Stage Weapons
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posted03/05/2004 10:38 PM (UTC)by
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brookland55
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03/01/2004 08:15 AM (UTC)
as we know MK4 introduced stage weapons. They were composed of big rocks, heads, and namely other projectiles...any thoughts on how deception will portray stage weapons?

remember the weapons room in MKII, how tight would that be if it came down to characters fighting over weapons in a weapon room? brutal and downright bloody id say. However, id like to see a room that would have like kinight statues in it. AS you fought in the room the knight statues would fall over (break into pieces or seomthing like in DA) and weapons like spears could be left behind for simple impaling or slashing...something every character could do so the programmers wouldnt have to incorporate different weapon techniques for everyone. Also projectile stage weapons would be cool too, like throwing stars or something.

Finally, how about strategic points in stages where you can place your opponent in an area where they can get damaged? (Like the spitting acid Buddahs in DA) But in deceptin they could have floor spikes rise up or you can jump kick opponents into mildy spikey walls that wouldnt be too fatal.

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Dark_No0B
03/05/2004 04:34 AM (UTC)
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Yeah it'd be awesome. I'd want machete's, axes, maces, swords, rocks, heads or skulls, human parts like arms and legs, hooks on the wall could cause damage to.

I'd be cool to if you can toss chairs and such at your opponent. As for projectiles, i cant think of any except tourches with fire, it could burn your opponent.
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xphoguytonyx
03/05/2004 04:38 AM (UTC)
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i think they wont have anything u can throw at other people since they wont get hurt much.besides weapons thats a different story.

it would bc cool though about throwing knives at them without going close to them just to impaling them.
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Brodeur
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03/05/2004 04:43 AM (UTC)
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Yes, definitely MK:DCN should have stages with weapons. I think they did mention that these weapons are more powerful than the average character's weapon, so finding it, if that's the case would be nice, would be a great advantage.
And with multi levels most likely entering mk's next gen consoles, the hunt for the weapon(s) begin(s). In my opinion every stage should have a particular weapon that can be specially used according to the stage itself giving the user the advantage. Weapon Fatalities Ring a Bell?
How Bout Stage Weapon Fatalities? Ring A bell?no?
For example if the final boss is a tough molochic gorotic motaric monster! and your character has the disadvantages in many ways, the stage interaction including it's weapons can give your character a boost in the game.
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xphoguytonyx
03/05/2004 04:47 AM (UTC)
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Brodeur Wrote:
Yes, definitely MK:DCN should have stages with weapons. I think they did mention that these weapons are more powerful than the average character's weapon, so finding it, if that's the case would be nice, would be a great advantage.
And with multi levels most likely entering mk's next gen consoles, the hunt for the weapon(s) begin(s). In my opinion every stage should have a particular weapon that can be specially used according to the stage itself giving the user the advantage. Weapon Fatalities Ring a Bell?
How Bout Stage Weapon Fatalities? Ring A bell?no?
For example if the final boss is a tough molochic gorotic motaric monster! and your character has the disadvantages in many ways, the stage interaction including it's weapons can give your character a boost in the game.


Indeed! i was having trouble playing each characters just to beat that characters u couldnt play on MKDA.
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Brodeur
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03/05/2004 04:58 AM (UTC)
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Thanks for replying with "quote". Noone usually replies. So someone if they do read my post earlier down this board, it's quite long, reply.
Anyways. I was just thinking, and had a thought.
Weapons, when we think the average person would obviously without doubt go ahead and mention swords,katanas,staffs,etc. Now I was thinking, that what if we thought of the opposite thing a normal person would say, and i came up with shields, barriers, etc. These kinds of things are weapons, but in the defensive style. Which could also help a player if an opponent has the offensive advantage in weapons. While a character cannot wield an offensive and defensive weapons at the same time, so they would have to leave one behind for their opponent to pick up. Now see, if this is to happen in MK:DCN, imagine you pick up the defensive weapon, and run around and find the offensive weapon, now while holding weapons your speed and momentum slow down a little.When you find the offensive weapon, drop(lose) your def. weapon and pick up the off. weapon. Now when you have a good advantage your opponent comes to pick up the nice def. weapon. guess what you have just lured your opponent into a stage trap!!
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Shang_heihachi
03/05/2004 05:01 AM (UTC)
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brookland, I loved your idea about the Armory making an appearence and being loaded with weapons to grab...very creative thinking.
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brookland55
03/05/2004 05:28 AM (UTC)
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thanks shang_heihachi.

I really like Brodeurs ideas about giving the kombatnants an advantage over bigger sub boss enemies. To elaborate: It would bo so cool in MKDA if you could jump kick Moloch into one of the breakable pillars in his layer. Or even knock a pillar onto him because he is so slow. smile

Also, i liked how DA had the breakable statues in certain levels and the ice pillars in sub-zeros stage. Recentlty ive been having fun with Kenshi by tenetically "pulling" or "pushing" my opponents threw these breakable pillars. grin But by the look of Deception we can expect to see breakable environments...and tao feng thought it was soooo cool.

What if (and i know this elaborate) each character had a stage designated to them? For example, sub-zero had like a stage with water in it. What if he could perform a stage fatality where he uses the water to freeze and throw ice spears and ice things at opponent. haha again im prob thinking too much

Stage weapons id like to see include huge axes that overhang a mantle in a weapons room.
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Brodeur
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03/05/2004 05:42 AM (UTC)
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thanks brookland55. I do like your ideas, i do have those ideas in mind that you stated, and no, it's never too far to go as in thinking. Unless you say Mk, should have super moves like marvel vs capcom now that's going too far.
The idea that i also had about stages, where a character's domain gives a certain character an advantage. Being in the user's domain, only the resident of that stage is welcome to access certain things like special character weapons, controlling certain possessed serpents, etc. So everytime you play against your opponent you're in a disadvantage cause you're the away team in a sports game.where the home gets the advantage. Only if you both are same characters you have the power to acess full potential. Hmm.. I just thought of something, any ideas are free to express so here it goes: imagine if you're the away character facing of against your opponent who is on his/her turf. In a certain character's stage they have a place where they can lock themselves into and gain life. You are the away character and have to destroy this "chamber of reviving life". It's your call if you want to destroy it right away, and get foiled by distraction while you keep smashing it, and your opponent kicks the crap out of you. or you can wait for your chances during mid-fight to keep pulling in punches, kicks, fireballs giving some minor damage at a time, hoping it will descend apart.
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brookland55
03/05/2004 08:33 AM (UTC)
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haha...it seems like its getting to fancifal at this point...almost something out of laser tag with home bases and all. But its a cool element that a fighting game has never implemented. Maybe something like this might arise? who knows...
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tgrant
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Project MKK: Coming soon...

Currently working on: MKD & MKA - The One Ring Theory
03/05/2004 09:47 AM (UTC)
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Brookland, Brodeur, Shang: I'm loving all the ideas! Everything you've all said should be put into the game! Stage weapons are in the game and using them for Fatalities and stuff would be great. And I'd love the armory to return. That stage was great!
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Brodeur
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03/05/2004 05:12 PM (UTC)
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Now i know that this isn't related to stage weapons. I was thinking more on the lines of weapons and their upgrading. Say, everytime you beat a game with a certain character their weapon upgrades a small portion, so they'd have to keep beating the game to upgrade their weapon to the max which wouldn't be such an easy thing to do. While, there are other weapons the characters can possess by obtaining them from the krypt. So, it would take some time, maybe either through gameplay or create a character to enhance their fighting skills, and their weapon skills. Now as i did hear, that if improving your fighting skills, new moves might be obtainable, new weapon skills could also be obtainable as well.
As i was saying about having an advantage over the boss earlier, i think the advantage would be considered a slight incremental. Quite possibly, the fight will be taking place in the boss' turf.
And giving him the advantage, therefore, there might be objects or whatever lurking around that might help you in battle. But, to the boss, his own turf is his weapon.A Stage Weapon. Imagine, the boss, can cause the earth to rattle and shake in certain areas, if you take too long, you'll sink into the lava. Or, in certain areas, if you do manage to put up a long fight, he builds up a circle of fire around the two, which would inflict heavy damage to the opponent if they did come in contact with the flare.Or imagine the boss uses his turf to cause massive destruction, heavy pillars falling over the place, and if shang tsung was there he would try to suck you in his soul chamber.
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brookland55
03/05/2004 05:36 PM (UTC)
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"Now i know that this isn't related to stage weapons. I was thinking more on the lines of weapons and their upgrading. As i was saying about having an advantage over the boss earlier, the fight will be taking place in the boss' turf.
Imagine, the boss, can cause the earth to rattle and shake in certain areas, if you take too long, you'll sink into the lava. Or, in certain areas, if you do manage to put up a long fight, he builds up a circle of fire around the two, which would inflict heavy damage to the opponent if they did come in contact with the flare.Or imagine the boss uses his turf to cause massive destruction, heavy pillars falling over the place, and if shang tsung was there he would try to suck you in his soul chamber."


The weapon upgrades would be the result of playing and upgrading in the konquest mode. Why wouldnt your character be able to learn new moves? or obtain a better forged sword? Like in test your might, you break harder materials as you go, your weapon can upgrade from different metals that would increase damage by very minimal ratios...

Also, the environmental elements for the stages you were mentioning sound awesome!!! I especially liked the lava sinking detail, and the earthquake detail...it wuold constantly keep you on the move.

More ideas in stage weapons: IF you have your sword drawn during battle and your opponent picks up a stage weapon projectile, as they throw it, it would be cool if you could slash it with your sword instead of just blocking it...you would either cut it in 2, or send it back. depending on your characters weapon...
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Brodeur
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-M K 5.org's ..err.MKOnline's Karakter Tournament Kreator <img src="http://img.photobucket.com/albums/v333/brodprod/brodanu.bmp?t=1170999154"
03/05/2004 06:04 PM (UTC)
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Yes, that would be neat to see. your opponent's stage projectile being shattered. I also thought about normal weapons or any weapons that would include the feature of stabbing(impaling) their opponent. This feature is just painful if executed. And should allow the impaled to have a chance in removing the weapon from their body.
I think that this feature of impaling your opponent should be given to the character that is entering enemy turf with the "chamber of reviving life". If they get impaled, they have a chance of regaining their life back.
Basically i think that a battle should include the home character benefiting most of the time, while the away character has a little benefits.
If you're not such a skilled player you'd probably would like to select playing on your own turf. While if you're such a great player, give your opponent humiliation while trying to take them out in their own turf. But if you both have weak skills then it's the matter of random choice who gets home turf. If it's both players who are strong players, then again random would be better.
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Brodeur
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-M K 5.org's ..err.MKOnline's Karakter Tournament Kreator <img src="http://img.photobucket.com/albums/v333/brodprod/brodanu.bmp?t=1170999154"
03/05/2004 10:38 PM (UTC)
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Hmm... these are interesting ideas that i've just created. Now i'm creating a document where i'll input everything into. Hopefully it'll be good. If you want to take a look at a small sample of what it is, Don't bother reading my posts above.
Paste the following link into your browser. http://ca.geocities.com/brodprod3/MyMortalKombatReview.rtf Or
Click Here
Basically this is an MK:DCPTN game that I would like to create and share my ideas with Midway.
Thanks.
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