or even loosing your weapon (a la MK4), but with the difference that you cannot use the counterpart weapon. I think this things would add more realism to Weapon Kombat. What do you think?. |
The system is evolving and the main feature??? I beg to difer on that, there's the mini games, the arenas, character designs. The kombat system looks to be the least focused aspect out of the game, the only 2 noticable differences are an increase in speed and an unpopular combo breaker.
Well I'd like more realism as well, maybe take a similiar approach to what Soul Calibur does, connecting swords stunning each other, then then the person with the lightest weapon could react first and start fighting again.


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Yes tg, struggling when two blades get stuck seems likea great idea, i know it's been done before with SS series but it sould be a great add-on to the gameplay, about breaking weapons, i do agree that it would be awsome to have a "weapon energy bar" to see what hapens when it depletes.

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| MK_FrEaK Wrote: Yes tg, struggling when two blades get stuck seems likea great idea, i know it's been done before with SS series but it sould be a great add-on to the gameplay, about breaking weapons, i do agree that it would be awsome to have a "weapon energy bar" to see what hapens when it depletes. |
Struggling would look good. The weapons can be locked together. It'd be like how it was in Kill Bill 2 before Beatrix pulled out Elles eye. They had their swords locked there.
Whoever pushes the other off first could cause the opponent to be off balance and then get in an attack of their own.
As for the weapon bar, that'd make things fair between all weapons. It'd make larger ones as easy to break as smaller ones. The stage weapons could have them too, only they'd be easier to break and would have half of the bar.


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I think it would be fair to add that bar, as it may be a little bit unfair to see a big bad ass axe against a pair of sais in a locked up battle, that'd be fair.
Another thing i would like to see is that when you attack an opponent with a weapon and he blocks, he should have a little bit more of pain than in MKDA, i mean that the weapon actually cuts where you stiked him.
even embedding the weapon in differemts parts of the body will be awsome!
Another thing i would like to see is that when you attack an opponent with a weapon and he blocks, he should have a little bit more of pain than in MKDA, i mean that the weapon actually cuts where you stiked him.
even embedding the weapon in differemts parts of the body will be awsome!

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| MK_FrEaK Wrote: I think it would be fair to add that bar, as it may be a little bit unfair to see a big bad ass axe against a pair of sais in a locked up battle, that'd be fair. Another thing i would like to see is that when you attack an opponent with a weapon and he blocks, he should have a little bit more of pain than in MKDA, i mean that the weapon actually cuts where you stiked him. even embedding the weapon in differemts parts of the body will be awsome! |
I like that idea. They should also include some staggering too. If you're blocking an axe attack with Sai you'll be knocked back a little on impact.
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