Reasoning:
If you go out on the net and look for moves lists for any game, you will find many, many different ways of notating them.
This can be confusing and in the event that you compile large amounts of information from the net into one file, for your own use, it makes documents look sloppy.
Example:
Same move taken from different sites:
Standard Fireball : two forward - HIGH PUNCH (can be done in air)
Standard Fireball F F - HIGH PUNCH (can be done in air)
Standard Fireball - F, F, Y (can be done in air)
High Fireball 2F-HP
High Fireball: T,T,HP
(This is rediculous)
So, what I propose is that we come up with some standard system for MK5.org that we be a guidline for how to post those things mentioned above. Not that a person can't post their own way, but having everyone post in a similar manner would help the readability of the forums.
I will elaborate more on specifics of the systems and offer choices for voting if feedback on this is fairly positive.

MKOJaded on MK:D-Online
B,D,F + 2
Then someone immediatly asks what 2 is on X-box or PS2.
Either way, at least you are trying to do something constructive and useful. I'll support it!
Thanks for the reply.
Ghostdragon - Fan Submission Director ghostdragon@mortalkombatonline.com
Mortal Kombat Online - The Ultimate Mortal Kombat Experience
http://www.mortalkombatonline.com
-Isaac Watts
Anyhoo, I think something that relies on the defaults would be best. But, since MKD may still employ the 1,2,3,4 scheme with the buttons, I'm not sure how the proposed scheme would improve on people posting Snake: 1,1,2, CS, 2, CS, CS, 1, 1, 2, B+4 for example.



| ghostdragon Wrote: Bloody hell have you been mate? |
Second that. I know you have a family and all, but always feel free to drop by.
Anyway, I think it's a good system. It'll be more than necessary when MKD is finally released. God, just to think of how crazy this place is going to be after the release day. Worse than MKDA, most likely.
Ghostdragon - Fan Submission Director ghostdragon@mortalkombatonline.com
Mortal Kombat Online - The Ultimate Mortal Kombat Experience
http://www.mortalkombatonline.com
-Isaac Watts

I come to the site all the time, At least 4 or 5 times a week lately, but in the past year about 10 a month.
I just never sign on.
I haven't felt like signing on unless I have something worthwhile to say.
And over the last year there hasn't been a whole lot to talk about.
But anyway, I'll be here more now, and I'll try to post occasionally, but I'm doing this at work (Supervision is great), because I don't have a home connection anymore (for the time being).
-----
Anyway the system wasn't necessarily for the attack buttons, but more for dircectionals and abbreviations like QCF and stuff like that.
I just hate scrolling down through a page and having to learn to decipher 10 different styles.
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| TemperaryUserName Wrote: ghostdragon Wrote: Bloody hell have you been mate? Second that. I know you have a family and all, but always feel free to drop by. Anyway, I think it's a good system. It'll be more than necessary when MKD is finally released. God, just to think of how crazy this place is going to be after the release day. Worse than MKDA, most likely. |
Ghostdragon - Fan Submission Director ghostdragon@mortalkombatonline.com
Mortal Kombat Online - The Ultimate Mortal Kombat Experience
http://www.mortalkombatonline.com
-Isaac Watts
Toward, Toward, Back= TTB or ???
Ugh! Lack of sleep and most of all, green tea can do this to a person. Whatever get's created, it needs to be simple.
Ghost DragonF, F, B
2F, B
2T, A(Away)
F, F, A
2F, B
......the list can go on and on.....
| ghostdragon Wrote: Back, Down, Back= BDB or ??? Toward, Toward, Back= TTB or ??? Ugh! Lack of sleep and most of all, green tea can do this to a person. Whatever get's created, it needs to be simple. Ghost Dragon |
also the FAQ should include something that specifies some sort of reference for distances use of objects, charge moves....other crap like that.. well that's my last post of the night. Later all.
Ghostdragon - Fan Submission Director ghostdragon@mortalkombatonline.com
Mortal Kombat Online - The Ultimate Mortal Kombat Experience
http://www.mortalkombatonline.com
-Isaac Watts
I think the way the combos are writen such as:
Hapkido: U+4, 2, 3, B+1 should stay as is cause it's already simplified, but when a few techniques are added, there's when their simplified version would come into play.
Hapkido: U+4, [B,T,1], CS, 2, 2, CS, 3, [T,B,3].
Hmmmmm.... maybe how the line is writen might could also be improved upon as well.
Uuuuuuuuuuuugh! Mon lit!!
*passes out*


"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

I have a real hard time explaining those things, though. That shit is in the manual, if I'm not mistaken. And a little effort put forth to the human thought process never hurt anyone. If someone can't understand d,d/b,b or hcf or any other notation that's been in use for the past two decades then they prolly should not be posting any notation. It's not difficult. When DA came out sooo many peeps acted like they didn't even want to learn the notation, "it's to confusing..." It's frustrating having to deal with that garbage.
So I guess there should be a "faq"....to explain notation. -_-
BTW: I don't know any hardcore fighting fans who use the Towards(T) Away(A) system. That's just scruby, like gamefaqs scruby. It's in-efficient at best. What should be used is the numeric system to explain directional inputs, like in asia. I'm sure that would go over real well with a lot of MKer's, though.
Ghostdragon - Fan Submission Director ghostdragon@mortalkombatonline.com
Mortal Kombat Online - The Ultimate Mortal Kombat Experience
http://www.mortalkombatonline.com
-Isaac Watts
Uuuuuuuuuuuugh! Fuck, what day is it?!
Anyways...
| Satyagraha Wrote: The numeric system is already widely used for button inputs. I guess there should be a faq for noobs who don't know how to translate the console specific buttons to numeric. I have a real hard time explaining those things, though. That shit is in the manual, if I'm not mistaken. And a little effort put forth to the human thought process never hurt anyone. If someone can't understand d,d/b,b or hcf or any other notation that's been in use for the past two decades then they prolly should not be posting any notation. It's not difficult. When DA came out sooo many peeps acted like they didn't even want to learn the notation, "it's to confusing..." It's frustrating having to deal with that garbage. So I guess there should be a "faq"....to explain notation. -_- BTW: I don't know any hardcore fighting fans who use the Towards(T) Away(A) system. That's just scruby, like gamefaqs scruby. It's in-efficient at best. What should be used is the numeric system to explain directional inputs, like in asia. I'm sure that would go over real well with a lot of MKer's, though. |
Well, how is the numeric system layed out in asia? I wouldn't mind a system like this being employed, depending on is ease for quick familiarity among players, especially those who live by high level gameplay.
Kuso! I need to get some tea.
Ghost Dragon

MKOJaded on MK:D-Online
Like...
Forward = 1
Down, Forward = 2
Down = 3
Like that? That would get a bit confusing if boon and Co. stuck with the 1,2,3,4 attack buttons.
I always just prefered F = Forward, B = Back, U = Up, D = Down. D/F is the diagonal for Down/Forward.
QC for quater circle.
HC for half circle.
360 for full circle.
So moves would look like... QC-D-F + 1 Or, HC-F-B + 4.


"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

| ghostdragon Wrote: Well, how is the numeric system layed out in asia? I wouldn't mind a system like this being employed, depending on is ease for quick familiarity among players, especially those who live by high level gameplay. |
Yeah, as posted above that's the asian system. Like...look at your numeric keypad on you keyboard. From the 1p side:
1=down/back
2=down
3=down/forward
4=back
5=nuetral
6=forward
7=up/back
8=up
9=up/forward
Then since mk already uses the numeric method for button inputs we could just add an "a" in front of the number. So, f,f+2 would be 66a2. Buuuuut, I doubt that will go over well, so meh.
The numeric method is standard in asia for directional inputs. Then, depending on the game, they adujst to the button inputs. For tekken, they'll be like 66rp, if it's both punches it will be 66ap "ap = all punhces, so you don't need rplp, etc.
Anywho, I think the method used widely now - f,f,b,b 1,2 etc. - is quite sufficient.
Peace and love ya'll.





