MK:D - whats changed with the gameplay/engine?
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posted10/10/2004 05:49 AM (UTC)by
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robs727
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Member Since
04/10/2003 09:22 AM (UTC)
I'm from Australia, so we're still waiting for MKD to be released sad
Can someone list what exactly has been changed with regards to the fight engine/gameplay in MKD from MKDA?
Just some little things i'd like to know, such as Juggles - is the 3 hit limit still there?
Did forward dash make it in?
What happend to the position change move?
How are throws performed? and how many
is there a ground game? or same as MK:DA.
and whatever else there is!
Thanks smile
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FireMonksPain
10/10/2004 01:53 AM (UTC)
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The gameplay is more or less the same. A few things changed but the feel is more or less the same. The juggles are more flexable though the 3 hit thing is still there. Its more like 3 sets than hits. Well its really hard to nail down to one rule now. Just know You can do a little more.
They took out the push/regen/powerups.
They added the Break which is a fluffy combo breaker. You get 3 a match.
The stage fatalities that should have been in MK:DA are finally here of course. Since they are mid round fatalities they are more like twisted ringouts as far as gameplay goes.
Throws were thankfuly updated. They cant be blocked(the way it should be) and are more natural looking.(Remember Jax's throw?)
Added stage weapons.
Ducking under high attacks is now important.
We have the return of the sigature MK uppercut. Everyone has an uppercut like pop up done by pressing down + 2. Its a suble thing I doubt most noticed. They work better than most things for knocking people into deathtraps and cant be followed by a combo
All in all its the game we all wanted MK:DA to be. Its totaly fantastic.
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robs727
10/10/2004 05:49 AM (UTC)
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so the ground game is still the same?? no ground attacks or the ability to stay down??
and no dash or position change move then?
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