Yet another review of Mortal Kombat: Armageddon out of a European gaming site has surfaced, this time from Pro-G. In contrast to the first European review posted here, Pro-G's seems to be more in line with the major American sites that have reviewed the game during the last month. While flaws are noted, in the end MK: Armageddon scores a 7/10, which is termed "Distinguished" by this site. Among the reviewers positive notes were the large selection of combatants and the Kreate-a-Fighter system:

Speaking of other features, as Vanessa Williams would say, I've saved the best for last (I hope for your sake that you don't get that reference): Kreate-a-fighter. Ever wanted to see Lara Croft in the ring? Or maybe see how well the Terminator would fair against Kahn? Kreate-a-fighter lets you create just about any fighter you can imagine, tweak their aesthetic features, give them their own set of moves, and even write a short bio to complete the full package. Better yet, the sheer amount of outfit options, provided you have the koins to purchase them, is enough to wet any fan's creative appetite. It is worth noting, though, that your creative juices are limited to one fighter per-profile, so unless you want to create multiple profiles and load them up each time, one fighter is all you're going to get.

He notes that while the gameplay has been improved with aerial kombat, the large roster negatively impacts the overall balance of the game and uniqueness of each character:

But having that many characters in one game does have its costs. Instead of having two separate fighting styles and one weapon style like in Deception, most characters are now limited to two in total, with most of the boss characters only having one style to rely on. Granted, it would have been a nightmare for Midway to animate and code that many fighting styles, but it is nevertheless a disappointment. And in case you were wondering, yes, every boss character from Shao Kahn to Motaro has seen a serious downgrade in terms of sheer power, so choosing one of the less intimidating characters over a behemoth like Kintaro will have little-to-no bearing on the amount of damage caused during the fight.

This review also covers Konquest mode and Motor Kombat, but seems to skip over the online playability of the game. Regardless of that, this review is rather lengthy and covers quite a bit of things in much detail. To read the remainder of Pro-G's review, click here.

Thanks to MK Online reader James for sending in this lead!