Special moves?
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posted03/04/2004 08:28 AM (UTC)by
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MetadragonX
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03/02/2004 03:30 AM (UTC)
I felt the special move list for each MKDA character was bit lacking. Should they add more or keep it the same for Deception? Ur thoughts pleez.
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GraveDigger
03/04/2004 07:56 AM (UTC)
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Well, I liked the special moves in MK:DA except for a few dissapointments. Like the lacking of Sonya's Sonic Rings (that's what i call them) and others lacked projectiles aswell, Like Mavado and Bo' Rai Cho, Which made it fraustrating to play as them. etc.
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Dark_No0B
03/04/2004 08:02 AM (UTC)
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Well characters like mavado, bo rai cho, blaze, reptile, and a few others definately need new moves. They were alright in DA but there wasnt to many. each character should have atleast 5 specials.
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MetadragonX
03/04/2004 08:04 AM (UTC)
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Yep. Soundz good to me.
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tgrant
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Project MKK: Coming soon...

Currently working on: MKD & MKA - The One Ring Theory
03/04/2004 08:08 AM (UTC)
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There do need to be more specials moves. Even though some of the chaarcetrs moves were really useful, there was hadly much to choose from and other characters moves were useless.
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GraveDigger
03/04/2004 08:10 AM (UTC)
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I think three is a good number for special moves.

1 projectile
1 close range attack
1 other
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Kel-X
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03/04/2004 08:28 AM (UTC)
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Well I think they did good in MK: DA by limiting the special moves. They are trying to make this into a "fighting" game, not just a projectile throwing contest like older MKs. I think 3-4 special moves is plenty. I'm just happy we're at least getting 2 fatalities this time. ^___^
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