MKA for the Wii has the same identical gameplay (save ground wake-ups) and graphic engines as its last gen counterparts. You won't see any improvements in this regard. The unique Wii controls are pretty responsive but that gimmick wears off quickly. It's fun at first, but shallow at the same time. You'll find yourself going back to the klassic kontroller in order to pull off precise combos and movements. Apart from the controls, the only new major addition addition is that of Khameleon to the roster. She's basically what you'd expect, playing just like her male counterpart, having access to a pool of female ninja special moves. The absence of any real improvements or content, coupled with the lack of online play makes this version hard to recommend if you already played it on the PS2 or Xbox.