My review of Armageddon.
0
posted10/20/2006 02:37 PM (UTC)by
Avatar
theshape
Avatar
Member Since
05/11/2004 07:30 PM (UTC)
After Decaeption really one uped Deadly Alliance, I wasn't sure how they would top it. Armageddon seems to be the same really, except for the air combo system.
The stages are disapointing. There are not that many death traps as I expected. Some stages mentioned are not even in the game like, The Living Forest. Boon even said it would be in there from an interview. Most of the stages are Deadly Alliance copies, meaning one big circle to fight in. Not big enough to my liking. I wish for hidden stages perhaps in the game to come up. Doubt that will happen.
The character endings are.....there. What happened to pictures and text endings? Playing through arcade mode is a waste of time to receive an ending like that. Besides, most of them are just stupid.
The opening cinematic is very cool, but doesn't explain how Deception ended. That is another let down. I'll leave it at that.
There are good points however to outway the bad points stated above. The fighting system is still the best. Not much changed from the previous games other then arieal combat.
The characters all control really well. The bosses are fun to play, except Blaze. He is just slow and boring. Meat isn't that great either. Not that I was a fan of either of those guys to begin with.
Konquest is much better then the last one on Deception. There are some tough parts, but overall it is fun to play. The fighting system in that is not too bad. I did hate the ship part with the timer. Those that have played it know what I mean.
Motor Kombat is ok, but I didn't get the game for this. I think online this part of the game would be more interesting. 5 tracks isn't alot. Should have had more. Oh well.
In closing, MK:A is better then MK 3. After MK 1 and MK 2 were done well, MK 3 I just hated. Personal preference anyway. I am not comparing MK 3 to MK:A as far as 2-d to 3-d. I am just looking at it as the third installment of the group. MK 1--MK 3 were one group. MK 4 was by itself, and MK:DA---MKA was another of the group.
There are a few let downs, but it still is a good fighting game and I hope there will be more. I do hope that the stories are fixed next time.
Avatar
SubsEqual
10/19/2006 04:03 PM (UTC)
0
armageddon is the bomb
Avatar
dukey
10/19/2006 09:42 PM (UTC)
0

I agree with what you said man about the fighting engine still being alright but the stages lacked a little detail. I am pissed they used the stages from konquest for the vs mode because they are boring and too dull.
Other than that i am happy with the game. I know everybody is pissed off with the story and all but shit i just play it to fight with someone like my friends or bros. I just imagine my own endings in my head and am happy.
Yeah they need some work though but am thinking ps3 it will kick ass.
Konquest don't really care much about as same with motor kombat. puro mamadas....
Avatar
theshape
10/19/2006 10:59 PM (UTC)
0
I also think that the death animations in Konquest are funny. Not sure why.....
Avatar
estones6
10/20/2006 03:40 AM (UTC)
0
My review of MK:A
1.) Konquest mode was better in MKA than MKD. I liked how we had to collect relics. The only problem is once we foudn the relics, we shold be able to use them in KAK. I liked how we had to fight numerous groups and was able to use the special moves (i.e. ground punch, fire ball, time stop, teleport). Needless to say, i hope the next MK improves on Konquest.
2.) Arcade mode. With the intro video of all the Kombatants fighting up the pyramid to get to blaze, i would have liked to see "the column" replaced by moving up the pyramid (i know that will p!ss off a lot of hardcore MK fans). Blaze also should have been harder to beat.
3.) Motor Kombat. cool idea, nice change of pace. I think they should have left Puzzle Kombat along with Motor Kombat.
4.) Kreate-a-Fatality. fun, easy button combos. Only complaint is that i liked when Kombatants had signature fatalities.
5.) Kreate-a-Kharacter. again, decent. I think you shold be able to use Kombatants costumes and special moves. Hopefully the next gen consules will be able to expand on this a lot more but very good for MK's first shot at custom characters.
6.) Endings. some are good... some are completly horrible. Chameleons was expected. Smoke's is god awful. Noob's is decent. I liked Rain's. When i heard Armageddon, i expected only a few Kombatants to remain. I think Boon should hire some of the MK fans to write the endings, cause they are getting bad. I think if the Kombatants are going to have animated victory renditions, they shold have acted out the endings. i.e. Scorpion - have Chi come up the pyramid through Scorpions clan all around, where chi kidnaps scorpions son and daughter. 7.) Biographies. I liked them. i think they wre necessary. I think they added to the story and filled in things that we needed. 8.) the Krypt. i liked it, but i dont really care about group photos of the creators and other b.s. like that. I want alternate costumes, music, characters, koins. 9.) Kombatants. i think we should have been made to unlock more kharacters, either in the Krypt or in Konquest or in Arcade mode, but not like MKD where you have 6 kharacters and have to unlock 20, but a happy medium.
last but not least, the MK creatores (E. Boon, Midway) need to visit the fan forums and listen to what the people want. Human Reptile was wanted very bad, Khameleon was wanted extremely bad. waht about Smoke? Smoke was much better as a human (i.e. UMK3, MKSM). In the least bit, make those characters unlockable in Konquest where you can play them online or 2-player, but maybe not Arcade style.
Dont get me wrong... i really like MKA. its MK, its a classic ya know? I just think that they built this game up too much, and although it really is a great game, it fell short of what they built it up to be. I have faith in Boon and Midway that they new MK for the next gen consules will be phenominal.
Avatar
Hangman
10/20/2006 05:53 AM (UTC)
0
SubsEqual Wrote:
armageddon is the bomb

yeah, the stink bomb
Avatar
ass_kicker
10/20/2006 06:16 AM (UTC)
0
Hangman Wrote:
SubsEqual Wrote:
armageddon is the bomb

yeah, the stink bomb

No......it's the nuclear which destroyed every heart of MK fans sad
Avatar
eugenicz
10/20/2006 06:25 AM (UTC)
0
Here's mine. It's also on Gamespot - gave it an 8.7 out of 10.
After a long, long wait, the final chapter of the Mortal Kombat series has finally presented itself. And with it the signification of an end of an era, and perhaps even a legacy. Being a long time Mortal Kombat fan myself, I couldn’t wait to play the game, and as such, here are my thoughts on the culmination of perhaps a great, great saga.
The Jaw Dropping Opener
The opening sequence would seem like a cross between the Mummy Returns and The Lord of the Rings. You have 2 armies, comprising of good and evil (although for long time MK fans, the allegiance of some warriors don’t make sense), charging towards each other as someone (we find out who later on) narrates as the action progresses. Here, the incredible and unique powers of some of the warriors are highlighted, like Shao Kahn, who lets his hammer do all the talking for him.
As the battle ensues, everything comes to a halt as a huge pyramid-like structure crashes out of the ground, creating a huge cloud of smoke and transfixing all in the battlefield – literally! The rise of the pyramid doesn’t seem to quite make sense, as immediately everyone starts dashing to its apex. Here, allegiances are thrown out the window, and it’s suddenly every man for himself! At the pinnacle of the movie, and perhaps the best scene in my opinion, is when the undead corpse of Liu Kang walks out of the shadows to confront his murderer Shang Tsung, much to the latter’s amazement. A cool battle between the 2 ensues here, but it all cuts short when the boss of the game – a huge fiery humanoid reveals himself!
Let Mortal Kombat Begin!
With that, you are then thrust into the game. When selecting ‘arcade mode’, one is simply left awestruck at the character select screen which now has over 60 fighters at its disposal! In other words, with the inclusion of every Mortal Kombat character ever, it will definitely seem overwhelming the first few times. Also, you will notice that 4 icons are locked, and which can be unlocked by playing the adventure game that comes with it, Konquest (more on that later). The great thing about the select screen is that its now animated, in that you get to see the full character that you highlight, which is cool (and absent since MK4), rather then channeling through a bunch of candid mugshots.
With the one player arcade mode, you face 7 kombatants, and eventually the game’s boss, Blaze. It would seem that every returning character from Deadly Alliance or Deception have something new about them, be it animation wise, kombo or even fighting style. Speaking of fighting styles, the fighters now have 2 as opposed to 3 fighting styles, most usually being one hand to hand and the other a weapon style.
The fighting engine has also received a few upgrades, with the inclusion of parries, wake ups and aerial combos. The inclusion of parries is a great defense mechanism which allows you to counter your opponent’s moves (similar like reversals in MKDA), which leaves the opponent momentarily stunned and open to a beating from your fighter, or vice versa. This in my opinion is a great inclusion, as I personally felt that it gave some fighters in Deadly Alliance an unfair advantage as some of them had it (in the form of reversals). But as they are now available to all, the fighters are now more balanced and evened out.
Wake ups on the other hand allow you to quickly throw a kick or punch or kick after getting hit to the ground. This was not present in previous games, as when you get hit to the ground the only thing you could do was jump back up or roll out of the way. Another great addition, in my book, to counter an over zealous character that gets too close and after knocking you down wants you to stay down!
The final upgrade to the fighting system is the return of air kombos, since they were last seen in MK4. While a great addition, the animation seem a little rushed, as nearly everyone has the same air moves, and isn’t as diverse as it was back in MK3. With kombos, characters can also perform air throws, which, again is another great addition and which evens the characters more, as the air throws were pretty much character specific in previous MKs.
Of course, together with the combatants, one has to of course make mention of what I feel are the unsung heroes of the Mortal Kombat games – the fighting arenas! There are over 30 arenas in the game to choose from, some of which are arenas which are from the Konquest game and don’t appear in arcade mode (unfortunately). Don’t they know we want to fight in every arena!? Anyway, some (non Konquest) arenas unfortunately also do not show up in arcade mode, which is a disappointment as they are such great arenas, like the Meteor Shower and the Evil Tower, both MK2 influenced arenas! But still, the arenas that we do get to fight in are awesome, and like Deception, are back with the stage hazards and deadly deathtraps.
A stage hazard is outlined by a blinking yellow line, and this could be in the form of a long drop or a huge spinning fan, for instance. These induce damage, though not much (huh!?). The deathtraps are outlined by a blinking red line, which means instant death when crossed. Among the cool deathtraps in the game include falling on spikes, falling into lava and acid pits, getting launched by a huge catapult into a large wall, getting run over by a train, falling off a cliff, crushed by a large steel press and more. Oddly, sending an opponent crashing through or into a stage hazard or a deathtrap seems a little bit more harder then it was in Deception, which is a good thing, as in Deception a small hit here or there and the opponent (or you) gets sent into a deathtrap, ending the match prematurely. Sure, this can be great if you’re on the losing end, but I’m one of those people that love to kill someone in the final round or after the match. Speaking of which, a couple of arenas in the game have brought back with it stage fatalities, i.e. arena related fatalities (or deathtraps) which can only be performed after the match when the announcer says “Finish him / her”. This can be done in the Tekunin warship arena, as well as the belltower arena, by simply performing an uppercut on your opponent!
So you wanna fight in Mortal Kombat?
So the 60 plus fighters are not enough, you say? Well, along with the regular cast of characters, you now have the option of creating your own MK character! The options here are pretty diverse. Here, you can create your character’s looks, features, moves list and even create a bio and ending for that specific character! You could literally spend hours tweaking your ideal character, and when you’re satisfied, take him or her out and see what it’s like to fight in Mortal Kombat! You can select your created fighter at the select screen by downloading a profile of that saved character! Another great addition, in my book!
Finish Him!
Unlike previous MK games where you tap in a code and just watch a mini movie of your character finishing off your opponent, the fatalities this time are a little bit more interactive – in that you actually control each and every move of that particular fatality! Now, the thing is, yours truly has a very bad habit of playing MK with just one character, which is why I found this new fatality system to be totally fun!
As the announcer says ‘Finish Him / Her”, a bar appears on the top of the screen which slowly depletes, indicating how much of time you have to input a fatality sequence code. As you input a code, your character executes a move, and another new bar appears in place of the previous one, again depleting but at a slightly faster pace. Once again, you have a (shorter) limited time to execute another button code which makes your character perform another move. When that’s done, another bar appears, this time depleting even faster, and the process continues. In other words, you get to perform a string of mini fatalities, set to a time limit which gets shorter and shorter as you keep going.
There are dozens of moves for your character to perform, and these include ripping out the opponent’s heart, brains, ribs, limbs, etc. My personal favourite has always been to rip off the opponent’s arms, and smacking him in the head with it repeatedly! The official counter (number of sequences you can do) for a fatality is 10 (though there have been fans which swear to have gone higher), and at this point, you can then input a button code to finish off the opponent. There are a few of these, like head rips, neck snap, head crush, etc, and characters wielding swords as a weapon in their ‘weapon style’ can also use them to finish off their opponents!
The down side to this fatality system is that every character has the same set of animation moves, so there is a tendency for it to get boring or repetitive after a while. However, if you’re like me, and who plays MK with just mainly one character (yeah, I know!), you’ll love the fatality system, as every fatality move is up to you, different and is only limited by your imagination. So yes, I welcome this new fatality system, but it would have been even better if it were more character specific. Perhaps in the next MK?
A Tale of 2 Brothers
In Mortal Kombat Deadly Alliance, the developers threw in an extra mode called “Konquest”, which, frankly speaking, was just a glorified practice mode. This became slightly more story based when it returned in Mortal Kombat Deception (and was still a practice mode as well), but has now returned as a full-fledged action adventure in Armageddon!
The story is based around 2 brothers, Taven and Daegon, who are sent on a quest to search for the elemental known as Blaze (the game’s boss). Not to give too much away, it borrows heavily from last year’s Mortal Kombat Shaolin Monks, although this one does tend to feel more of a beat-em up than an action adventure. As you play the character of Taven, you unlock more and more abilities, and become more powerful. You have a few run-ins with characters of the game, and actually do battle with them. As you progress, you earn gold koins, which can be used to unlock things like alternate outfits, movies, music, art and renders, etc in the game’s Krypt. Every once in a while, you’re thrown into a confined area and have to fend off a plethora of enemies. Here, a bar appears on the side of the screen, and as you pummel your opponents, the bar becomes fuller and fuller, and once it does become full, you can go on your way. This gets annoying at times, as you have no choice but to mash away at your (by now deteriorating) joypad, rather then to just outrun them and carry on with the adventure ahead, something you could do in Shaolin Monks. The story of Konquest unfolds the becoming of Blaze, the boss in Armageddon, and upon successfully collecting certain ‘relics’ within Konquest mode and after completing it, you unlock the 2 brothers Taven and Daegon, Blaze, and another ‘fun’ character, Meat.
Kombatants, Start Your Engines!
Ever since Deadly Alliance, the MK team has gone on to make MK accessible to not just fighting game fans, but others by including side games. These ‘side games’ were not very significant in Deadly Alliance, with the inclusion of a ‘test your might’ and ‘test your sight’ which accompanied the arcade mode. However, they went all out with the mini games concept in Deception by including ‘chess kombat’ and ‘puzzle kombat’. This time around, you have ‘Motor Kombat’, a racing game where few of the fighters have small bodies, large heads and race in mini go-karts.
There are 5 race tracks in all, and there are all sorts of power-ups laden all over the track, like speed bursts, for instance. The game also has deathtraps, which can be used to kill off your opponent, or you! This is a fun mini-game with a sense of humour.
Is This The End?
As the title might suggest, this was supposed to be the final mortal kombat game of this ‘generation’, meaning the fate of every fighter since MK1 was to be decided once and for all in this game. And while the theme for this game was ‘finality’ as insisted by the MK team, this is nowhere emphasized. Sad to say, the endings seem to be like a joke than anything else, and not only do they not touch upon anything that has led up to this great battle, a lot of loose ends were never tied up and many of the endings do not make sense. Deadly Alliance and Deception had a great story going which eventually let to the build up of Armageddon. However, all of that seemed to take a back seat or even totally ignored with Armageddon. Furthermore, instead of the traditional picture accompanied with narration as before, the characters now perform katas as their endings are narrated.
And while many long time fans have legitimate reasons to be displeased with this factor, perhaps it could be a blessing in disguise. In my view, all the more reason to look forward to the next MK game.
Other then that, with an online feature thrown in as well, the pros of the game far outweigh the cons, in my humble opinion. This is still a great game and the few bugs in the game shouldn’t be a factor to pass on this game!
Avatar
fatalityman
10/20/2006 02:37 PM (UTC)
0
right this is my total opinion of the game.
the fighting system is much better because that is what a real fight woudl be like ( not like a 6 second combo in deception) so it shwos what fighting is like and plus now this game has involved more blocking, parrying and strategy. i think the special moves that the characters have got are more improved but a let down also is the costumes. every character needed a new costume ( except ones that did nothave a 3-d costume liek rain).so that was a let down.
konquest is just brilliant becase nwo it is hard. who said that it had to be easy. you need 2 think very much and try to destroy everythign to see if you get a chest lol. the killings are brilliant and so are the weapons. i just think that it is a little bit repetitive, but not to the extreme where you would stop playing it
motor kombat now this is quite fun and distracts you away from arcade but not for long for the arenas are not a wide variety and the tracks are small.
kreat a fatality is different and is still very fun and good to watch but as everyone says no character specifics then its not truly mortal kombat fatalitites.but the thing is theres this whole problem about certain characters who cna use the weapons and thats disappointing
kreate a karacter is fantastic it is so full of things that your just swept away the problem is that u cant make full cyborgs or shokans and also if you make a tarkatan you cant use his.her blades well whats teh point then.
over all the game is fantastic and if i lost it i would buy it again i really enjoy this gam
Pages: 1
Discord
Twitch
Twitter
YouTube
Facebook
Privacy Policy
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.