Is it just me, or is this game just like the last few?
3D Kombat Klassics
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Is it just me, or is this game just like the last few?
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posted10/21/2008 05:24 AM (UTC)byMember Since
05/03/2006 10:40 PM (UTC)
Every time I watch a video I notice just how similar the fighting mechanics look to the MK games since Deadly Alliance. Midway said they started from scratch, but it seems like they just followed their old notes. I'm also confused as to why no-one else seems to see this besides me.
Needless to say, I'm not including close-kombat or freefall kombat.
Needless to say, I'm not including close-kombat or freefall kombat.
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pistolized Wrote:
I'm also confused as to why no-one else seems to see this besides me.
I'm also confused as to why no-one else seems to see this besides me.
You obviously haven't been reading much!
The people who want complete reinvention every time an MK game's released are living in the wrong era, but the MKA model definitely isn't the place to find a series foundation.
If they'd continued iterating on MKDA I'd like to think this wouldn't be a discussion. Particularly if, over the course of the last few games, they'd defined fighting styles for each character instead of resting on a throughline of gimmick moves.
In a perfect world Midway's monetary concerns might force this kind of baseline logic. You can only pretend to be building a revolution so many times before even the whitest knucklehead gets fed up!


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This game is not like the last few. they don't have weapons besides deathstroke and baraka. (The new video showed Deathstroke fighting with his sword and putting it back in.) They don't have fighting styles. What the hell are you talking about.
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Mick-Lucifer Wrote:
You obviously haven't been reading much!
The people who want complete reinvention every time an MK game's released are living in the wrong era, but the MKA model definitely isn't the place to find a series foundation.
If they'd continued iterating on MKDA I'd like to think this wouldn't be a discussion. Particularly if, over the course of the last few games, they'd defined fighting styles for each character instead of resting on a throughline of gimmick moves.
In a perfect world Midway's monetary concerns might force this kind of baseline logic. You can only pretend to be building a revolution so many times before even the whitest knucklehead gets fed up!
pistolized Wrote:
I'm also confused as to why no-one else seems to see this besides me.
I'm also confused as to why no-one else seems to see this besides me.
You obviously haven't been reading much!
The people who want complete reinvention every time an MK game's released are living in the wrong era, but the MKA model definitely isn't the place to find a series foundation.
If they'd continued iterating on MKDA I'd like to think this wouldn't be a discussion. Particularly if, over the course of the last few games, they'd defined fighting styles for each character instead of resting on a throughline of gimmick moves.
In a perfect world Midway's monetary concerns might force this kind of baseline logic. You can only pretend to be building a revolution so many times before even the whitest knucklehead gets fed up!
In other works
Yep, thats midway for ya!
Lets see:
Fighting Style swapping's gone.
Weapon Style seems to be gone, minus some specials using said weapons.
More Special Moves.
No Dial-up Combos.
Pro Moves.
Rage Mode.
Things you mentioned we shouldn't count.
Seems things have been fairly changed. Then again, I'm a glass is half full kinda guy, so meh.
Fighting Style swapping's gone.
Weapon Style seems to be gone, minus some specials using said weapons.
More Special Moves.
No Dial-up Combos.
Pro Moves.
Rage Mode.
Things you mentioned we shouldn't count.
Seems things have been fairly changed. Then again, I'm a glass is half full kinda guy, so meh.
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Mewzard Wrote:
Fighting Style swapping's gone.
Weapon Style seems to be gone, minus some specials using said weapons.
More Special Moves.
No Dial-up Combos.
Pro Moves.
Rage Mode.
Fighting Style swapping's gone.
Weapon Style seems to be gone, minus some specials using said weapons.
More Special Moves.
No Dial-up Combos.
Pro Moves.
Rage Mode.
How much of any of that actually alters the baseline fundamentals?
They're all stacked on top of the same thing, apparently successfully distracting some players from the subject discussed in the first post.
Some of those details could certainly represent interesting iterations that would change the dynamic of a style, but in the last few MK games, all these have done is swap the animations in a stop-starty sequence of repetition.
MKDA at least represented a more fluid take on the design, with an individuality and sense of cohesion in each fighter's style. A style that should reflect their character even more than MKDA did, and should not be confused with a floating bolded name at the bottom of the screen.
I think the interesting point that's been floated recently is the idea that MK games are supposed to be friendly to players outside the hardcore fanbase, but with such clunky basics, I can't imagine any neophyte getting more enjoyment out of this than a Tekken, or even SF.
The topic, as I'm interpreting, is about the basics.
The construction of the fighting, rather than the gimmicks interrupting it.

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To me, its like they have streamlined the Deadly Alliance - Armageddon fighting a bit, which is a good thing. But it doesn't help the fact that there are some of the exact same animations in this game as from Armageddon (See Kitana's flying punch thing in the latest video).
It''l be interesting to see how this game plays though. It all could be just a thing of watching a game play but not actually playing it.
It''l be interesting to see how this game plays though. It all could be just a thing of watching a game play but not actually playing it.
Just saying, when the whole of the combo system gets a change, its not really the same thing. As for the "basics" as you put it, it might be. We'll have to see. Like one of the other posters in the topic said, there's a difference between watching videos and playing the game. Might feel more different than it actually appears.
This game is in NO WAY like the last few. For one, instead of a set fighting style, you have dial up combos and a moveset. This game has a lot more focus on special moves, and did you see klose kombat and freefall kombat in the last few? Me either. In fact, this game has mroe resemblance to MK4. And not only that, it was meant to reinvent the series and breateh enw life into it gameplay-wise, jsut like MK9 will do story wise
Vash_15 Wrote:
This game is in NO WAY like the last few. For one, instead of a set fighting style, you have dial up combos and a moveset. This game has a lot more focus on special moves, and did you see klose kombat and freefall kombat in the last few? Me either. In fact, this game has mroe resemblance to MK4. And not only that, it was meant to reinvent the series and breateh enw life into it gameplay-wise, jsut like MK9 will do story wise
This game is in NO WAY like the last few. For one, instead of a set fighting style, you have dial up combos and a moveset. This game has a lot more focus on special moves, and did you see klose kombat and freefall kombat in the last few? Me either. In fact, this game has mroe resemblance to MK4. And not only that, it was meant to reinvent the series and breateh enw life into it gameplay-wise, jsut like MK9 will do story wise
Which would be great since I loved MK4
Vash_15 Wrote:
This game is in NO WAY like the last few. For one, instead of a set fighting style, you have dial up combos and a moveset. This game has a lot more focus on special moves, and did you see klose kombat and freefall kombat in the last few? Me either. In fact, this game has mroe resemblance to MK4. And not only that, it was meant to reinvent the series and breateh enw life into it gameplay-wise, jsut like MK9 will do story wise
This game is in NO WAY like the last few. For one, instead of a set fighting style, you have dial up combos and a moveset. This game has a lot more focus on special moves, and did you see klose kombat and freefall kombat in the last few? Me either. In fact, this game has mroe resemblance to MK4. And not only that, it was meant to reinvent the series and breateh enw life into it gameplay-wise, jsut like MK9 will do story wise
Lets say, an improved MK4, if anything.
There are a lot of changes from the last couple games. Some for the better, some, well, let's see how free fall kombat and klose kombat turn out.
But even though this has been build from the ground up, I still see too many animations from the last games. Animations might be faster than the last games, but characters still move like they've got a couple frames missing.
But even though this has been build from the ground up, I still see too many animations from the last games. Animations might be faster than the last games, but characters still move like they've got a couple frames missing.


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I think its just you?
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Vash_15 Wrote:
This game is in NO WAY like the last few. For one, instead of a set fighting style, you have dial up combos and a moveset. This game has a lot more focus on special moves, and did you see klose kombat and freefall kombat in the last few? Me either. In fact, this game has mroe resemblance to MK4. And not only that, it was meant to reinvent the series and breateh enw life into it gameplay-wise, jsut like MK9 will do story wise
This game is in NO WAY like the last few. For one, instead of a set fighting style, you have dial up combos and a moveset. This game has a lot more focus on special moves, and did you see klose kombat and freefall kombat in the last few? Me either. In fact, this game has mroe resemblance to MK4. And not only that, it was meant to reinvent the series and breateh enw life into it gameplay-wise, jsut like MK9 will do story wise
I couldn't tell if this guy was kidding or not, so I'm going to assume that he was.


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its just you man. sorry.

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Didn't read all of the TC's comments, but if he's talking about how stiff and plastic the characters look, then I agree with him. The animations aren't nearly as fluid as I would have liked them to have appeared. If you're starting from scratc, it would seem that you would try to step away from the older style animations. I'm not saying everything looks stiff, but it's no sould Calibur.
Vash_15 Wrote:
This game has a lot more focus on special moves, and did you see klose kombat and freefall kombat in the last few? Me either. In fact, this game has mroe resemblance to MK4.
This game has a lot more focus on special moves, and did you see klose kombat and freefall kombat in the last few? Me either. In fact, this game has mroe resemblance to MK4.
Great! So it's one step forward and five steps back!
Go Midway, you Donald-Trump-esque revolutionaries


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I think most of you guys are missing the point of this game. It's supposed to bring back all the iconic characters from MK's colourful history and pit them all against DC Superheroes/villains. If they changed the costumes, the MK characters would lose their iconic look and you wouldn't even recognise the DC guys. If they took away or added too many moves to the characters, they wouldn't remind us of how the characters used to be when they achieved their iconic status. Like if they took away Shao Khan's armour and gave him a fur cap with a silk robe and kitten slippers you wouldn't say "hey there goes the iconic MK villain Shao Khan", you'd just see a new / revamped character. MK9 is the re-vamp game, MK VS DC is just a culmination of everything that made MK a great game with a few extra twists ( like free-fall and close combat ), so the game is supposed to feel nostalgic and remind you of the good old days of MK ( maybe you should ignore the last few years... ) before they change everything for the next game.
To put it simply, it's supposed to feel like the last few games.
To put it simply, it's supposed to feel like the last few games.
^You didn't see anyone complain about the attires or suggest that they should ditch all of the original characters special moves.....
The game looks stiff like the previous MK's. Especially in that Liu Kang vs Batman clip. Close kombat looks repetitive and boring. I mean.....COME ON. What is the point of it anyway?! Free fall kombat isn't all that special either. Wow! Now we have RAGE. Now I can be invincible and pull off an infinite combo. Six seconds is more than enough time. They're also using recycled animations. TC you're not alone despite what some idiot might tell you.
If the last gen MK's were so great then why aren't they selling like they should?! People are tired of buying the same crap! Though, this one will sell because of the comic book fans.

The game looks stiff like the previous MK's. Especially in that Liu Kang vs Batman clip. Close kombat looks repetitive and boring. I mean.....COME ON. What is the point of it anyway?! Free fall kombat isn't all that special either. Wow! Now we have RAGE. Now I can be invincible and pull off an infinite combo. Six seconds is more than enough time. They're also using recycled animations. TC you're not alone despite what some idiot might tell you.
If the last gen MK's were so great then why aren't they selling like they should?! People are tired of buying the same crap! Though, this one will sell because of the comic book fans.
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