My thoughts on mk deception so far.
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posted04/30/2004 10:20 PM (UTC)by
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Scoot-Magee
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03/05/2004 04:16 PM (UTC)
I dont think its going to be a great fighting game. I do think its going to be fun though. I actually see it as more of a souped up power stone game with a fighting game type engine. Im sure you guys know what i mean. Weapons, Death traps, multi tier lvl's and a good story line. Konquest mode also seems like it will be fun.

As long as the hardcore fighting fans dont take this as a straight up fighter im sure it will be fun. Especially online and unlocking everything.

Who knows though. they could actually surprise me and have a pretty deep fighting engine without broken ass shit.

Anyone out there feel the same way i do?
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Dext3r
04/30/2004 07:56 PM (UTC)
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I like MK for what it is. Never played it because it was deep. MK is known for its interesting characters... and it's fun to play.
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queve
04/30/2004 08:02 PM (UTC)
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MK is very deep.

Its the story that made me a fan.
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Cervantes
04/30/2004 08:06 PM (UTC)
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You compare it to a "souped up Powerstone"!?
hahah.. stop taking those drugs man.

MK is MK, you either love it or detest it, there is no inbetween, I love.
"ba ba ba ba bahhh I'm Lovin' It"
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Scoot-Magee
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04/30/2004 08:10 PM (UTC)
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Ive always loved mk but im telling you that its comparable to a souped up power stone with a very sub par fighting engine. I wouldnt exactly call mk da deep. Deception may be a different story.

And i totally agree. you either love it or hate it and most of the people that hate it are the hardcore fighting game fans. mk gets no respect from them :( I think that sucks for real. Im sure this game is going to be a blast.
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Sub-ZeroMasta
04/30/2004 08:14 PM (UTC)
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I have always playes MK because it was very fun, not for a deep fighter. If I wanted a deep fighter I would play any Tekken or VFevo. Midway have taken steps to make it better but nowhere near what those two are as far as non-broken fighting games.

Now with that being said, I play MK series because it is unique. No other fighting series has all the extras that MK has. Fatalities are what drew is in at first. And then with each progressive game we came to love all the cool characters and the stories they have. And now with MK:DA and MK:D they have added the Krypt and Konquest modes. Especially this new Konquest in MK:D. And with the Puzzle Figter game and Chess game that just adds to all the fun of the series.

So if this game is not a "deep" fighter i will be fine with that. Why? Because that is not why i like this game so much. I like it cuz it's fun. When I want a great "fighting" only game, I'll put in Tekken.
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Scoot-Magee
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04/30/2004 08:19 PM (UTC)
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sub zeromasta you basically explained what i was trying to say. Im trying to lure more people into play the game instead of having them say it sucks compared to other fighters.
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Sub-ZeroMasta
04/30/2004 08:28 PM (UTC)
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scoot-magee Wrote:
sub zeromasta you basically explained what i was trying to say. Im trying to lure more people into play the game instead of having them say it sucks compared to other fighters.

It's hard to do that cuz all the "hardcore" fighters are expecting MK to be that when it's not. They shouldn't go into MK thinking it is, and then they do, they get disappointed and say how shitty it plays. It will never be accepted as a TRUE fighter but that's also why I and others like it, cuz its different and FUN.
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Scoot-Magee
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04/30/2004 08:32 PM (UTC)
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Exactly ^^^

I am a hardcore fighting game player and i still love mk.
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Baraka407
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04/30/2004 08:35 PM (UTC)
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In my opinion, the only thing that puts MK:DA below VF and Tekken is the move sets. That's it. MK has always had compelling characters (though some characters have been better than others), a compelling story (even if EGM likened it to a porno movie storyline, they can eat it as far as I'm concerned), secrets, extras, violence, etc. But the move sets in MK:DA were way to generic.

Characters had the same pop up moves, basic moves, weapon attacks, etc. There was just too much similarity in certain situations. Kenshi's sword attacks vs Scorpions sword attacks for example. The throws were too few, especially for the fighting styles that are throw based. The special moves were decent, but too few and far between.

That said, I'm VERY intrigued by MK:D. My first reaction to playing MK:DA was excitement. I was excited because I knew that MK:DA was just a rough template. An example of what was possible in the new fighting system and graphics engine. To me, MK:DA was a taste of things to come. I still like the game, alot, don't get me wrong. But I think that MK:D will blow it out of the water.

What struck me recently is that Boon and Podlasek pretty much echoed these sentiments. They called MK:DA generic in comparison to MK:D. This excites me and gives me a sense of relief. While I'm excited about the new environments, the new minigames, online play, and konquest, I'm more excited to see what the MK team will do with these characters. They all have a much more unique feeling than ever before, which is definitely a good start. All characters will have at least six special moves if I'm not mistaken, which is also a good start. I'm just hoping that the fighting styles will be more fleshed out. I don't want two characters, with different fighting styles, to have the same standard moves and attacks.

Again, the only difference between MK and VF is that each character feels like their own unique gameplay experience. The closer MK gets to this idea, the better the fighting will be. I have high hopes for MK:D, and I think that it will deliver on at least 90% of what I want. More fatalities, a fleshed out konquest mode. Stage fatalities. Multi tiered arenas. Good, fun minigames. This game is definitely going in the right direction.

The only thing that bugs me, and this is small, is that I'm not sure how customizable konquest characters will be. We can name them, sure, but how much will there be in the way of costume design? The latest interview didn't provide much promise in the uniqueness of the konquest character. I'm hoping for TONS of stuff to customize the konquest character with, please don't disappoint Midway!!!
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smaddy
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If anyone at Rare is reading this, Where is Killer Instinct 3 already

04/30/2004 08:48 PM (UTC)
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There was actually an interview like 4 or 5 months after MK:DA came out and people were talking MK6 already, and Boon outright said MK:DA was and is a test game. It was a test for the new engine and fighting system, there were also on a deadline as well. Hence some of the simliar moves, lack of fatalities, lack of different throws and probably hence some of the newer character designs. IMO Mk:DA was a rather thorough beta test of a whole new system geared towards making the Ultimate Mortal Kombat game, something which boon has been thinking about since shortly after MK4. I wish i could find that interview now.
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Bezou
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04/30/2004 09:11 PM (UTC)
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Most of you are right, MK has never been about deep gameplay. But the storyline is always good and the ability to kill your opponent makes it my fave.

Mind you, if you could kill your opponent in Tekken...I may convert (but so far, no dice) ;)
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Zutus
04/30/2004 09:50 PM (UTC)
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hmmm, I dunno why tekken is deeper than mk :s

if you say this because the fighters in tekken have more moves, then you're wrong imo, because in tekken you can win by buttonbashing. Take Eddy/Christie for example, or whoarang :s. Not broken??? You only have to press two buttons for them to do multiple attacks.

The same goes for soulcalibur, which is a nice fighting game, with pretty graphics, but it's easy to win by just smashing the buttons.

I believe that in mk da you didn't stand a chance when you didn't know the characters.
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Bezou
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04/30/2004 09:54 PM (UTC)
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Zutus - That's very true, unless you're just punching and kicking the opponent to death (also known as the MKII newbie strategy) wink
Button mashing in SC and Tekken will get you killed against someone that knows how to play good.

You get your self in to a repetitive pattern that is very easy to counter.

When you know what your opponent is going to do, they are pretty much dead.

At least that goes for me, I've never been beaten by a button masher in Tekken or SC even if they use characters like Eddy or whoarang which is who they choose most of the time.

I see people bashing on the buttons and all I do is just stand back, and watch them come at me slow as hell. Since they do the same moves over and over I just wait for them to do it and counter with my own.

It's a cinch, you don't have to try very hard at all.

Now, someone using whoarang or eddy that knows the characters and can mix it up is hard to beat.

My favorite fighters in Tekken tag are

Jin
Whoarang
Eddy
Paul
Baek
Ling
Jun
King
Armor king
kuma
brian
Kazuya
and Bruce ervin.

My strongest team is Wharang and Jin.



I love mortal kombat, I think it's because of the look and the special moves, maybe the reaction to hits. I hardly ever do the fatalities.

I think of MK as a fun game, not a complex one.

The more MKs come out the easier it will be to mash the buttons because the characters will have more moves.

It's inevitable, not really a bad thing IMO.

They could avoid one button long combos by having it so you have to press.

1,1,> +1

It would help to keep it less masher friendly.
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