GGs Dan.
I guess a break was all I needed to bounce back. I'll be taking another one soon.
Btw, I was tryin out new characters in case you were wondering. For example, Tanya, Mavado, Jerak, Jade, Fujin, etc. I wasn't really playin too serious tonight, and from the looks of it, you weren't either.
You know what I mean, we kept either block,block,block, or cs,cs,cs over and over. Why we did that? I have no idea why, but It was funny though. Let me know when you wanna play serious.
P.S. - Think I'm gettin any better?
I guess a break was all I needed to bounce back. I'll be taking another one soon.
Btw, I was tryin out new characters in case you were wondering. For example, Tanya, Mavado, Jerak, Jade, Fujin, etc. I wasn't really playin too serious tonight, and from the looks of it, you weren't either.
You know what I mean, we kept either block,block,block, or cs,cs,cs over and over. Why we did that? I have no idea why, but It was funny though. Let me know when you wanna play serious.
P.S. - Think I'm gettin any better?
because you turtle when you shouldnt.
turtling is part of the game, but you do it when your down by alot. i actually notice lots of folks doing this and i insist on chasing, because i dont like sitting there for 2 mins a match
:


















anyway, im like ok ill chase to get this over w/, you got the 4 game win streak because i thought you would notice me not turtling.
you insisted on turtling at any given moment, inspite of my chasing when im ahead or at even power, thats just dumb.
when we reconnected i played hardcore turtle the first 4 games which made you sit there and CSCSCSCS
see
your wanting me to chase even when your down by alot. you continue to do this ill turtle all day and let time run out. even tho i hate this, but clearly im glad i did this w/ the "bouncing back" comment.
try attacking when your down you might win some games.
anyway GGS
stop turtling at silly times and jumping, you jump way to much STILL O_o
turtling is part of the game, but you do it when your down by alot. i actually notice lots of folks doing this and i insist on chasing, because i dont like sitting there for 2 mins a match
:
anyway, im like ok ill chase to get this over w/, you got the 4 game win streak because i thought you would notice me not turtling.
you insisted on turtling at any given moment, inspite of my chasing when im ahead or at even power, thats just dumb.
when we reconnected i played hardcore turtle the first 4 games which made you sit there and CSCSCSCS
see
your wanting me to chase even when your down by alot. you continue to do this ill turtle all day and let time run out. even tho i hate this, but clearly im glad i did this w/ the "bouncing back" comment.
try attacking when your down you might win some games.
anyway GGS
stop turtling at silly times and jumping, you jump way to much STILL O_o
0
Dan knows what's up, and he's right about his analysis.
I'm not going to say you turtle too much, but rather you do it incorrectly. Running away all day and jumping around like a monkey is going to get you nothing but losses. That's not the way to play this game, and turtling when you're losing is just plain retarded. I'm not Dan. If I'm winning I have no reason to run after you, so I won't.
Everytime there is even a threat of you being hit, you jump. Why? Do you know how many parry and punish opportunities you miss by jumping around all day? It's an effective tool, but not the way you use it.
I tell this to people all the time, and they normally don't want to hear it, but it's the truth: If you truly want to improve, forget everything you know right now. Completely relearn how to play the game. The reason I say this is because you(as well as many other players) are so far off from the right way of playing that it's beyond the point of "minor adjustment".
I help to improve those in my clan ONLY for the most part, but I can tell you what it takes to get better...
1. Practice proper movement - Sidestepping,blocking,backdash,jumping,etc. Learn how to properly use these techniques to space and set up damage. Get rid of all habits. Habits in fighting games = losses.
A. Blocking - Sometimes it is better to block than jump around all the time. When you block things, you may set up a parry in between a combo or punish unsafe moves that you normally couldn't due to jumping around. A 45% juggle hurts a hell of a lot more than a 10% jump kick.
B. Sidestepping - Universal track still exists mildly in this game, but it's not as effective as it was in MKD. Side stepping shit is at it's most usefulness when someone is doing a combo. I recall doing this against your Noob with Kung Lao. You did 2,1,1,cs and I stepped around it all, leaving you open.
C. Backdash - Backdashing is not particularly useful for avoiding attacks, but it can bait shit out and give your opponent a sense of unease. Two steps forward, backdash. Jumpforward,backdash. Backdash, step,etc. Seeing how the opponent reacts to these movements tells me how to best go about penetrating their defensives.
D. Jumping - Probably the easiest way to avoid taking big damage. Jumping has high defensive priority, and jump kicking adds to this. Moves that can be parry canceled almost always can be "jump canceled"(just jumping to cancel recovery frames). Jump kicking has high priority, and when blocked, anything they do to you outside of a low kick(or shinnok's throw which is unparryable) can be parried. Due to them fearing this, they may block or jump back, giving you other options(throwing them or doing a move that hit them out of the air such as Sub's kori b+2).
If you play Kung Lao or Fujin, air dashing is a prime example of taking advantage of jumping. Essentially, you are jumping back and air diving straight into the ground. You can then block after this or do it again. Also, this comes in offensive and defensive variations(jump back,d+3 or jump forward,d+3). The reaction you want out of the opponent is blocking. The threat of the dive makes them more hesistant in their attacking methods. You can air dash JUST RIGHT so that you land in their face, but not have contact. This sets up throws,low pokes,a defensive air dash,whatever you want.
2. Parry properly - Just because it's there does not mean to use it every chance you get. Improper use = losses. Learn how to parry IN BETWEEN combos. I find this to be the most effective use of all. If you master the timing of the parry your opponent is limited to essentially single hits. Every character I can think of has a combo that is bread + butter and used by all who are high level with him/her. These are the combos you need to parry.
Examples?
A. Quan Chi's weapon 1,1,4(easiest to parry before the 4)
B. Kung Lao's 1,1,3,cs(easiest to parry before the cs, but before the 3 is better)
C. Ermac's/Jarek's weapon 1,3,4,4,4(easiest before the 3 or before the first 4)
D. Nightwolf's weapon 2,3(obviously parry before the 3)
E. Sub-Zero's weapon 1,b+1(parry before the b+1)
Obviously, the better players will be aware of this and stop their combos prematurely. This is why parrying inbetween combos can be a huge or minor risk depending on the safeness of your opponent's move.
Example?
My Sub-Zero vs Quik's Ermac. He does axe 1,3 and I parry before the 3 and punish him with 1,1,3,2,free throw. The next time, Quik has adjusted to me doing that and does 1 by itself, and I parry. I am now wide open, and he punishes me with axe d+2,teleslam,d+2,teleslam,cs,1,1,2,telethrow. Ouchies.
Of course, I am aware of his way of thinking, so I will not try and parry every time. If he does 1 by itself and I do not parry, he is unsafe and I can punish him. Mind games....
Baiting parries is also a must. Low kicking is fine, but why do you low kick? In case they parry, right? Well instead of taking 5% of their life by low kicking, why not bait their parry out punish them more severely? Just food for thought...
The one part of parrying you obviously have down pact is parry cancelling. Doing this can save your ass, but it can also hurt you. Stop doing it every single time. Be more deceptive about it. All characters have plenty of parry cancel options, some more obvious than others. The threat of parry canceling makes your opponent hesitant to attack. This is how parry canceling can be a game changing skill without being used even once in a match.
Example?
I do Quan Chi's rising star. Most players are aware of the fact that you can parry cancel this move, so they stand there and wait for the parry rather than pressure Quan immediately after blocking it. By them expecting the PC, you have several more options. If they stand there and wait, you can throw them or attack. If using a move that has poor recovery time, but is PCeable, you jump back and be safe when you normally wouldn't be just because they fear you PCing. Do you understand what I am saying?
3. Lear to Analyze/Adapt - This falls into the branch of mind games as well. You really cannot teach this. You either have it or don't. My homie Kyle said it best..
"Did you beat his KL, Chimage? In any of the fights you had vs. him? You ALL fail to see that ninjas like Vers and Quik are the hands down best with the characters they choose as their main.
Once you are finally able to implement the "missing strategy" you think is the key... you just get adapted on.
If you look at a fight b/w the best players, like Check and Vers... them dudes adapt to eachothers different strategies about 25 times in a match. When you watch someone at a lower level fight them... you see the Elite player adapt ONCE, to the strategy that will win. The less skillfull player then just stays frustrated ultimately losing and cries about turtling or parries or w/e.
Thats why you see Karate cry about people playing like scrubs, yet he loses horribly to them."
You need to think outside of the box. Analyze what the opponent is trying to do, and think of ways to stop it. This is why I stress DO NOT FALL INTO HABITS. Every match,player,character and situation is different. Play every fight like you are writing a story with different ideas rushing to your head every second to write down.
Hope I helped.
I'm not going to say you turtle too much, but rather you do it incorrectly. Running away all day and jumping around like a monkey is going to get you nothing but losses. That's not the way to play this game, and turtling when you're losing is just plain retarded. I'm not Dan. If I'm winning I have no reason to run after you, so I won't.
Everytime there is even a threat of you being hit, you jump. Why? Do you know how many parry and punish opportunities you miss by jumping around all day? It's an effective tool, but not the way you use it.
I tell this to people all the time, and they normally don't want to hear it, but it's the truth: If you truly want to improve, forget everything you know right now. Completely relearn how to play the game. The reason I say this is because you(as well as many other players) are so far off from the right way of playing that it's beyond the point of "minor adjustment".
I help to improve those in my clan ONLY for the most part, but I can tell you what it takes to get better...
1. Practice proper movement - Sidestepping,blocking,backdash,jumping,etc. Learn how to properly use these techniques to space and set up damage. Get rid of all habits. Habits in fighting games = losses.
A. Blocking - Sometimes it is better to block than jump around all the time. When you block things, you may set up a parry in between a combo or punish unsafe moves that you normally couldn't due to jumping around. A 45% juggle hurts a hell of a lot more than a 10% jump kick.
B. Sidestepping - Universal track still exists mildly in this game, but it's not as effective as it was in MKD. Side stepping shit is at it's most usefulness when someone is doing a combo. I recall doing this against your Noob with Kung Lao. You did 2,1,1,cs and I stepped around it all, leaving you open.
C. Backdash - Backdashing is not particularly useful for avoiding attacks, but it can bait shit out and give your opponent a sense of unease. Two steps forward, backdash. Jumpforward,backdash. Backdash, step,etc. Seeing how the opponent reacts to these movements tells me how to best go about penetrating their defensives.
D. Jumping - Probably the easiest way to avoid taking big damage. Jumping has high defensive priority, and jump kicking adds to this. Moves that can be parry canceled almost always can be "jump canceled"(just jumping to cancel recovery frames). Jump kicking has high priority, and when blocked, anything they do to you outside of a low kick(or shinnok's throw which is unparryable) can be parried. Due to them fearing this, they may block or jump back, giving you other options(throwing them or doing a move that hit them out of the air such as Sub's kori b+2).
If you play Kung Lao or Fujin, air dashing is a prime example of taking advantage of jumping. Essentially, you are jumping back and air diving straight into the ground. You can then block after this or do it again. Also, this comes in offensive and defensive variations(jump back,d+3 or jump forward,d+3). The reaction you want out of the opponent is blocking. The threat of the dive makes them more hesistant in their attacking methods. You can air dash JUST RIGHT so that you land in their face, but not have contact. This sets up throws,low pokes,a defensive air dash,whatever you want.
2. Parry properly - Just because it's there does not mean to use it every chance you get. Improper use = losses. Learn how to parry IN BETWEEN combos. I find this to be the most effective use of all. If you master the timing of the parry your opponent is limited to essentially single hits. Every character I can think of has a combo that is bread + butter and used by all who are high level with him/her. These are the combos you need to parry.
Examples?
A. Quan Chi's weapon 1,1,4(easiest to parry before the 4)
B. Kung Lao's 1,1,3,cs(easiest to parry before the cs, but before the 3 is better)
C. Ermac's/Jarek's weapon 1,3,4,4,4(easiest before the 3 or before the first 4)
D. Nightwolf's weapon 2,3(obviously parry before the 3)
E. Sub-Zero's weapon 1,b+1(parry before the b+1)
Obviously, the better players will be aware of this and stop their combos prematurely. This is why parrying inbetween combos can be a huge or minor risk depending on the safeness of your opponent's move.
Example?
My Sub-Zero vs Quik's Ermac. He does axe 1,3 and I parry before the 3 and punish him with 1,1,3,2,free throw. The next time, Quik has adjusted to me doing that and does 1 by itself, and I parry. I am now wide open, and he punishes me with axe d+2,teleslam,d+2,teleslam,cs,1,1,2,telethrow. Ouchies.
Of course, I am aware of his way of thinking, so I will not try and parry every time. If he does 1 by itself and I do not parry, he is unsafe and I can punish him. Mind games....
Baiting parries is also a must. Low kicking is fine, but why do you low kick? In case they parry, right? Well instead of taking 5% of their life by low kicking, why not bait their parry out punish them more severely? Just food for thought...
The one part of parrying you obviously have down pact is parry cancelling. Doing this can save your ass, but it can also hurt you. Stop doing it every single time. Be more deceptive about it. All characters have plenty of parry cancel options, some more obvious than others. The threat of parry canceling makes your opponent hesitant to attack. This is how parry canceling can be a game changing skill without being used even once in a match.
Example?
I do Quan Chi's rising star. Most players are aware of the fact that you can parry cancel this move, so they stand there and wait for the parry rather than pressure Quan immediately after blocking it. By them expecting the PC, you have several more options. If they stand there and wait, you can throw them or attack. If using a move that has poor recovery time, but is PCeable, you jump back and be safe when you normally wouldn't be just because they fear you PCing. Do you understand what I am saying?
3. Lear to Analyze/Adapt - This falls into the branch of mind games as well. You really cannot teach this. You either have it or don't. My homie Kyle said it best..
"Did you beat his KL, Chimage? In any of the fights you had vs. him? You ALL fail to see that ninjas like Vers and Quik are the hands down best with the characters they choose as their main.
Once you are finally able to implement the "missing strategy" you think is the key... you just get adapted on.
If you look at a fight b/w the best players, like Check and Vers... them dudes adapt to eachothers different strategies about 25 times in a match. When you watch someone at a lower level fight them... you see the Elite player adapt ONCE, to the strategy that will win. The less skillfull player then just stays frustrated ultimately losing and cries about turtling or parries or w/e.
Thats why you see Karate cry about people playing like scrubs, yet he loses horribly to them."
You need to think outside of the box. Analyze what the opponent is trying to do, and think of ways to stop it. This is why I stress DO NOT FALL INTO HABITS. Every match,player,character and situation is different. Play every fight like you are writing a story with different ideas rushing to your head every second to write down.
Hope I helped.
0
You do it all the time, and yet have no clue what it is? I find that mildly funny.
You can parry or jump before blocking with a great deal of moves. Parrying or jumping to cancel out the recovery frames of certain moves is known as Parry Canceling and Jump Canceling.
Example: Sub-Zero's shotokan d+3 normally has some recovery time on it. Meaning you have to wait a little while to block. You can, however, parry after it a lot quicker than you can block after it. This is known as a parry cancel. Get it?
You can parry or jump before blocking with a great deal of moves. Parrying or jumping to cancel out the recovery frames of certain moves is known as Parry Canceling and Jump Canceling.
Example: Sub-Zero's shotokan d+3 normally has some recovery time on it. Meaning you have to wait a little while to block. You can, however, parry after it a lot quicker than you can block after it. This is known as a parry cancel. Get it?


About Me
Shout out to sbdjuggalos he's the coolest dude.
0
The x box would be better than the ps2 because the xbox is one year older
Better tech for the xbox
Oh yeah the play station plays while its stationary
Better tech for the xbox
Oh yeah the play station plays while its stationary
0
Thedogpound Wrote:
The x box would be better than the ps2 because the xbox is one year older
Better tech for the xbox
Oh yeah the play station plays while its stationary
The x box would be better than the ps2 because the xbox is one year older
Better tech for the xbox
Oh yeah the play station plays while its stationary
your point is?


About Me
Shout out to sbdjuggalos he's the coolest dude.
0
The xbox is better

0
This isn't the place for this arguement. If you prefer the XBox, then post on the XBL forums. This thread is for MKA GGs messages only.
Versatile Wrote:
You do it all the time, and yet have no clue what it is? I find that mildly funny.
You can parry or jump before blocking with a great deal of moves. Parrying or jumping to cancel out the recovery frames of certain moves is known as Parry Canceling and Jump Canceling.
Example: Sub-Zero's shotokan d+3 normally has some recovery time on it. Meaning you have to wait a little while to block. You can, however, parry after it a lot quicker than you can block after it. This is known as a parry cancel. Get it?
You do it all the time, and yet have no clue what it is? I find that mildly funny.
You can parry or jump before blocking with a great deal of moves. Parrying or jumping to cancel out the recovery frames of certain moves is known as Parry Canceling and Jump Canceling.
Example: Sub-Zero's shotokan d+3 normally has some recovery time on it. Meaning you have to wait a little while to block. You can, however, parry after it a lot quicker than you can block after it. This is known as a parry cancel. Get it?
Now I do. Thx for FINALLY explaining to me what that is. Now I have another question.
Wtf is a jutsu? I heard ya'll talkin bout that before but I don't know what that is? I'm sorry if I seem a little ignorant but I'm kinda new to fightin online. I just starte a couple months ago. I catch on quick though. I used some of your tips you just gave me and they are helping me big time. I don't even think I lost one series yesterday.
0
I told you I had to go on the server afterwards. Want to play tonight?
0
Looks like I will not be able to play till tomorrow, but we will get down. As far as I know, the connection is the same regardless of who's "hosting". Technically, nobody is the host, the server is. What was I doing to make you believe I lag? Or is it dave telling you that garbage having not recovered from that fact that RS is PCeable?
Word is that TKO is saying I leave or quit when losing or my lead is decreasing? Well, as Drumz would say, that is mildly retarded. I always race to 5,10 or whatever my opponent suggests unless I need to leave or have something to do. Seeing as how I play Quik all the time, and he's a better player than everyone in your clan, I have no reason to fear any of you. Your clan knows where to find me(and the ass whoopings).
When does TKO want to fight L7?
Word is that TKO is saying I leave or quit when losing or my lead is decreasing? Well, as Drumz would say, that is mildly retarded. I always race to 5,10 or whatever my opponent suggests unless I need to leave or have something to do. Seeing as how I play Quik all the time, and he's a better player than everyone in your clan, I have no reason to fear any of you. Your clan knows where to find me(and the ass whoopings).
When does TKO want to fight L7?
I ran across the "jutsu" or auto recovery while prepping myself for MKA's arrival, here are some helpful threads. For the most part, anyway. Just read through the first link and skim down to the 16th or so post in the second thread.
http://www.mortalkombatonline.com/content/forum/showmessage.cds?id=63748
http://www.mortalkombatonline.com/content/forum/showmessage.cds?id=82050
I believe that's what you're refering to if not, my apologies and hopefully someone else will be able to point you in the right direction.
http://www.mortalkombatonline.com/content/forum/showmessage.cds?id=63748
http://www.mortalkombatonline.com/content/forum/showmessage.cds?id=82050
I believe that's what you're refering to if not, my apologies and hopefully someone else will be able to point you in the right direction.
0
Itachi is lame.
Versatile Wrote:
Looks like I will not be able to play till tomorrow, but we will get down. As far as I know, the connection is the same regardless of who's "hosting". Technically, nobody is the host, the server is. What was I doing to make you believe I lag? Or is it dave telling you that garbage having not recovered from that fact that RS is PCeable?
Word is that TKO is saying I leave or quit when losing or my lead is decreasing? Well, as Drumz would say, that is mildly retarded. I always race to 5,10 or whatever my opponent suggests unless I need to leave or have something to do. Seeing as how I play Quik all the time, and he's a better player than everyone in your clan, I have no reason to fear any of you. Your clan knows where to find me(and the ass whoopings).
When does TKO want to fight L7?
Looks like I will not be able to play till tomorrow, but we will get down. As far as I know, the connection is the same regardless of who's "hosting". Technically, nobody is the host, the server is. What was I doing to make you believe I lag? Or is it dave telling you that garbage having not recovered from that fact that RS is PCeable?
Word is that TKO is saying I leave or quit when losing or my lead is decreasing? Well, as Drumz would say, that is mildly retarded. I always race to 5,10 or whatever my opponent suggests unless I need to leave or have something to do. Seeing as how I play Quik all the time, and he's a better player than everyone in your clan, I have no reason to fear any of you. Your clan knows where to find me(and the ass whoopings).
When does TKO want to fight L7?
Versatile, your connection is horrible. The lag is what give you the frame advantage to recover or PCs from certain moves. I'm not accusing you of purposely lagging the game or quiting after a few lost. You are a very good player, and I am not denying that. If you are player 1, please turn the blood to low or medium and leave the stage on random. Trust me, It is just a matter of time before I figure you out and the whooping will be on your ass.
0
What moves am I safe with and/or can PC that should not be? There's not one move I can think of that I'm safe with that I should not be.
I play with blood off always. Blood on just makes the connection shoddier.
I play with blood off always. Blood on just makes the connection shoddier.
BALL_SAC Wrote:
GGS to Subzero2.
I know it was hella laggy, but we managed. Those were some fun games man.
GGS to Subzero2.
I know it was hella laggy, but we managed. Those were some fun games man.
Yeah. Some of those losses I took were almost too unbearable for me to take. I wanted to quit so bad but I had to man up and go on. So... I did. Its only a game. Plus, I'll live to fight another day
Everything was goin good when the score made it to 4-4 then until I lost 5 straight. I just don't know what the fuck was goin on because the lag messed my combos up and my punches were going straight through you. I couldn't believe my eyes
Next time we fight, I'll tape it so I can show you exactly what I'm seeing. Because I'm starting to think that when it lags, the players are seeing two different perspectives.
Same with Motor Kombat, I would clearly cross the finish line before my opponent, YET they still are awarded 1st place. I think this is because we are seeing two completely diffenent things. I have to record this too.
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