Most useful Super Move in Puzzle Kombat?
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posted05/19/2005 03:06 AM (UTC)by
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Kabal0013
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09/06/2004 02:39 PM (UTC)
What do you guys think is the most useful Super Move in Puzzle Kombat is? I have to go with Ermac's Levitate because when I'm not doing very good (which is rarely), then I use it. Second is probably Kabal's Double Bomb, though it is kinda useless if you don't have anything to explode with it. The worst IMO is Nightwolf's Breaker Buster. What do you guys think is the most useful?
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negative1
05/15/2005 05:47 PM (UTC)
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Depends On The Difficulty, the rounds And Who Your Playing Agaisnt I feel, Kabels Double Bomb is Wicked when your in a tight squeeze, But it takes longer than most, SIndel too, hers can be lethal if pulled off, takes too long to use when playing on Max, But For Me usually the first person i choose no matter what is Raiden, then when i get tooled ill choose Kabel Or Raiden again.

Oh Yea And BTY.....I also have come to the conclusion that , Sub-Zeros Freeze, and Kenshis Invisible are usless to use against the comp, cause they already know where to put the blocks, On a little side note....anyone else agree?

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MKKitana
05/15/2005 06:12 PM (UTC)
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I'd say Kabal's Double Bomb, Jade's Stack and Bo'Rai Cho's Kollapse are among the best moves.

Kabal's Double Bomb eliminates two colours from your stack of blocks. Always very useful.

Jade's Stack adds three rows to the bottom of your opponents stack, which i also good as it decreases their playing field....however it has little impact on their combo set up.

Bo'Rai Cho's Kollapse eliminates four rows from the bottom of your own stack.

Most have their advantage and disadvantage.

Personally I find Baraka's Edger useless and Mileena's Drill useless unless I am nearing the top of the screen. I also think Kenshi's Invisible and Sub Zero's Freeze are a bit useless as they dont have much lasting effect on the opponents stack, and are tricky to time.

Ermac's Levitate can be tricky. This moves 5 rows from your stack to your opponents, which is good in that it clears ur playing field, but can eliminate the work put into making combos. Also if you have set up combos, and u move them, it gives the opponent combos. Bad move.

Nightwolf has a good special, Breaker Buster but it's very tricky to use, especially against the computer, as is Scorpion's Jumble.

Sindel's Arrange and Raiden's Strom are effective, but can sometimes be harmful than good, especially sindels if you have been setting up combos, then use her Arrange and all your work is gone.
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Scorp187
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05/15/2005 07:25 PM (UTC)
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Personally I find that Baraka's edger is the most usefull. If you build your combos so that they're near the edge of the screen and if your opp. blocks your combo then edger will open that combo back up. It will also give you some breathing room if your in a pinch.
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Kabal0013
05/15/2005 11:00 PM (UTC)
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negative1 Wrote:
Depends On The Difficulty, the rounds And Who Your Playing Agaisnt I feel, Kabels Double Bomb is Wicked when your in a tight squeeze, But it takes longer than most, SIndel too, hers can be lethal if pulled off, takes too long to use when playing on Max, But For Me usually the first person i choose no matter what is Raiden, then when i get tooled ill choose Kabel Or Raiden again.

Oh Yea And BTY.....I also have come to the conclusion that , Sub-Zeros Freeze, and Kenshis Invisible are usless to use against the comp, cause they already know where to put the blocks, On a little side note....anyone else agree?



Come to think of it....I actually do find Kenshi's Invisible useful. I always forget where the red, blue, green, and yellow blocks are after Kenshi uses it, so its good to get someone off guard.
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noob_sareena
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05/15/2005 11:59 PM (UTC)
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i've found nightwolf's breaker buster to be the most useful, as if the opponent is building up a huge ass combo, and they just then hav the pieces to pull off some insane combo, breaker buster crushes that and they're dreams >=-), lol, sure, it does'nt really do much besides that, but it only needs 7000 points (or is it 700? cant remember) to fill up nightwolf's special bar, and it does play quite useful against huge combos.

most useless, meh, i guess either mileena or barakas, since it only deals in two lines, though i find any of the characters that special moves goes on they're own area (like kabal, ermac, etc.) to be kinda useless, as they usually take off combo possibilitys.
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OngBak
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05/16/2005 12:58 AM (UTC)
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my fav its kabals double bombs but wtf is buster breaker wat the hell this do when nightwolf use it nothing changeconfused
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FDMK
05/16/2005 01:13 AM (UTC)
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OngBak Wrote:
my fav its kabals double bombs but wtf is buster breaker wat the hell this do when nightwolf use it nothing changeconfused

It gets rid of all the dragon breakers on your opponent's board.
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Kabal0013
05/16/2005 11:05 AM (UTC)
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fuzzdork Wrote:
OngBak Wrote:
my fav its kabals double bombs but wtf is buster breaker wat the hell this do when nightwolf use it nothing changeconfused

It gets rid of all the dragon breakers on your opponent's board.


Exactly, thats the reason why I don't like Nightwolf's Breaker Buster, my opponent never gets any dragon breakers whenever my meter is fulled.
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OngBak
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05/16/2005 11:28 AM (UTC)
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buster breaker sux ass sleep
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Joes04
05/16/2005 01:34 PM (UTC)
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Barakas is the most annoying . Whenever you fight Baraka in arcade , The computer just drops the block down the sides . Then they always use their super move . GRRRRRRRRRRRRRRR furious !!!

I find Raidens most useful . Whenever I'm losing on Max difficulty , I use his super when the CPU has a ton of the same colour bricks all stacked together , this is really useful .
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Kabal0013
05/17/2005 11:00 AM (UTC)
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Joes04 Wrote:
Barakas is the most annoying . Whenever you fight Baraka in arcade , The computer just drops the block down the sides . Then they always use their super move . GRRRRRRRRRRRRRRR furious !!!

I find Raidens most useful . Whenever I'm losing on Max difficulty , I use his super when the CPU has a ton of the same colour bricks all stacked together , this is really useful .


Baraka's is very annoying, only because they don't give you that extra space you need.
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Bizatch
05/17/2005 08:52 PM (UTC)
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Sindel's rearrange. You can use a buster on any color and give the opponent at least 10-20 blocks.
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OldSkoolScott-e (PS4)
05/18/2005 12:13 PM (UTC)
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Definitely Kabals' Double Bomb although Sindels' Arrange can come in very handy LOL!
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Omega Supreme
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05/18/2005 07:13 PM (UTC)
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Allright guys,

I don't want to come across as pushy or arrogant, but there definitely is a "tier list" in puzzle kombat too, based on super moves. As a matter of fact, I've posted this list here: http://www.mortalkombatonline.com/content/forum/showmessage.cds?id=40284

If you're too lazy to read it, here it is copied and pasted:

~THE PUZZLE TIER LIST~

I don't think a thread like this was made before, so I'm doing it now. If it has been made before, my apologies.

Of course, some things in this list will be up for debate, but you should consider it is the result of countless puzzle matches with my brothers, as well as lots of online puzzle matches. Plus, there is always a short explanation why the character is there on that spot. The tier list is aimed at single round matches, because they're the only ones GameSpy counts online. If we're talking about best of three matches, Sindel is #2.

HIGH TIER

1. Kabal

Double bomb is arguably the best move in the game. Its only disadvantage is that you sometimes drop the bombs on two blocks of the same colour, but even then, its advantages are enormous: covered combos can be unlocked and formed, you can simply be freed from a tough situation, or when your bombs fall on an empty place, your super meter fills up more quickly again. Like Sindel's arrange, it can also offer a surprising arrangement of colour, to inflict major pains on your opponent.

2. Raiden

Raiden has the best of the 'adding' moves, namely storm. It adds block per block, and can seal off big colour blocks and combos. For this reason, it's better than Jade's stack. It gives you a kind of free addition to your opponent's pile without you having to do anything. It's also possible to kill your opponent with this move.

3. Jade

Stack, the second of the 'adding' moves, pushes up your opponent's pile and as such, can drive your opponent into a tight spot. It doesn't really matter what blocks are added, because chances are slim that your opponent will ever uncover them. However, combos or blocks on top are left unharmed, and your opponent may steal wreak havoc upon you by using these. Like storm, stack can kill your opponent.

4. Sindel

By arranging your blocks, you can not only quickly remove masses of them, but at the same time hurt your opponent big time. The major disadvantage is that it's the slowest loading supermove of all, which makes it unfit for most single round bouts.

MID TIER

5. Ermac

Levitate, the first of the two 'subtraction' moves, can offer you a quick getaway in a tight spot if you're fucking things up. This way, you can also uncover older combos or colour blocks you were building and begin with a fresh start. Its disadvantage is that it may also lessen the damage of whatever you are building, and that it doesn't really hinder your opponent.

6. Bo' Rai Cho

Kollapse, the other 'subtraction' move, is also a good mid tier special move, because it offers you a fresh start by reducing the lower block levels, which you are unlikely to recover. It has much the same advantages and disadvantages as levitate, however, and it doesn't remove your fuck-ups, which are more likely to occur at the end of your game.

7. Kenshi

Invisibility is one of the two 'delayers', which may be able to confuse an opponent. Especially when an opponent is already nervous, or is threatening to make a combo or break away a big block, this move can come in handy. However, it doesn't stop bombs from taking their effect, and merely delays everything.

8. Sub-Zero

Freeze is the other 'delayer', but is worse than invisibility for the simple fact that as the freezing effect begins to wear out, your opponent can discern his blocks again through the thawing ice. For the rest, it has the same advantages and weaknesses as invisibility.

LOW TIER

9. Baraka

Edger fills up relatively fast, and doesn't have the great disadvantage drill has. It leaves most big colour blocks intact, and gives you a small breather when you're aching for some space. Still, chances exist you'll blow your own game by using this super.

10. Nightwolf

Breaker buster is relatively useless against players who play fast and with immediate breaker use (as someone facing Nightwolf should play), but unlike drill and jumble, breaker buster will never work in your own disadvantage. Added to that, its meter fills up incredibly fast. It might be able to stop great combo builders as well.

11. Mileena

Drill is not good for the simple reason that most players build their combos or colour blocks from the middle up. By drilling away the entire middle section, there is only little hope that you'll be able to fill it up again with good blocks to crack away big colour blocks.

12. Scorpion

Jumble is the worst super move in the game. Although it can rearrange combo setups of an opponent, it can also easily create new combo opportunities or even improve them when an opponent is locked. The risk that you'll actually aid your opponent is much too great.


**--**

VQ
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tgrant
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05/18/2005 07:45 PM (UTC)
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I knew VQ would post that!

Anyway, the best ones imo are Raidens and Kabals. However, it really depends on how you wish to play, both yours and your opponents skill level and how you play, and the number of rounds being played.
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Hecate
05/19/2005 03:06 AM (UTC)
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I like Sindel's, pretty useful if you have alot of mixed up blocks, but takes forever in order for you to use it.
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