MK4's weapon system wold be so much better for MK: Deception
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posted07/06/2004 07:48 PM (UTC)by
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Ecclesiastes
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02/22/2003 05:21 PM (UTC)
I know that this has been brought up before,not to be repititious, but, I think that this is so important, that it should be advocated. I will post a more detailed reason later (because I'm short on time), but, I thought that it was crazy to change the system. I thought it then, and I still believe it now, and I will always believe it.

What are your thoughts?
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colguile
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06/25/2004 09:51 PM (UTC)
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How so though? The weapon system in MKDA was more 'updated' than the MK4 version (the only thing up dated from MK4 IMO next to the graphics).

Also, the one hit-lose weapon thing was improved. IMPALES sucked though.
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NoObSaIbOt777
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06/25/2004 09:56 PM (UTC)
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I disagree, I thought that switching between unarmed and armed combat by just pressing one button was pretty cool. Though it would be kool if in Deception if you could disarm your opponent and knock his weapon onto the ground and he had to grab it during combat.
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Grizzle
06/25/2004 10:45 PM (UTC)
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MK4's weapon system was crap. If you were tapped by a low punch you would drop your weapon. It is really cheap and if you wish to win your round by beating your opponent with your weapon you would have to spend most of your time picking the weapon off the ground and try not to get hit.

Deadly Alliance's weapon system beats the hell out of MK4's. It would be really pointless if the game was developed with in depth fighting styles and an in depth weapon style that lets you execute specific moves and you don't drop your weapon everytime you get hit. I say scrap the MK4 weapon system because it is a thing of the past.
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Jerrod
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06/25/2004 10:51 PM (UTC)
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The MK4 weapon system was horrible;

-it took too long to draw the weapon (one could hit you as you draw it and knock it out of your hand);
-one hit would automatically knock it off, and once you have it out;
-the only way you could switch back and forth is if you drop/throw it, fight, and pick it back up when you want it, and how many people would let their opponents pick up their weapon?

MK:DA's fighting system was okay by me (the Impale were a tad cheap, but hopefully they'll be fixed to do less damage).
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KingKabal88
06/25/2004 11:41 PM (UTC)
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Jerrod Wrote:
The MK4 weapon system was horrible;

-it took too long to draw the weapon (one could hit you as you draw it and knock it out of your hand);
-one hit would automatically knock it off, and once you have it out;
-the only way you could switch back and forth is if you drop/throw it, fight, and pick it back up when you want it, and how many people would let their opponents pick up their weapon?

MK:DA's fighting system was okay by me (the Impale were a tad cheap, but hopefully they'll be fixed to do less damage).



True, most people agree that MKDA'S weapon system is better than MK4's. MKDA's weapons seemed more reaserched and really reflected the character's status and power. Not to mention the wicked combos that some had and the designs were not bad either.
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Ecclesiastes
06/29/2004 08:41 PM (UTC)
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I agree with all of you, but, I probably need to clarify...When I say MK4's weapon sytem (should have worded it differently), I don't mean the exact same system, I mean the same basic system (draw by button combination, drop, pick up) but more evolved. For intance, you can still drop your weapon(s), but it will be harder to achieve. You would still be able to get quick access to your weapons, but, it would have to be part of a combo--this will give you a more exciting reason to do combos, this would also add some versatility to gameplay (and it wo'nt just be all about the combos).
I just think that there should be a balance between both weapon systems (MK4-MK:DA). The problem with both systems was that they were'nt versatile enough. Both of them had pros and cons. But, I think that if they take from both systems and and even add on, to create a more evolved one, it would be a lot better.

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Raiden_is_God
06/29/2004 09:13 PM (UTC)
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I hate people like this. This thread should be named MK4's weapon system wold be so much better for MK: Deadly Alliance Because you don't know wat its like for deception all u can say is I be u that they didn;t change it which you have no proof that droping and stuff could be back now that theres stage weapons???.
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Shohayabusa
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06/29/2004 10:37 PM (UTC)
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i hated the mk4 weapond method... to me mk:da was better... and the impales... hey if you get an impale thats you fault.. because its very very hard to do it.. like i said you get impaled thats for not blocking!
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CMETH
06/29/2004 11:17 PM (UTC)
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MK4 Weapon System = CRAP

MKDA Weapon System = NICE

Impales = Awesome and funny as hell. Also if you're good, you can still win with an impaled weapon in your chest.
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JoRdANMan
06/30/2004 01:25 AM (UTC)
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OMG i hated Mk4s weapon system. It was almost impossible to even ever pull out a weapon and use it for a while without droping the damn thing. It was a pain in the ass. U would never be able to do branching combos with that system too. Well nothing to worry about because there wont be Mk4s weapon system obviously in Mk:D
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aceman2234
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06/30/2004 01:54 AM (UTC)
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THe only problem I had with the DA weapon system was that weapons would magically appear with the press of a button, i found that lame.
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Metus
06/30/2004 04:52 AM (UTC)
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This is true, but they also did in MK4. It would seem annoying to see someone unsheathing and resheathing a weapon every single time you accessed it. However, what I didn't understand is why Scorpion had two swords and Raiden had one sword, but neither used them.
aceman2234 Wrote:
THe only problem I had with the DA weapon system was that weapons would magically appear with the press of a button, i found that lame.

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scorpion15152004
06/30/2004 03:52 PM (UTC)
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I think that's a geat idea,the weapon can come with a suit.
Just the freedom of MK4's weapons system has other weapon systems beat. Other than that, yea.. It wasn't that great.

Freedom of dropping the weapon, the opponent picking it up, throwing it, using it to kill you.

I think certain weapons should have certain properties, example - bows and longer wooden handled objects can be grabbed and torn away while swords cant be grabbed but can be countered and stabbed into the ground (as mentioned before). Oddball weapons like nunchuku have their own special maneuvers.. it could also variate to whom is doing this - Scorpion can block a katana by crossing his wristgaurds etc..
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Chibi-Ermac
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06/30/2004 06:35 PM (UTC)
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The only thing that bothered me about MK4's Weapon System is that you have to remember a certian button combination for your character's weapon. In my opinion that sucked.

In DA, you know how Scorpion had his weapon sheath on his back? Well when you switch to his weapon style, he should grab the hilt of the sword and draw it out. That would be nice for deception.
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The_Punisher
06/30/2004 07:14 PM (UTC)
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the MK4 weapon system was pretty good if you knew how to use it. you people who say that it took too long to pull it out, should not just pull it out. you have to branch it into a combo and it would come out extremly quick. Also u could throw your weapon and do a great deal of damage. This is way better than those cheap dumb impales. and some weapons had special powers like sub zeros. he could freeze people with it and if you had good timeing, you could do a combo that knocs your opponet into the air at the end of it, and than do the freeze move and freeze your opponet in the air. Im pretty good with sub in mortal kombat 4, cause i play it in the arcade still pretty often. and i have found that the weapon system is most effeicant in the right hands. Also you dont drop a weapon by one punch. It has to be a move that will knoce you down like a kick or something. 5 punches to the face will not even knock it out of your hand, so i dont know where you guys got the one low punch thing.
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Ecclesiastes
07/01/2004 03:23 AM (UTC)
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The_Punisher Wrote:
the MK4 weapon system was pretty good if you knew how to use it. you people who say that it took too long to pull it out, should not just pull it out. you have to branch it into a combo and it would come out extremly quick. Also u could throw your weapon and do a great deal of damage. This is way better than those cheap dumb impales. and some weapons had special powers like sub zeros. he could freeze people with it and if you had good timeing, you could do a combo that knocs your opponet into the air at the end of it, and than do the freeze move and freeze your opponet in the air. Im pretty good with sub in mortal kombat 4, cause i play it in the arcade still pretty often. and i have found that the weapon system is most effeicant in the right hands. Also you dont drop a weapon by one punch. It has to be a move that will knoce you down like a kick or something. 5 punches to the face will not even knock it out of your hand, so i dont know where you guys got the one low punch thing.


Exactly, you get the point. It's kinda' sad to see people saying that they hated the weapon system in MK4, because you had to remember button combinations...etc. It might just be me, but I thought that this (in MK4) was a more strategic original, unique, and much more fun system. When each character had thier own way (by button combination) of drawing a weapon, it made the weapon more personal, to them, and it was more strategic (=fun) to use the right moment to take your weapon out, and open up a can. I think that it would be more purposeful your weapons took more energy from your opponent. This way, it would be more rewarding...This also goes for dropping weapons. And this is only a part of the idea. And even though both systems lacked versatility, I think that MK4's system was still more versatile than MK:DA's--even with the impales and more moves. Because, like someone said in another post, complexity and depth are two different things, and a good concept does'nt is just a concept, if it is'nt expanded on.
So, when people say things like I've heard a lot of people say about the weapon system in MK4 ("it was too slow...", you would'nt be able to do branching combos.") it brings me to think that a lot of people don't really know that much about, or hav'nt really played MK4, because, there was a little more to the weapon system than what a lot of you have mentioned.

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Shohayabusa
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07/01/2004 03:33 AM (UTC)
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it wasn't that the weapond combonations was hard.. it wasn't what I am implying is that when you do do that combonation and you are getting ready to take out your weapond.. your opponet just needs to do a attack and it will connect because the animation of getting the weapond was slow... the person would twist his back and slowly bringing it out.. takes to much time...
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Raiden_is_God
07/01/2004 03:35 AM (UTC)
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The_Punisher
07/01/2004 08:38 PM (UTC)
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ShoHayabusa Wrote:
it wasn't that the weapond combonations was hard.. it wasn't what I am implying is that when you do do that combonation and you are getting ready to take out your weapond.. your opponet just needs to do a attack and it will connect because the animation of getting the weapond was slow... the person would twist his back and slowly bringing it out.. takes to much time...



And that is why you branch it into a combo. if u do that it comes out really really fast and smacks your oppoent at the same time.
ShoHayabusa Wrote:
it wasn't that the weapond combonations was hard.. it wasn't what I am implying is that when you do do that combonation and you are getting ready to take out your weapond.. your opponet just needs to do a attack and it will connect because the animation of getting the weapond was slow... the person would twist his back and slowly bringing it out.. takes to much time...

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Ecclesiastes
07/04/2004 01:37 AM (UTC)
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The_Punisher Wrote:


And that is why you branch it into a combo. if u do that it comes out really really fast and smacks your oppoent at the same time.


Exactly! This is really hard for people to get into thier heads. So, I'll say it again. There is no earthly reason for branching combos to be hindered. And, if executed the right way, like I said before, this (system) would make branching combos a lot more exciting (like they were in MK4--even though it was'nt very deep). So, people, please pick another excuse than a different weapon system (from MK:DA's) would ruin branching combos. No matter how many people are saying it, you can't be any further off.
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rival
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07/04/2004 02:27 AM (UTC)
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ha ha ha! weapon in mk 6 all is old.not new..
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Shakazulu
07/06/2004 07:48 PM (UTC)
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I don't know how much Midway is aware of it, or if they're aware of it at all, but, they made a big BOO BOO, by throwing out a lot of thier concepts, gameplay wise. I myself, thought that the introduction of the weapon system (MK4) was the greatest innovation of and fighting game. It might sound simple, but, the way it was implimented, they (dev. team) were right on the mark. With an authentic, and unique system, they had definitely reinvented the franchise.
Now, there is no question that the fighting system was nowhere near the depth of other fighters like Tekken, and Virtua Fighter, but, for Mortal Kombat, the franchise had definitely made a big step with MK4.Sure, the team had some work to do, but they were definitely on the right track. I sincerely believe this, without a doubt.
However, when I found out that they had thrown out a lot of the system, from MK4, I personally had no doubt that the game was going to be a total disappointment, for me. I thought they'd just flushed authenticity down the toilet. And that is what they did. I was totally disgusted by the fighting system of Deadly Alliance--disturbingly unoriginal, and incompletely.
I've tried as hard as all get out to let the system grow on me, but I just can't get with it. Nevertheless, I am a devoted fan of the Mortal Kombat story. So, I wo'nt pass up the chance to play another installment of the series, so there is no question as to weather I will play MK6, However, I doubt I will purchase this game. Because, to me, what they've done, and/or hav'nt done to the fighting mechanics is inexcusable. I definitely agree that The weapon/fighting system should be payed special attention.
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