MKA for the Wii mini-review
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posted06/05/2007 01:51 AM (UTC)by
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UltimateRyu
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Member Since
07/25/2003 04:29 PM (UTC)
MKA for the Wii has the same identical gameplay (save ground wake-ups) and graphic engines as its last gen counterparts. You won't see any improvements in this regard. The unique Wii controls are pretty responsive but that gimmick wears off quickly. It's fun at first, but shallow at the same time. You'll find yourself going back to the klassic kontroller in order to pull off precise combos and movements. Apart from the controls, the only new major addition addition is that of Khameleon to the roster. She's basically what you'd expect, playing just like her male counterpart, having access to a pool of female ninja special moves. The absence of any real improvements or content, coupled with the lack of online play makes this version hard to recommend if you already played it on the PS2 or Xbox.
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lastfighter89
05/29/2007 04:41 PM (UTC)
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are bios in there?
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ShaolinChuan
05/29/2007 06:45 PM (UTC)
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I have a question, about the ladders in arcade: do the backgrounds meteor storm, fire well, outworld spire, and tower (MKII) show up? or they didn't bother to fix that?
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MK-Virgil
05/29/2007 07:11 PM (UTC)
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That is fixed.

Lots of backgrounds available now.

Virgil
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ShaolinChuan
05/30/2007 12:23 AM (UTC)
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really? are you absolutely sure that they show up? more than once?

what about the konquest fighting backgrounds like the lin kuei temple?
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Radical
05/30/2007 08:07 AM (UTC)
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I saw in videos that Khameleon got Eagle Claw. What did she get as her weapon?
And what's different about wakeup?
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UltimateRyu
06/05/2007 01:51 AM (UTC)
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lastfighter89 Wrote:
are bios in there?


Unfortunately no
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