OT:EVERY SINGLE PERSON AT THIS BOARD PLEASE COME HERE NOW. YOUR HELP IF NEEDED TO GET MK6 TO BE THE BEST IT CAN BE!
0
posted03/19/2003 03:14 AM (UTC)by
Avatar
Versatile
Avatar
About Me

Member Since
02/09/2003 06:41 AM (UTC)
Please note that I am going to post this at most of the boards. I ask of you to please not get mad at me if topics of similair meaning are being posted. MKDA was a near perfect game to me, and I just want Midway to improve on this masterpiece. Some of the midway staff may go to certain boards. This is why im posting it everywhere so the staff members won't miss out. Read to the end, I have something that requires the help of all the MK fans here

As I stated above, MKDA was a superb game, but even the most perfect of things have flaws. MK6 has the potential to be just as great, but certain things must be done to keep the fans pleased and to get the Tekken,VF and SC junkies into MK.

Gameplay Suggestions

1. Multi Throws

I was really hoping multi throws would be in MKDA. For all those reading and do not know, a multi throw is when the fighter goes for a throw, but instead of letting go when the throw is over, he change his position and goes for a different throw, then another, and then another goes Character's like Jax, Hsu Hao and Kano will be much better if they had these type . For all of you that know about Tekken, these multi throws are King's signature moves. For example, Jax could go for a power bomb, but instead of letting go, he will then turn them around and do a boston crab, and he will finish it off by grabbing onto both legs, swinging them around and letting go for a great 45% damage. This will also help with depth, for the player could control what throw goes into what throw. Heres a quick lay out of what im talking about.

lets just look at jax.

Throw A,Throw B, Throw C, Throw D and Throw E.

Throw A= 1+2
Throw B = f+3+1
Throw C = d+4+3
Throw D = d,f,d,b+2
Throw E = b,f+3+4

If the player goes for Throw A, he might as well continue the multi throw with a Throw E, or he may connect throw A onto Throw D. Each of these combinations should vary in difficulty and power. I know what you are thinking. "if we put multi throws into the game, the characters that have them will just be too good". Well, I am glad you have concern for game balance, because many other fighting games (COUGHtekken4) suffer from it badly. To prevent characters with mutli throws from being too good, there should be things called button escapes. This is pretty similair to the throw escapes for King's multithrows. What I mean by this is that each throw should have a certain button that the opponent should press to stop the throw from occuring. For example, throw a's escape might be 2+4, or throw e's escape may be 1. Even half way through the multithrow, the player should be able to have the oppurtunity to escape that particular part before to atleast save themselves from taking too much damage.

This may sound weird, and it may take a long time to put into the game, but I guarantee you it will make MK that much better, and it will get Tekken fans to buy your game. Also, while it wouldn't be that big of a deal if you don't, it would also be cool to give throw dependant characters like jax reversals that go straight into a throw, and can be linked onto others throws to form a reversed multi throw.

2. Throws should beat blocking/More than 1 throw

One of the other issues I had with MKDA is the fact that throwing was rather futile. In 99% of the fighting games out there, throwing is normally used to beat out blocking. So if your opponent is into blocking like crazy, you could go for a throw to punish their blocking ways. Sadly, in MKDA, even throws didn't stop blockers. Sure, throws had special properties like being able to give you some health back, but the main reason for throwing should always be to stop blockers. So please guys, I beg of you to fix this issue.

Another thing is that each character should have more than just f+sm as a throw. It wouldn't be very hard to give everyone about 4 throws. There will be the regular f+sm, and maybe there would be b+1+2,etc.

3. Stun moves

Games like Tekken and Soul Calibur have a little something called stun moves. These moves would cause blockers to stumble back a bit. This would lead to things such as free hits that your opponent had no choice but to receive. For example, a character from Tekken named Hwoarang has a move that stuns your opponent, and if your opponent doesn't block immediately after the stun, Hwoarang gets a guaranteed b+3. However, if you do decide to put this in, you should really make sure that you dont give each character more than 2 block stun moves, and to not make them too good, or else the game might end up being a stun move fight fest.

4. Be a bit more aware of the infinites

A couple figthers in MKDA had infinites..unstoppable infinites. A perfect example is frost. If you connect with her ground freeze, you can do the ground slide, freeze again, do the ground slide, freeze again, do the ground slide, and just repeat the same thing over and over. This is may seem like a big deal, but it is when there is absoulte nothing your opponent can do about it! Thats right, the opponent had no choice but to receive the beating. Even though most major MKDA tournaments have banned these infinites, kids who just play casually will be irritated when their best bud beats the sense out of them using cheesy infinites. Its a seriously problem, and we all want you guys to try your best to get rid of them.

5. Ground meneuver techniques

Another problem people had with MKDA is the fact that they couldn't control when they wanted to get up. The game just automatically rose their opponent up when they hit the ground. This was all good and dandy back in the MK2 days, but characters like Sonya get some crazy set ups because of this. This is why it would be best if your opponent can get up whenever they want(simply by pressing 1+2). Of course they can stay on the floor too long, for there will be moves that punish those that want to take naps! m am EXTREMELY glad you guys put in the tech roll(when we tap up,back or down to roll out of the way), but there are a few things us players would appreciate you putting in.

a low kick/mid kick = these could be achieved by presing 3 or 4 on the controller pad. A low kick will give then a quick little kick, insuring a little damage and a safe retreat to their feet. These kicks will be blocked low. a mid kick will do the same, but must be blocked blocked high to prevent. The great thing about it is that you can mix these kicks up to keep your opponent guessing. If you go for a low kick and they think you're going for a mid kick and block high, they'll get hit. If you go for a mid kick and they think you're going for a low kick and block low, they'll get hit. Talk about this with other staff members. Games like Tekken have these, and I think it would be a great idea.

Quick get up = tech rolling has always been the best options, but there are certain moves that will hit people who tech roll(scorpion's spear for an example), this where the quick get up comes into a play. Perhaps by pressing something like 1+2, your fighter will quickly rise to their feet as soon as they hit the ground, letting them block as quick as they want. This is also another great idea that other fighting games have.

Sorry repeating myself, but we all all glad you put tech rolls into MKDA, but these will impliment even more strategy into the game.

6. Unblockables

This would be pretty cool. Unblockables are moves that take long to charge up, does major damage, is unblockable, and has tons of sparkles. These are fairly useless in games like Soul Calibur, but some of them have special properties(track or hit fighters that are on the ground). Im sure we wouldn't mind if they weren't put in, but I doubt they would take long to implament, and they will add more strategy to the game.

7. Arena Obstacles


One of the coolest things about the MKDA arenas is the statues and walls that got in the way. If the opponent was hit when against one of these things, they would be temporarily stunned. I really liked this idea, and I think it would be a great idea if you made all arenas have this type of thing. Now, im not saying that you should but 4 or move obstacles in the game, because that would stink, but throwing a statue into a corner or a catus in the cernter would compliment the game. Perhaps if the player did a combo on your opponent and they hit one of the obstacles it would do more damage. I'd suggest playing around with the idea. It will make players not only concentrate on their opponent's, but on the arena, too.

8. Keep up with the tracking moves

One of the best things to come to MKDA gameplay wise is moves that track. I ask of you to continue to put these moves in your game. Tracking moves are moves that will hit even if you side step. A perfect example is sub zero's u+1. if they sidestep, u+1 will still pin them down. Tracking moves stops cheesy side steppers from abusing the techinique

9. Stances in Stances

What I mean by this is that if Sub Zero is in Dragon Stance, the player can press u,d+2+3+4 to go into a version of dragon. Another example is in Sonya's TKD stance she could go into Flamingo stance by pressing d+4+1. The consequence will be the fact that you will not be able to block in these type of stances.

10. Tag Mode Option

"We want MKDA to be a fighting game, not a wrestling match". You have to realize that just because the word tag is in it doesn't mean its an all out brawl. Tag matches would be the best thing you can do to keep the new engine fresh and to get more fans. Here are the two main reasons why you should have a tag option.

1. Dream match ups

Oh man..Sub Zero/Scorpion vs Jax/Sonya. Mavado/Hsu Hao vs Quan Chi/Shang Tsung. Anything the fans could think of would be possible. Fans have begged for this option, and you haven't delievered. It would be one of the best things to happen to MK in a long time.

2. Dream Combos

Just think about it guys. Perfect example is a Sub Zero/Reptile team. Start with reptile and do Hung Gar: 1,3,4,cs,1,b+2,cs,tag out,b+2,b,d+2,cs,sm,1,2,cs for crazy damage! Man, the possibilities are endless.

You simply can't go wrong with a tag option. The only thing you have to make sure of is that the tag outs are as quick as possible so you can tag out while they are in the air to complete the juggle with another character. Listen to me when I tell you this..Tag Option = bliss

Modes

The biggest dissapointment of all for me was the modes. All you had was versus,arcade,konquest and practice. This is very understandable since you spent most of your time creating the engine and didn't have much time to work on the modes, but there are now no excuses. Heres a dream list of the modes that should be in MK6.

Mode Suggestions

1. Arcade

No need for explanation here. Every fighting game has an arcade mode.

2. Practice

The practice in MKDA wasn't terrible, but there should some stuff in it besides a dummy CPU. There should be a built in pad that saves your favorite combos onto to it so you'll know what to use and practice as soon as you enter. Another thing that needs to happen is a more in depth CPU. You should be able to make the CPU do whatever you want. You could set it to mix up mode to make him trick you out with mix ups constantly. You can set him to Branch so that he will constantly do his branch. You can set him to throw so he will keep throwing random throws at you. Lastly, you should be able to set it to human so you can practice with your friends! This would be really simple to put in, and it will make the fans happy!

3. Time Attack

Nothing like competeting with your friends to see who can beat 10 fighters the quickest. Or even competeting with yourself. This has been a staple for fighting games, and should be put into the next MK.

4. Survival Mode

Nothing like posting up your survival records on the internet. Survival is when you go through an unlimited amount of fighters till you lose. Thing is that the fighters get increasingly harder. This would be an extremely fun mode, and I'd suggest putting it in.

5. Konquest Mode

Konquest was awesome. Bring it back to help out rookies and to teach experts the new combos there are to offer.

6. Versus

No need to explain.

7. Four Player Tag Battle Mode

This is when there are four players ready to brawl. Once tagged out, your teamate will get control.

8. Online Mode

Oh man..the possibilities. Seeing how all 3 systems will be fully online by next year, this would be the ultimate thing. "Yo jeff, meet me online so we can take out the so called best Drahmin/Bo Rai Cho team in america!" and other scenarios like this will be possible if MK6 goes online. Online tournaments, online tag matches, online chat lobbies, online practice mode. All the trash talk would end if it went online. We will really be able to seperate the men from the boys.

9. Krypt

Make it bigger than ever! I loved that thing.

Other Suggestions

1. Make one of jax's multi throws the old school multi slam from MK2-MK4

2. Bring back Smoke..PLEASE!

3. MK-MK4 as a secret in the Krypt! the fans would die I tell you!

4. Video endings would be cool, but we all appreciate the midway staff's hard work, and im sure us fans wound understand if you couldn't put FMVs in.

5. A 30 minute video of the staff talking about their favorite characters would be really cool.

5. A Caporeia, American Kickboxer, Monkey, Val Tudo and Boxing styled fighter would be off the hook.

Well, these are what I think would make MK6 the best game ever guys. MKDA was great, but fans of games like VF,Tekken and SC were really dissapointed. If you followed the stuff I gave ya, MK6 would bring MK back to its MK2 days. Yea, It may seem like Im trying to make you guys turn MK into Tekken, but thats far from the truth. Tekken doesn't have awesome secrets and characters. Tekekn does have cool arenas and awesome fatalities. Believe it or not, the stuff I gave ya above are whats in all fighting games. MK6 will be a masterpiece if ya throw in the stuff I gave ya, plus the good old MK flavor that has made the MK series one of the most successful video games of all time.

I'd appreciate it if all that read this and agree with me would post of up their user name so I can make a list of the people that want to see this come true(im going to email to them also. just in case the staff doesn't go to the most visited MK site on the net..). They will not listen to one person, but I can get all the fans to put their names down, perhaps they will show some interest. Team effort guys..

-Versatile

Avatar
nickiejim
03/19/2003 02:22 AM (UTC)
0
those are all great ideas!!!!!!wow
Avatar
SubScorpTile
03/19/2003 02:24 AM (UTC)
0
damn straight thats what i call ingenius ideas grin
Avatar
rayrokka
03/19/2003 02:46 AM (UTC)
0
good ideas
Avatar
Like_U_Dont_NO
Avatar
About Me
http://linkuei.proboards15.com/index (Wrestling Fighting, entertainment)
03/19/2003 02:46 AM (UTC)
0
Great ideas. Although, I would like see other characters. Some of the things I wouldn't care for though, I bet a lot of people would.
Avatar
Jonin01
Avatar
About Me

=Jonin01=


My DeviantArt Site - Check out my Artwork here

03/19/2003 03:14 AM (UTC)
0
Pages: 1
Discord
Twitch
Twitter
YouTube
Facebook
Privacy Policy
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.