interesting idea
0
posted04/01/2004 10:21 PM (UTC)by
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TheDragonKingakaReptile
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About Me

Just like the pied piper lead rats through the streets. You dance like
marionettes, swing to the symphony of destruction.- Megadeth

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03/14/2004 02:31 AM (UTC)
I hear alot of people talking about things like blood and cloth ripping affects.... what about something that will actually affect the fight mechanic say... an injury system. Basically where if a character hits a certain area of the body of his opponent pretty frequently the opponent starts holding his wounds and any move they have that uses that part of the body won't be quite as strong... It would probably be a difficult idea to implement but I think the realism it would bring to the game would be awesome.
Lord of this has been suggested before.. I command thee!

"Seriously nyaw"
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TheDragonKingakaReptile
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About Me

Just like the pied piper lead rats through the streets. You dance like
marionettes, swing to the symphony of destruction.- Megadeth

04/01/2004 10:14 PM (UTC)
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if it has been brought up before I'm sorry but i do think its a good idea nonetheless.
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fartbunny_mk
04/01/2004 10:16 PM (UTC)
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it has been brought up several times.. Tao Feng implemented this.. maybe MKD will have some sort of damage system because there's a 'big rivalery' betwee Tao Feng and MK.. but I just don't know.. I won't bet my money on it..
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Dark_No0B
04/01/2004 10:21 PM (UTC)
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it has been brought up before, but still, i do like the idea. Perhaps if the opponent gets hit twice or more times in the same spot, he could start to hold the spot while blood starts to leak and drip from the spot. Also, added to this, i would like to see blood all over the opponents hand when he/her is finished holding the spot. And....i would want the blood to STAY on. I didnt like how in MKDA the blood would vanish.
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