Should the Fatalities in MKD be harder to pull off
3D Kombat Klassics
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Should the Fatalities in MKD be harder to pull off
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posted06/13/2004 11:47 AM (UTC)byAbout Me
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01/05/2004 07:11 PM (UTC)
Sorry for some reason my post got a double post. Close this thread to avoid any confussion with the real one.


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Yes. At least bring back the area specific fats, I mean, damn.
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just make the fatalitys look better and have more blood
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I think the harder it is to do a Fatality the more we appreciate it. I did Scorpion's Fatality in DA in my sleep a few times(this is not a joke).
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| reptile001 Wrote: I think the harder it is to do a Fatality the more we appreciate it. I did Scorpion's Fatality in DA in my sleep a few times(this is not a joke). |
How would u no if u were sleeping, and if so u have very odd refeleckes in ur sleep.
But back on topic, i dont think now they should be as hard as they were but alittle harder than they currently are.
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Definetely.
As the prime draw/hook to the mk games, fatalities should be difficult to perform.
It would make it much more gratifying to see your opponets head split in two by feeding him his leg, if it was the tenth time you tried it and the first time you succeeded.
Really, though, it has irritated me in past games when some of the special moves were harder to perform than the fatalities.
For example:
In mk trilogy for the n64(i don't know about the other versions), the timing and speed for kung lao's spinning attack had to be perfect, while fatalities like smokes Armageddon, were way, WAY, too easy.
As the prime draw/hook to the mk games, fatalities should be difficult to perform.
It would make it much more gratifying to see your opponets head split in two by feeding him his leg, if it was the tenth time you tried it and the first time you succeeded.
Really, though, it has irritated me in past games when some of the special moves were harder to perform than the fatalities.
For example:
In mk trilogy for the n64(i don't know about the other versions), the timing and speed for kung lao's spinning attack had to be perfect, while fatalities like smokes Armageddon, were way, WAY, too easy.

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I think the timing is fine because now you have to try to press the code befor the other guy commits suicide.
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Thyer're not really that hard to pull off with a control pad, it's alot different to playing at the arcades, it doesn't matter how complicated they make them it will never be as hard as it was at the arcades, or as rewarding when you got the hang of them. But they're gonna be cool as hell so does it really matter?
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