Roundz? or 1 long battle?
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posted03/08/2004 03:11 AM (UTC)by
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Kringe
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-get TwiZtiD,stay TwiZtiD 'cause death bloOmz

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11/09/2003 10:32 PM (UTC)
You think MK:D kould have 1 long fight,instead of using the roundz? Then again, impalez would be a major thorn to the spine. Death trapz can be done at ant time, so that iz why I ? it. I guess the trapz will just kancel out the rest of the fight.
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Shang_heihachi
03/08/2004 01:57 AM (UTC)
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Ever hear of 's'?

I'd say one long round, like in DA. That was pretty good.
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SmokeNc-017
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03/08/2004 02:02 AM (UTC)
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I think with the Death Traps system the rounds can't be too long. The only way to get a good round is to manipulate the enviroment.
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CHiLL
03/08/2004 02:03 AM (UTC)
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MKDA still had breaks in the fights...i say make it 1 long round, but with no breaks in the action
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xphoguytonyx
03/08/2004 02:04 AM (UTC)
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they should have like 10 mins for each round.
DA wasnt a 1 long battle, it was divided up into best of 3 rounds
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XcarnageX
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I Have Become as the Wastelands of Unending Nothingness. Now Shall the Night Things Fill Me with their Whisperings, and the Shadows Reveal their Wisdom.

03/08/2004 02:12 AM (UTC)
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Maybe in options you should be able to decide whether you want rounds or one long fight. If you choose rounds you should be able to decide how many; if it's one long fight, you should be able to decide how much energy you would have (ie. how big your energy bar should be).
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Kringe
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-get TwiZtiD,stay TwiZtiD 'cause death bloOmz

03/08/2004 02:12 AM (UTC)
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CHiLL Wrote:
MKDA still had breaks in the fights...i say make it 1 long round, but with no breaks in the action


Exactly what I meant - but impaleZ will be problematic
Scorp13 - I believe it to be sarcasm XcarnageX - I'm all about the optionZ
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Kringe
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-get TwiZtiD,stay TwiZtiD 'cause death bloOmz

03/08/2004 02:19 AM (UTC)
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shang_heihachi Wrote:
Ever hear of 's'?

what iz thiz 's' cymbol? (intended)
(:3p
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Sub_Zero_13
03/08/2004 02:29 AM (UTC)
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Well how's this?

You choose to as little as 1 round, and you can set up the amount of damage... Like having fighters receive little damage in order to prolong the battle...
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mkraiden
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03/08/2004 03:04 AM (UTC)
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Well in any fight it seems like their are pauses. Maybe a "round" type system, but where it's pretty seamless, like each characters life would rebound, but action would be a bit stop, like one character goes flying to the ground the other one does a taunt... next rouhnd.
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Diezel
03/08/2004 03:11 AM (UTC)
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xcarnagex Wrote:
Maybe in options you should be able to decide whether you want rounds or one long fight


Thats a good idea, the more options the better I say glasses
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Diezel
03/08/2004 03:11 AM (UTC)
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xcarnagex Wrote:
Maybe in options you should be able to decide whether you want rounds or one long fight


Thats a good idea, the more options the better I say glasses
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