special combos
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posted04/22/2004 08:37 PM (UTC)by
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MajinTsung
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I'm not the Monster

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02/10/2003 06:20 PM (UTC)
I touched on this a little in a previous post, the smoke one. What if there were combos that incorperated special abilities like teleporting for one....
Maybe one combo he juggles/throws/uppercuts the person into the air and puffs away in a cloud of smoke and appears to catch the person in mid-air or elbow/kick/double axe handle the opponent into the ground for extra damage(must be difficult to pull off)...
Possibly have Scorpion uppercut someone into the air and throw his harpoon into the person, in mid air to pull them into the ground and possibly continue it, but if you mess up there is a lag or the combo won't have as much damage.
I can't think of any others at the moment, but imput on this idea might be nice... later
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Dark_No0B
04/21/2004 09:39 PM (UTC)
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I actually had an idea like this before. I love this idea, and i think it would fit awesome into MK.

Btw, i really liked how killer instincts combos involved special projectiles in ways. When the character would finish a combo, (or even during a combo) they would shoot out a projectile to inflict more damage and make the combo longer. This is why i loved KI so much.

And i think this would work well in MK to. It can go something like this. Baraka does a 8 hit combo on you. The last hit that makes it the "8th" hit sends the opponent flying in a distance. The second this happens, baraka uses his blade spark, it hits the opponent, then the combo ends up being 9 hits. Thats just an example. Subzero could have something like this to. Perhaps he could freeze you during his combo and continue his combo afterwards, or pause it, then continue.

Your idea is sweet MajinTsung, i would like that and this to be played out in MKD, or perhaps MK7.
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MajinTsung
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04/22/2004 08:37 PM (UTC)
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I would like it to make it into MKD, but who knows. But those combos could be awesome to send people through walls, but might be cheap to send people into death traps. Also maybe using juggle type combos and rebound of the walls and ceiling during the combo...
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