Mini Game Ideas For MK6
3D Kombat Klassics
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Mini Game Ideas For MK6
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posted04/07/2003 03:20 AM (UTC)by

Mini-Games
Test your sight - Much like in MK:DA , but difficulty increases to where there are 2 MK symbols to find! ( much harder hey?)
Test your might - Much like in MK:DA , but you can choose what kind of break you want to do for example - use your leg or arm and different
styles like knife hand strike or axe kick.
Test your accuracy - for example Scorpion has to hit a bullseye with his spear
Kano can throw his knife or use his eyelaser to hit a bullseye , you get the idea? (difficulty increases to extreme!)
Test your knowledge - Answer questions from the elder god Raiden (trivia if you like)
This mini-game will go up to level 50. So it keeps getting harder and harder to answer also on higher levels he will ask you more than one question in a row , maybe a true or false option here.
Test your speed - This test is where you have to perform certain task at lightning quick speed! A jigsaw puzzle that when finished is a picture an MK character or MK realm , the more difficult the level the more the pieces to solve and the less time to do it in.
One more thing here as well - I would like an option so you can up the gambling stakes on any mini-game , so you might bet everything on a mini-game and if you win you double your kurrency! this makes for more intense mini-game action I think.
Comments please people.

Test your sight - Much like in MK:DA , but difficulty increases to where there are 2 MK symbols to find! ( much harder hey?)
Test your might - Much like in MK:DA , but you can choose what kind of break you want to do for example - use your leg or arm and different
styles like knife hand strike or axe kick.
Test your accuracy - for example Scorpion has to hit a bullseye with his spear
Kano can throw his knife or use his eyelaser to hit a bullseye , you get the idea? (difficulty increases to extreme!)
Test your knowledge - Answer questions from the elder god Raiden (trivia if you like)
This mini-game will go up to level 50. So it keeps getting harder and harder to answer also on higher levels he will ask you more than one question in a row , maybe a true or false option here.
Test your speed - This test is where you have to perform certain task at lightning quick speed! A jigsaw puzzle that when finished is a picture an MK character or MK realm , the more difficult the level the more the pieces to solve and the less time to do it in.
One more thing here as well - I would like an option so you can up the gambling stakes on any mini-game , so you might bet everything on a mini-game and if you win you double your kurrency! this makes for more intense mini-game action I think.
Comments please people.


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don't stare at the sun, even if your eyes are cold.
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TEST YOUR BITE: Characters try to bite down on progressivly harder items, ranging from toffee to diamond.
TEST YOUR KITE: Players engange in a brutaly competitive kite flying contest in a sunny meadow.
TEST YOUR HEIGHT: Players stand back to back - the tallest character wins.
TEST YOUR SPRITE: The player who dreams up the best imaginary friend wins.
TEST YOUR BLIGHT: Players move around poisoning various different plants.
Etc etc... it doesn't matter as long as they keep with the 'test your' motif.
TEST YOUR KITE: Players engange in a brutaly competitive kite flying contest in a sunny meadow.
TEST YOUR HEIGHT: Players stand back to back - the tallest character wins.
TEST YOUR SPRITE: The player who dreams up the best imaginary friend wins.
TEST YOUR BLIGHT: Players move around poisoning various different plants.
Etc etc... it doesn't matter as long as they keep with the 'test your' motif.


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trouserpants Wrote: TEST YOUR BITE: Characters try to bite down on progressivly harder items, ranging from toffee to diamond. TEST YOUR KITE: Players engange in a brutaly competitive kite flying contest in a sunny meadow. TEST YOUR HEIGHT: Players stand back to back - the tallest character wins. TEST YOUR SPRITE: The player who dreams up the best imaginary friend wins. TEST YOUR BLIGHT: Players move around poisoning various different plants. Etc etc... it doesn't matter as long as they keep with the 'test your' motif. |
Kool ideas dude . I really like them especially the height one!
I believe they should make TYS back to the idea they conceived at first, which would have the fighter choose between glasses of drinks. The right one would have plain water, or an energy drink, and the bad ones would have some type of poison. Ok, instead of killing them, the poison could just make them vomit or sick and they would start the fight either with continuously decreasing health or with already decreased health (like half).
About the others, I believe that Test Your Aim/Accuracy would be quite fun, but only if the target would decrease in size progressively. Like in the beggining, you would target a watermellon, after it would be a ballon, along they way you would target an apple on top of a generic dude's head (with the correspondent consequence if you were to miss), and at the end, you'd have to hit a pee.
Also, I would like Test Your Height, where both characters would jump and the one whose jump would be higher would win.
The last one I remembered was Test Your Light where characters would have to repeat a sequence of lights.
About the others, I believe that Test Your Aim/Accuracy would be quite fun, but only if the target would decrease in size progressively. Like in the beggining, you would target a watermellon, after it would be a ballon, along they way you would target an apple on top of a generic dude's head (with the correspondent consequence if you were to miss), and at the end, you'd have to hit a pee.
Also, I would like Test Your Height, where both characters would jump and the one whose jump would be higher would win.
The last one I remembered was Test Your Light where characters would have to repeat a sequence of lights.
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MK-CHESS!


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Save a life; Kill a necromorph
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Tekken Force like mode in Mk6 where player can beat up pallette swap characters.
That should be a konquest mode and the MK:DA Konquest mode should be a pratice with no changes.
Ranking Mode should be like in Vitua Fighter.
That should be a konquest mode and the MK:DA Konquest mode should be a pratice with no changes.
Ranking Mode should be like in Vitua Fighter.
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Test Your Strength. As you progress in the game, this would come up and you have different objects to pick up and they get heavier as you go on.
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It be cool, if they had mini games like in Ready 2 Rumble, makes your character stronger, faster, ect. This can also come into play with the Test your strenght and such, the stronger your character is, the faster and easier the green goes up on the bar. Other training modes could effect other test, too.


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A Tekken Force like mode of gameplay would be an interesting idea.
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How about Test Your Fight? This would be a mini game where two characters fight in a best two-out-of-three battle!
Oh, wait...
Oh, wait...
Dude, a Tekken Force style in MK would be so incredible. And it would be even more meaningful in MK than in Tekken..think of it: In Tekken, you had little idea WHERE you were fighting (not did you care)..in MK, we have tons of familiar environments (outworld, shangs palace, etc) making for some cool looking fights. Maybe a mini boss at the end..?
I also think they should do more with the hidden character fights. The way they could do it now, with new arena technology, could be intense. Each hidden character could have their own background (or an already existing background spruced up for that character). For example, fighting Noob, with the technology we have now, it could make the arena REALLY dark when fighting him...or when fighting Rain the arena could be in the middle of a thunderstorm..I dunno..each character having character specific arenas would be cool to fight as minigames. I also like the test your MK knowledge.
I also think they should do more with the hidden character fights. The way they could do it now, with new arena technology, could be intense. Each hidden character could have their own background (or an already existing background spruced up for that character). For example, fighting Noob, with the technology we have now, it could make the arena REALLY dark when fighting him...or when fighting Rain the arena could be in the middle of a thunderstorm..I dunno..each character having character specific arenas would be cool to fight as minigames. I also like the test your MK knowledge.


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make a running contest


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Pichu's Power Plant
Pichu needs your help it's power plant is broken
fix it before it explodes.
Domination
Dragon Dominoes are in your way shoot your charaters colored squares. Shoot rapidly to gather Dragon Dominoes up faster. When time runs out the Dragon Dominoes tumble before your eyes who ever gathers the most Dragon Dominoes wins 1000 Sapphire, Onix, Jade, Ruby, Gold, or Platium Koins
Pichu needs your help it's power plant is broken
fix it before it explodes.
Domination
Dragon Dominoes are in your way shoot your charaters colored squares. Shoot rapidly to gather Dragon Dominoes up faster. When time runs out the Dragon Dominoes tumble before your eyes who ever gathers the most Dragon Dominoes wins 1000 Sapphire, Onix, Jade, Ruby, Gold, or Platium Koins

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Sputnik that drinking idea is awesome. It would be great to have several different drinks with differrent effects.
1. Some kind of potion that increases your lifebar in the next fight only.
2. Poison that makes your lifebar diminish in the next fight only.
3. Poison that kills you on the spot.
1. Some kind of potion that increases your lifebar in the next fight only.
2. Poison that makes your lifebar diminish in the next fight only.
3. Poison that kills you on the spot.
How about TEST YOUR FLIGHT? In keeping with the rhyming scheme...
Each combatant kicks a ball or a person if you will and the combatant to kick the target the highest wins. Dunno, silly but keeps with the rhyme scheme of 'fight', 'sight', etc.
Each combatant kicks a ball or a person if you will and the combatant to kick the target the highest wins. Dunno, silly but keeps with the rhyme scheme of 'fight', 'sight', etc.
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