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KARATE
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Thanks for the sig Pr0d1gYKomodo 1,

2,

3 -

Mattthew -

PinkRanger -

Shinnok-fan64 -

Ulcatron 1,

2,

3 -

Skinsley -

Nest1 -

Wiido -

Jago -

ThePredator151 -

RomanK -

MK2007 -

Pr0d1gY 1,

2,

3 -

Bone 1,

2 -

Flameshang -

Barakaz_Cuz -

Hikari 1,

2 -

Kamionero -

Xtactics 1,

2 -

MINION -

DevilJin -

Mortalfool -

sbdjuggalos

Anybody want to make me a new sig?

05/28/2007 06:45 PM (UTC)
0
GhostDragon Wrote:
I always tend to get a decent lead and let people benind me and fight for position amongst themselves. Though, against someone who pukes at every bost like, Bo (Thanks again Midway), it's really not helpful. Sometimes having assistance to catch a leader is a good strategy, depending on how someone else races and who they use.


Ghostdragon


Actually,When you are in the lead you have a least chance of winning,Because of the "Catch up" feature. So who exactly did you say you use? I use the Best character Mileena. You can win with her easily,As long as you use her star with the boosts.

Well i can get around Bo's. All you have to do is watch where they puke and kind of adapt to there pattern of puking. You can miss boosts and still win with Mileena. You just have to choose your boosts and stars wisely.

For instance,If your opponent is right in front of you and you know there going to puke on the boost,Just slow dfown and wait for the puke. This will make it so your opponenet will get far enough away from you,So you can still get your next boost.

Since you are going 90 and your opponent is in 1st,Hes only going 60. You do the math. You will eb able to catch up easily. You have to make sure you use your mirror to. Im constantly lookign behind me to make sure i wont get bumped.

So like i said,Just either slow down and wait for the puke to disappear or just skip that boost and use your stars wisely. Remember though,Mileena is the only character that can miss Boosts and still catch up.

Well another character you could use is Kitana,But 9/10 times if there is a Mileena racing,Most of the time Mileena wins. So using Kitana would only be good if there is no Mileena racing with you.

Trust me,Bo is good but not as good as people think. All you gotta do is just stay away from him and outsmart the puking at the boosts. This is what i do and there isnt a Bo, that can beat me on a consistant basis.

All in all,Mileena wins!!wink
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Scorp187
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AIM: Scorp187420

05/30/2007 01:10 AM (UTC)
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^^^^Damn I didn't know racing was so......strategicwow

Anyway, does anyone have a good online combo wit Scorp, the ones I use do about 25-30% and I'd like to beef that up a little.

The combo's that I use are:

F1 Spear 2 3 u+4 2, 2, 23cs
or
F1 Spear 2 3 u+4 b+1, b+1 3b+1

I usually try the Hellfire afterwards but it only hits about 50% of the time.
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KARATE
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Thanks for the sig Pr0d1gYKomodo 1,

2,

3 -

Mattthew -

PinkRanger -

Shinnok-fan64 -

Ulcatron 1,

2,

3 -

Skinsley -

Nest1 -

Wiido -

Jago -

ThePredator151 -

RomanK -

MK2007 -

Pr0d1gY 1,

2,

3 -

Bone 1,

2 -

Flameshang -

Barakaz_Cuz -

Hikari 1,

2 -

Kamionero -

Xtactics 1,

2 -

MINION -

DevilJin -

Mortalfool -

sbdjuggalos

Anybody want to make me a new sig?

05/30/2007 01:54 PM (UTC)
0
Scorp187 Wrote:
^^^^Damn I didn't know racing was so......strategicwow

Anyway, does anyone have a good online combo wit Scorp, the ones I use do about 25-30% and I'd like to beef that up a little.

The combo's that I use are:

F1 Spear 2 3 u+4 2, 2, 23cs
or
F1 Spear 2 3 u+4 b+1, b+1 3b+1

I usually try the Hellfire afterwards but it only hits about 50% of the time.


Racing is very strategic.wink

Anyways..

Well to answer your question.

Honestly you dont need combos to beat people with Scorp. But if you would like some helpful ones,I'll provide some for you.

Try these.

Hapkido

up+4,b+1,b+1,cs,221=40% (With Spear 45%,Harder online)

up+4,b+1,cs,221=32% (With Spear 37%,Easier online)

up+4,b+1,2,3,cs=34% (With Spear 39%,Easier online)

Heres some other kind of combos.

Weapon

frw+1,Spear,cs,1,free throw=36%

frw+1,Spear,cs,1,hellfire,ss throw=46% (Can mix up nicely here)

Those are the most promising combos to perform.

Note: After 2,3,cs (Hellfire is NOT free). Your opponent can simply roll out and punish you if they have a character with a long range projectile.

I hope this helps you somewhat. Im pretty sure you dont know much about PC combos,So therefore i left those out.

Enjoy.wink
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BOOYA123
05/30/2007 07:15 PM (UTC)
0
you seriously dont need them w/ scorp

use f-1 spear , 1, helfire....leads to a 50,50 over again.

if you see them jump backwards when u hellfire it will still get them but wont leave them in the 50,50 position, when they do this and you land f-1 again do......f-1 spear, 1(unbreakable) b,1, free grab.


thats the best things to do, if there outa breakers sum times ill do.....f-1, spear, u,2 b,1..2,1, cs........33%
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Scorp187
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AIM: Scorp187420

05/30/2007 08:24 PM (UTC)
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Thanks Karate and Booya.

I know I don't need combos to beat people with him but I like to use them. If I'm playing to win or goin against a KAK(Scorp is usually my Kak Killa)gringrin then I'll F1 Spear Hellfire throw them to death but I usually do combos after the F1 spear.
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Check
05/30/2007 08:50 PM (UTC)
0
no need for the spear man, its only 4% damage that is meant to set up a ground game and 50 50..

when i played mka i used to do both. main thing i did though when i was scorp was make you waste your breakers by the 3rd round, then do the following combo/s

f1, jump, cs, 33, 33, 33, land, f1, cs, 33, 33, 33, hellfire throw

f1, jump, cs, 33, 33, 33, land, 223, PC, b1, cs, PC, 221

spear, u4, b1, PC, 223, PC, b1, cs, PC, 221

but if youre feeling lazy you can do the f1 spear thing...

later
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Scorp187
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AIM: Scorp187420

05/30/2007 10:47 PM (UTC)
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Thanks Check but P/C's and A/C's are a little too advanced for me at the moment, i'm still trying to get used to doing wake-ups instead of quick recover.gringrin
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jpklaser
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Play With Respect------------Play With Reg------------Play With Rage

05/31/2007 01:11 AM (UTC)
0
I would rather auto recover as opposed to using a wake up. My wake ups always get blocked, ss, or parried, and I always get punished. I know how to auto-recover, but I screw it up everytime.

And SCORP187, LOL at that sig.....that shit is funnywowwow
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Check
05/31/2007 01:34 AM (UTC)
0
when you auto recover, do you roll out by accident? or do you "fuck up" as you say.

if youre "fucking up" it might not be auto recoverable, as they changed everything to being auto recoverable to everything not being auto recoverable.... i dont even know what isnt anymore.

but anyway, if youre rolling out instead of doign QR, its because youre pressing down and back

pressing down and forward prevents this from happening.

i always do down back, and that is never gonna change, but if you can, then thats what u gotta do.

hope this helps, if you needed any

and np, scorp 187, id suggest finding a friend to practice these things online, itll only benefit you in the end

later

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BOOYA123
05/31/2007 03:33 AM (UTC)
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Fuck AC and PC....Weak.
If you have nothing of worth to add to the topic, please do not post in it.

~Crow~
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Check
06/01/2007 11:09 AM (UTC)
0
ok, here is my question karate!!!!!!

since you are one of the main testers for motor kombat, could u fill in as to whether the current glitches ALL work offline as well?

ill post the current ones soon bro, lol, funny stuff

peace
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jpklaser
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Play With Respect------------Play With Reg------------Play With Rage

06/01/2007 12:36 PM (UTC)
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Thanks CHECK, I'll try using d + f, and see if that works for me.
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KARATE
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Thanks for the sig Pr0d1gYKomodo 1,

2,

3 -

Mattthew -

PinkRanger -

Shinnok-fan64 -

Ulcatron 1,

2,

3 -

Skinsley -

Nest1 -

Wiido -

Jago -

ThePredator151 -

RomanK -

MK2007 -

Pr0d1gY 1,

2,

3 -

Bone 1,

2 -

Flameshang -

Barakaz_Cuz -

Hikari 1,

2 -

Kamionero -

Xtactics 1,

2 -

MINION -

DevilJin -

Mortalfool -

sbdjuggalos

Anybody want to make me a new sig?

06/01/2007 01:53 PM (UTC)
0
Check Wrote:
ok, here is my question karate!!!!!!

since you are one of the main testers for motor kombat, could u fill in as to whether the current glitches ALL work offline as well?

ill post the current ones soon bro, lol, funny stuff

peace


Well to answer your question.

So far,Only the Boraicho's Brewery glitch through the 2 walls work offline, that i know of. I dont have a second player to try these other glitches out just yet. I have also found some other ones.

So if you rememeber correctly,The one where you hit the boost and go through the wall,in the beginning, works and the one where you can jump back up, through the wall right after you drop down off the balcony,Where the star is.

I'll let you know more as soon as i test these out more.wink
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Scorp187
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AIM: Scorp187420

07/02/2007 12:44 AM (UTC)
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Alright, gotta new controller (#12 I think) and I've finaly learned how to Air Cancel but I've got a few questions

1. Can all char. do them?

2. If so are they the same combo?

3. Can you A/C MOB?

God damn this thread is useful, thanks Karatesmilesmile
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Check
07/02/2007 01:06 AM (UTC)
0
Scorp187 Wrote:
Alright, gotta new controller (#12 I think) and I've finaly learned how to Air Cancel but I've got a few questions

1. Can all char. do them?

2. If so are they the same combo?

3. Can you A/C MOB?

God damn this thread is useful, thanks Karatesmilesmile


1) yes but not online, and acs online are not as useful as learning 33's

2) they vary, but not greatly, i will post a list of all of them, i should probably do the same for 33's but only 1 of them works online, and thats sareenas 1121134cs

3) yes, but most likely not online, and offline you have to use a different setup for it. for example

mavado: pop up, 112 cs 1134cs

instead of starting with 112 in weapon which is his only unescapable 3 hit air pop up, it doesnt send the bosses flying back so you have to use 112 in first ( which is escapable but not vs bosses ) and acs only work IN THE CORNER vs all bosses, they have no acs midscreen, which is pretty much how it should of been.

list in a sec
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Check
07/02/2007 01:11 AM (UTC)
0
Air Cancels - This list by Check shows every air cancel for each character that has them. launch your opponent and jump to attack, use an air cancel and you will drop to the ground before your oponnent, ready to jump up again or combo on the ground. the more times you tap 4 after the cs, the faster you drop to the ground.

Daegon: Fu Jow Pai
112cs 113cs4
DrakeSwords
112 113cs4
112 114cs4

Havik: Morning Star
112 113cs4
112 114cs4
112cs 332cs (corner)

Baraka: Silat
112 332cs4
112cs 114cs4
112 1134cs (corner)

Sareena: Demon Fang
112cs 332cs4
112 113cs4
112 114cs4

Kira: Dragon Teeth
112 113cs4
112 114cs4
332 113cs4
332 114cs4
112cs 332cs4
332cs 332cs4

Nitara: Kama
112 114cs4
332 114cs4
112cs 332cs (corner)
332cs 332cs (corner)

Sindel: Kwan Do
112 114cs4
332 114cs4
112cs 112cs4
332cs 112cs4
112cs 332cs(corner)
332cs 332cs(corner)

Frost: Daggers
112 113cs4
112 114cs4
332 113cs4
332 114cs4
112cs 112cs4
112cs 332cs4
332cs 332cs4

Tanya: Kobu Jutsu
112 113cs4
112 114cs4
332 113cs4
332 114cs4
112cs 332cs4
332cs 332cs4
112cs 112cs4
332cs 112cs4

Li mei: Kunlun Dao
112 113cs4
112 114cs4
332 113cs4
332 114cs4
112cs 332cs4
332cs 332cs4
112cs 112cs4
332cs 112cs4

Ashrah: Chou Jaio
112cs 114cs4
112 332cs4
112 1134cs (corner)

Jade: Bojutsu
112 114cs4
332 114cs4
112cs 112cs4
332cs 112cs4
112cs 332cs (corner)
332cs 332cs (corner)

Mileena: Sai
112 113cs4
112 114cs4
332 113cs4
332 114cs4
112cs 112cs4
332cs 112cs4
112cs 332cs4
332cs 332cs4

Kitana: Steel Fan
112 113cs4
112 114cs4
332 113cs4
332 114cs4
112cs 112cs4
332cs 112cs4
112cs 332cs4
332cs 332cs4

Sonya: Kali Sticks
112 114cs4
112cs 112cs4
332cs 112cs4
332cs 332cs (corner)
112cs 332cs (corner)

Raiden: Nan Chuan
112cs 113cs4
112cs 114cs4
Staff
112 113cs4
112 114cs4
332 113cs4
332 114cs4

Shinnok: Kuo Shou
112cs 113cs4
112cs 114cs4
Amulet Staff
112 113cs4
112 114cs4
332 113cs4
332 114cs4

Shang Tsung: Snake
112cs 113cs4
112cs 114cs4
Straight Sword
112 113cs4
112 114cs4
332 113cs4
332 114cs4

Kung Lao: Shaolin Fist
112cs 113cs4
BroadSword
112 113cs4
112 114cs4
332 113cs4
332 114cs4

Liu Kang: Jun Fan
112cs 113cs4
NunChaku
112 113cs4
112 114cs4
332 113cs4
332 114cs4

Taven: DrakeSword
112 114cs4
332 114cs4
112cs 112cs4
332cs 112cs4
112cs 332cs (corner)
332cs 332cs (corner)

Kobra: KickBoxing
112cs 113cs4
112cs 114cs4
Machete
112 113cs4
112 114cs4
332 113cs4
332 114cs4

ShuJinko: Dan Tien Dao
112 113cs4
112 114cs4
332cs 332cs4
112cs 332cs4

Kenshi: Tai Chi
112cs 113cs4
112cs 114cs4
Katana
112 113cs4
112 114cs4
332 113cs4
332 114cs4

Kai: Moi Fah
112cs 114cs4
Spiked Club
112 114cs4
332 114cs4

Kano: Xing Yi
112cs 113cs4
112cs 114cs4
Butteryfly Knives
112 113cs4
112 114cs4

Johnny Cage: Nunchaku
112 114cs4
112cs 112cs4
332 114cs4
332cs 112cs4
112cs 332cs (corner)
332cs 332cs (corner)

Mokap: Jeet Kune Do
112cs 332cs4

Nightwolf: Tomahawks
112 113cs4
112 114cs4
332 113cs4
332 114cs4

Mavado: HookSwords
112 113cs4
112 114cs4
332 113cs4
332 114cs4
112cs 332cs4
112cs 112cs4
332cs 332cs4
332cs 112cs4

Fujin: Lui He
112cs 114cs4
112 332cs4
112 1134cs (corner)

Reiko : Ying Yeung
112cs 113cs4
112cs 114cs4
112 332cs4
112 1134 (corner)

Darrius: Goju Ryu
112cs 114cs4
112 332cs4
112 1134cs (corner)

Jarek: Dragon
112cs 113cs4
112cs 114cs
KickAxe
112 113cs4
112 114cs4
332 113cs4
332 114cs4

Dairou: Mi Zong
112 332cs4
112cs 114cs4
112 1134cs (corner)


Stryker: Hua Chuan
112cs 113cs4
112cs 114cs4
NightSticks
112 113cs4
112 114cs4
332 113cs4
332 114cs4

Sektor: PulseBlades
112 114cs4
332 114cs4
112cs 332cs (corner)
332cs 332cs (corner)

Cyrax: PulseBlade
112 114cs4
332 114cs4
112cs 332cs (corner)
332cs 332cs (corner)

Noob: Monkey
112cs 114cs4
112 332cs4
112 1134cs (corner)

Chameleon: Crane
112cs 113cs4
112cs 114cs4
Ninja Sword
112 113cs4
112 114cs4

Ermac: Choy Lay Fut
112cs 114cs4

Rain: Zi Ran Men
112 332cs4
112cs 114cs4
112 1134cs (corner)
Storm Sword
112 114cs4
112cs 332cs4

Reptile: Pao Chui
112 332cs4
112cs 114cs4
112 1134cs4 (corner)

__________________________________________________________

this list is a little outdated, there are a few more i found, but for the most part, all the information u need is here about air cancels

a 33/11 list is in the works. it will be posted shortly and should be the only thing for you to worry about, and not air cancels when playing online

later
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Scorp187
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AIM: Scorp187420

07/02/2007 01:13 AM (UTC)
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Thanks Check. I figured that you'd have to combo MOB IN THE CORNERgrin cause I can only combo Blaze after a popup in the corner.

Are P/C's something that is usful online or should I just learn 33's and forget about AC's and PC's? EDIT: lol I posted my message two min. after you. You didn't have to go to that much trouble just for me but I appreciate it. I think it's funny that they gave Kai A/C's but nothing else useful.grin
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danadbab
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Hello

07/02/2007 09:17 AM (UTC)
0
Check ~ i need to know your biggest combos w/ 33 w/ the following characters.

Mileena ~ after 4,1 (in 1st stance)
Kitana ~ after the fan wave
Baraka ~ after 1,1,2 (in 1st stance)
Reptile ~ after up+4 (in 1st stance)
Quan Chi ~ After B+2 in weapon
Kabal ~ After spin and B+2 in weapon (i go right into 1st stance for the 33)
Noob ~ after 4 in 1st stance


1st ~ the reason why it has to be after these certain pop ups is because these are teh only times i can do 33. i been trying w/ the hwole cast and i fail, but w/ these characters and after these pop ups i can do it.

2nd ~ Keep in mind i cant do 33 after any pop up of Kitanas, i might be able to after F+3 in 1st stance, im unsure but i know i cant after up+4 in 1st and B+2 in weapon.

3 ~ i can do 33 after reptiles B+2 in 1st stance. i tend to do w/ reppy is Up+4, 33,33,33 B+2,33,33,33 then end w/ a random combo.

4 ~ if you dont know the combos and the damage after in your head dont bother trying to find out. i dont want you to go through the trouble. just postthe ones you know if you can.




another question about 33

i noticed the other day while trying to do 33 vs PWRDUO that they were floating higher and higher into the air after 33 that when i try to do the 3rd 33 it turns into a normal air combo and i dont fall to the ground like normal. has this even happened to you? just wondering. i guess id have to delay the jump up and 33 instead of just jumping up that sec.
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Check
07/02/2007 12:40 PM (UTC)
0
Scorp187 Wrote:
Thanks Check. I figured that you'd have to combo MOB IN THE CORNERgrin cause I can only combo Blaze after a popup in the corner.

Are P/C's something that is usful online or should I just learn 33's and forget about AC's and PC's?

EDIT: lol I posted my message two min. after you. You didn't have to go to that much trouble just for me but I appreciate it. I think it's funny that they gave Kai A/C's but nothing else useful.grin


pc for sub is useful, pc for scorpion is useful, pc for sindel is useful, ermac, ashrah and maybe a few others

sub 12 pc 12 pc 113 - guarenteed anytime off 33 or a ground pop up.

scorp 223 pc b1 cs pc 221 - guarenteed anytime off 33 or a ground pop up

sindel: 11cs4 cs pc 11cs4 - guarenteed anytime off 33 or a ground pop up

ermac: 11 pc 11 pc 112cs - same as above

ashrah- 3422 cs pc 221cs - same as above

it is useful but the opportunity doesnt arrise itself very often, you cant be thinking about getting fancy, and you just gotta rely on ur instincts to be able to pull it off when the time does come, sometimes its just not worth it, even it is, it isnt. and better to just take the smaller combo.

forget about ac and pc, i find the 1121134 usefull after 33 because its a nice 7 hit combo and good damage. 33 33 33 1121134 = 45% or around there

no trouble at all, i think a 33 guide would better suite you and everyone else here. needs to be stickied somewhere imo.

remember, dont hesistate to ask me for help, thats what im here for

later

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Check
07/02/2007 01:36 PM (UTC)
0
danadbab Wrote:
Check ~ i need to know your biggest combos w/ 33 w/ the following characters.

Mileena ~ after 4,1 (in 1st stance)
Kitana ~ after the fan wave
Baraka ~ after 1,1,2 (in 1st stance)
Reptile ~ after up+4 (in 1st stance)
Quan Chi ~ After B+2 in weapon
Kabal ~ After spin and B+2 in weapon (i go right into 1st stance for the 33)
Noob ~ after 4 in 1st stance


1st ~ the reason why it has to be after these certain pop ups is because these are teh only times i can do 33. i been trying w/ the hwole cast and i fail, but w/ these characters and after these pop ups i can do it.

2nd ~ Keep in mind i cant do 33 after any pop up of Kitanas, i might be able to after F+3 in 1st stance, im unsure but i know i cant after up+4 in 1st and B+2 in weapon.

3 ~ i can do 33 after reptiles B+2 in 1st stance. i tend to do w/ reppy is Up+4, 33,33,33 B+2,33,33,33 then end w/ a random combo.

4 ~ if you dont know the combos and the damage after in your head dont bother trying to find out. i dont want you to go through the trouble. just postthe ones you know if you can.




another question about 33

i noticed the other day while trying to do 33 vs PWRDUO that they were floating higher and higher into the air after 33 that when i try to do the 3rd 33 it turns into a normal air combo and i dont fall to the ground like normal. has this even happened to you? just wondering. i guess id have to delay the jump up and 33 instead of just jumping up that sec.


mileena: 33 33 33 land 4 jump 1121134cs land 22b1
33 33 33 land 4 jump 1121134
33 33 33 land 4 cs 112

note- for mileena's 41,it might be better to use 112 in the air before you start 33, to me landing 33 off of 41 sounds inconsistent, please understand that using 112 might work easier for you, or period.

add a 112 before any of the above combos

112 33 33 33 land 4 ac 22b1
etc


kitana: 33 33 33 land 11 jump 1121134cs land 1223
33 33 33 land u4 33 33 33, 1223
33 33 33 land f3 33 33 33 1121134
33 33 33 land 11 jump 1121134
33 33 33 land 11 cs 1223

note- she can 33 off her lift, u4, f3, and that weapon pop up ( like mileenas ) just remember the same thing as mileena with 112,if you land 112 deep enough, the bounce back willbe shorter and you can 33 after it. she can 33 in either stance, i recommend the second stance one unless you mistime it, ba gua 33 hits deeper.

you own with her!!! fan lift = game over!!!


baraka- 33 33 33 land 1, jump 112cs1134
33 33 33 land cs 3321, ff3
33 33 33 land cs 3321
33 33 33 land cs u3 jump cs 112cs1134
33 33 33 1121134 ( same for anyone else too )

note - baraka can only 33 in first stance, and the only pop up he can 33 off of is 112 in silat. this is good because its where 33 is most important to help out 3 hit pop up combos that have always been too weak, you get your 35-38% ANYTIME off 112 now, and its very safe.

this is one character that is great for understanding how 33's work!! i plan on including everything i know when i post the list for 33's. ive taught red saleen so far, and hes already starting to understand it, he can also let u know after i explain it if it makes it easier.

ill give u a quick tip, press 33 33 for each 33. meaning when u press the first 3, press it twice, then do the same for the second 3. this will speed up the delay in between the two 3's . just know the faster you press 33, the faster the frames speed up. for example

if i do 333333 as fast as i could BEFORE the third 3 would register, it would speed up the frames so much, you might not see it ( which is good, a stable connection will continue making them look at normal speed ) but the less time u have to keep them in air, the faster you see the 33's come out. just understand you can mash 33 four or 5 times or more before the 3rd hit would register


reptile- 33 33 33 b2 33 33 33 411b2
33 33 33 411b2
33 33 33 b2 33 33 33 1121134
33 33 33 u4 jumpover easy mixup

note- reptile can only 33 in first stance, he might be able to 11 in weapon,not sure, if its the same 2 hits as scorps sword, then yea, give it a try. reptile can 33 off u4 b2 and thats it i think.



quan chi -33 33 33 1121134cs, land cs 114 throw
33 33 33 cs b1 cs 33 33 33 114 throw
33 33 33 114 throw
33 33 33 cs b1 cs 33 33 33 1121134
33 33 33 land cs 2344cs
33 33 33 cs land d1 cs jump 1121134cs, land, 114, throw
33 33 33 weapon steal ( if its out )

note- use 33 in second stance, and also remember to use 112 before the 33's like with kitana/mileena/sareena/shinnok/etc if u land 112 deep enough, DO NOT ATTEMPT 33 IF 112 IS DONE HIGH ENOUGH, EVER!!



kabal - 33,33,33, cs, b2, cs, 33, 33, 33, cs 11b1
33 33 33 cs 11b1


note - 33 in first stance as u said, but also 11 in second stance works, give it a try and see if its any easier for ya. ever try spin jk spin? if so big damage for him using the second combo i posted. jk spin 333333 cs 11b1 = 70%



noob - 33 33 33 211cs
33 33 33 land 4 jump 33 33 33, 211cs
33 33 33 21 211cs ( very hard )
33 33 33 112cs1134
33 33 33 land 4 jump 33 33 33 112cs1134


note- 33 in first, and works off 4, blackhole and b2 i think.

as you can see its all very basic until the acs and the pcs kicks in.





1) i understand that dan, just know it works off any popup you can jump quick enough after to get deep enough to try 33, so far youre not missing any key popups or anything. just need to learn.

2) yes because in a fight, 33/pc/ac is not all that its cracked up to be, you might be too far away after the pop up, or not react quick enough to jump after u see its connected. you should however be able to destroy off parrys and the fan lift, you definitly need to try 112 33 33 33 with the fan lift, just jump in deep enough and do 112. ( make sure you tap 2 a couple times to speed up the delay in between hits: 112(22)(22) if u can, just remember the faster u press 2, the faster 112 comes out. and you want it to come out as fast as possible, not like when we play )


3) good thats all u need with rep and everyone else. theres no need to go for anything more unless youre trying to setup a jumpin mixup with glitch throws and lows/mids

4) no i really dont know the damage, but if you ask how much something does, i can most likely help you out. everything is basically the same. besides mavado kenshi kitana etc





and as for your last question with 33


yes, you are doing good, dont worry, most likely you were kitana and trying to 33 in her first stance, its very tricky, and you have to cancel the frames different. ALL 33's ARE DONE DIFFERENTLY WITH THE MASHING OF 3.

best example i can give is sheevas 33

this works 100% of the time and is lethal. heres how it is done though and the key to learning 33/11 with EVERYONE!!!

3(33333333)3(333)

^^ THATS FOR ONE 33!!! you see how many times i have to mash 33 to speed up the frames? all 33's are like this but much less skill required then sheevas

kitanas for example:

3(33)3(33)

instead of pressing 3 once for the first 3,i press it three times, then when the frames are sped up and its time for the second 3, you cancel it like you would a jkc. ( jump 1(1) 2(2) 3(3) 4(4) ) read ataris post in the xbox forum so you see what i mean. as soon as you press the second 3, PRESS IT TWICE. and just get ready to jump again do it again 3(33) 3(3)/(33). however you feel comfortable with it.

but learn how to 33 with sheeva and you learn it all!!

just remember you can press 3 as many times as you want before the third 3 registers, and itll make 33 come out super fast, you may not notice it, but if the conn is real laggy, youll see it very clearly,it looks like 33 on speed.

another good one to learn is ermacs/kais 11. that one is done like 1(111) 1(111) very hard, but very fast, just get the speed down of when to stop pressing 3333/1111 and youll soon begin to understand. its about knowing when the 3rd 3 will register.

but if they are going up higher after each one, that is GOOD, that means you dont have to mash 33 at all to cancel frames, because since they are up higher, you have more time for that delay to finish, the lower they are, the faster and more precise you have to be with your canceling.

its a deep system, but on a stable enough connection, it makes the game incredibly competitive, i feel on laggy occasions, it might not even be worth risking the guarenteed 30% on the ground

but to answer the last part of your question, if they go up too high enough, the last hit doesnt have time to cancel while its dropping because its starting too high. it just means you mistimed your jump 33 and did it too early which resulted in it being done too high.

remember the lower you do it, the faster you have to mash 3333 to cancel the frames after it. just whenever you hit the ground always do 3(3) or 3(33) INSTANTLY as fast as your fingers can move

then pause and wait for the second 3's animation to start coming out, and do it again. if that doesnt work

then just mash 33 as fast as you can, no delays, and wait for the second 3's animation to start, then stop mashing 3333 or else the third 3 will begin to register. just know thats when the third 3 will register, right when the animation of the first 3 ends and second 3 begins, pure canceling

later



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KARATE
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Anybody want to make me a new sig?

07/02/2007 02:12 PM (UTC)
0
I see Check is handling things for right now.

Good stuff man.

Keep it up.wink
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danadbab
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Hello

07/02/2007 03:38 PM (UTC)
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Check ~ Thanks for the info.

some of it im like confusedconfusedconfused but pretty much shows i been choosing the right combos.

Kabal ~ i must say WTF i never thought to do Deep kick then spin after a spin O_o i do the DK w/ Kira, sonya and subby after the freeze moves but i never thought to do it w/ Kabal LOL tongue thanks for putting the thought in my head grin

Mileena ~ i do the 33's in 1st stance the 2nd stance 33's dont work for me. theres no way ill be able to do 4 then jump up and try to air combo, ill give it a try though. maybe 4,1,33,33,33,4,33,33,33,4,4,1. ill try that. i doubt it'll work thought. i guess if not ill stick w/ 4,1,33,33,33,B+1,33,33,33,4,1. 40%ish damage.


ill try the mashing of the 3, but i dont have a problem w/ the 33 w/ those characters to even have to try pressing 3 more then just the 2 times.


w/ the characters going higher and higher into the air after the 33 vs PWRDUO it was happening w/ every charcter but kitana. its something i'll have to adjust to.



doing 112 then 33 -->that tends to fail for me. oddly one time i did 33,33,33,1121134 after the 4 i landed on the ground and could have done a ground combo. it was real weird. i just hit them w/ one hit on the ground because i was so confused.



AGAIN thanks for the Kabal combo i never thought of that O_o
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kilnkilagn
07/02/2007 06:16 PM (UTC)
0
Scorp187 Wrote:
Alright, gotta new controller (#12 I think) and I've finaly learned how to Air Cancel but I've got a few questions

1. Can all char. do them?

2. If so are they the same combo?

3. Can you A/C MOB?

God damn this thread is useful, thanks Karatesmilesmile



Curious about your # of controllers. Is it that you keep breaking them out of anger/frustration? Or experimenting to find one that's comfortable/easier to play with?

~kiln
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Check
07/03/2007 02:53 AM (UTC)
0
KARATE Wrote:
I see Check is handling things for right now.

Good stuff man.

Keep it up.wink


i see you wrote this post right before you went crazy on my youtube account today, haha. thanks for all those comments bro!!

add whatever you would like to what im saying, im trying to help everyone out here, not just dan.

maybe we can work on the 33 list? that would be very useful for some people that dont know much about 33 combos.

and thanks, very cool of you to post this up. im glad my work is appreciated here.

peace
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Check
07/03/2007 03:06 AM (UTC)
0
danadbab Wrote:
Check ~ Thanks for the info.

some of it im like confusedconfusedconfused but pretty much shows i been choosing the right combos.

Kabal ~ i must say WTF i never thought to do Deep kick then spin after a spin O_o i do the DK w/ Kira, sonya and subby after the freeze moves but i never thought to do it w/ Kabal LOL tongue thanks for putting the thought in my head grin

Mileena ~ i do the 33's in 1st stance the 2nd stance 33's dont work for me. theres no way ill be able to do 4 then jump up and try to air combo, ill give it a try though. maybe 4,1,33,33,33,4,33,33,33,4,4,1. ill try that. i doubt it'll work thought. i guess if not ill stick w/ 4,1,33,33,33,B+1,33,33,33,4,1. 40%ish damage.


ill try the mashing of the 3, but i dont have a problem w/ the 33 w/ those characters to even have to try pressing 3 more then just the 2 times.


w/ the characters going higher and higher into the air after the 33 vs PWRDUO it was happening w/ every charcter but kitana. its something i'll have to adjust to.



doing 112 then 33 -->that tends to fail for me. oddly one time i did 33,33,33,1121134 after the 4 i landed on the ground and could have done a ground combo. it was real weird. i just hit them w/ one hit on the ground because i was so confused.



AGAIN thanks for the Kabal combo i never thought of that O_o



no problem dan

i understand it can be very confusing to write/read, but if you do, you got a mic? it would be alot easier to teach you that way other then coming by your house and teaching/spanking youtongue

ok, so 41, then 33, i forgot about that, yes, like i said 33 in first hits deeper like sareenas kitanas etc. ( karate is the master at this ) that should work most of the time, but depends on the lag from 41.

sucks about 112 33 33 33, so useful........ hope you learn it, ill show u it before we play next time. we should practice if u got a headset.


yes because thats the easiest 33's to do. seems like one thing you have to learn is when to start the 33's though, and thats the first step

you said you were doing them too high.

AS LOW AS POSSIBLE, it doesnt matter how low you do it as long as you cancel the 3 out. 3(3) or 3(33) dont worry about the second 3 for this type of 33.

only kabal/hotaru etcyou have to worry about it.

sindel/jade/etc differs... you can just press 33 with no problem, but sometimes the second 3 will miss for no reason, and thats why you gotta mash 3 AFTER the first 3 to get it to land. but even then its very inconsistent.

yes it is something you have to adjust, its not a major adjustment, and all part of learning/understanding how 33 works

but if 33 is missing, YOU GOTTA USE 112 33 33. i would love to practice with you and see you do it, then i can tell u after what you were doing wrong to the letter.

with 112, make sure its the one that bounces you back towards them, its the same timing as if a person was jumping at you and you wanted to 33 them in the air

mid level/anything below mid level when u do 112 = guarenteed 33 afterwards

let me know when u want to practice

we can play again as well,we never did again ; (

let me know

later
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