sTyLe TrAnSiTiOn
3D Kombat Klassics
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sTyLe TrAnSiTiOn
Does ne1 else think that somethin as simple as tha style transition should be improved. It was kind of odd watchin Sub magically switch from Shotokan to Dragon in an odd twitch. Another cool addition would be seeing tha warriors draw their weapons. Like Scorpion actually un-sheathing a damn sword rather than watch it appear out of nowhere and having two swords on his back doing nothin
. Or watching Sub form his blade from vapor into its solid form known as tha Kori Blade.
tell me what ya think


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Oh, that thread was a double? Heh, sorry about that. 

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it would take to long. they would finsh u by the time u get ur weapon.

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It would be nice to actually see your character reach for their weapon instead of just magically pulling them out of the air. If done right, a weapon draw could be as short as a second or so. What really bugs me is how a character can pull a weapon out of nowhere such as a large hammer even though they don't appear to possess one.

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EVERYONE should have the god damn weapon somewhere on them. Its soooo easy I can't believe the MK team hasn't done this yet.
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This might be a Soul Calibur look-a-like or something, but they can actually just start with their weapons. I mean they can just hold them while they're doing other attacks or so. What do you think?
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hmmm odd i just made a thread about the same thing about drawing weapons out of thin air in the past week or so.....
Well ya like i said in the thread they should draw weapons from their costume instead of thin air like the swords on scorpions back
Well ya like i said in the thread they should draw weapons from their costume instead of thin air like the swords on scorpions back


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"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

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I don't really give a shit wtf transitions look like as long as it's functional. Though, it would be nice to have certain stances that auto parry or BD or SS or something built into them as you switch. That would be nice.
| Mobster_For_SATAN Wrote: EVERYONE should have the god damn weapon somewhere on them. Its soooo easy I can't believe the MK team hasn't done this yet. |
It wont look that good at all. It would be kind of lame (IMO) to see Rayden with that BIG STAFF in his back, Sonya with the 2 Kalis, etc.
Or everyone having a sword on their back.
Only a few characters could have this. Like Mileena and Kitana, having them on their waists or legs.
Or Frost making them appear (like it says she does in her story)
Only on some, not all.
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That was one of the biggest problems in mk4. When you went to draw your weapon or pick one up, the animation took too long. By the time you got it half way out, your opponent already smacked you making you drop your weapon.
It was really quite frustrating. Maybe they could have very quick transitions as long as it does not hurt the fighting.
It was really quite frustrating. Maybe they could have very quick transitions as long as it does not hurt the fighting.


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"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

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| EZ-E96 Wrote: auto parry? so your saying automatically dodge an attack. thatd be kinda stupid man. what skill is there in lettin tha computer do tha work for ya. none i say, none. |
How would that be stupid? Need I remind you that DA already has an auto SS for it's side step system? The "reversal" is auto, too.
When you cs between a particular set of stances, you could have a buffer, say, 10 frames to parry, say, high's. So, you can treat the cs as you would a traditional parry; you're just cs'ing, which gives the player more options. On a surface level, the designers could use this as a tool to strengthen weaker stances, too.
Or, say Shang would step when cs'ing between snake, into crane. A tool the player can use to create space. Then, when you step you could go into 50/50 mixups; since you SS directly into a stance, it plays a bit of a psychology role.
You are inputing the cammand for the cs, so the execution is player initiated. There is no work done by the "computer." Inevitably, players would find ways to cancel these options. What recovery you would take when traditional cs'ing, you could perhaps cancel with a SSc or dash. Allowing you to cancel that recovery time into mix up oportunities or other movement options. Increasing the speed of the game. Speed which isn't designer defined, but player defined.
But, that wouldn't take any skill, would it?

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I like it as it is.
Although seeing characters withdraw their weapons would be nice, although in a style brancher that will be a problem.
Raiden could conjure his staff up from electrical energy, or a mass of souls could form Shangs weapon.
Others can withdraw theirs from their sheaths or clothing.
As for the hand to hand style switches, those are fine as they are imo.
Although seeing characters withdraw their weapons would be nice, although in a style brancher that will be a problem.
Raiden could conjure his staff up from electrical energy, or a mass of souls could form Shangs weapon.
Others can withdraw theirs from their sheaths or clothing.
As for the hand to hand style switches, those are fine as they are imo.
damn, very very nicely put. lol proved me wrong, that is an idea worth lookin at. i mis-interpreted it b4.
| Satyagraha Wrote: EZ-E96 Wrote: auto parry? so your saying automatically dodge an attack. thatd be kinda stupid man. what skill is there in lettin tha computer do tha work for ya. none i say, none. How would that be stupid? Need I remind you that DA already has an auto SS for it's side step system? The "reversal" is auto, too. When you cs between a particular set of stances, you could have a buffer, say, 10 frames to parry, say, high's. So, you can treat the cs as you would a traditional parry; you're just cs'ing, which gives the player more options. On a surface level, the designers could use this as a tool to strengthen weaker stances, too. Or, say Shang would step when cs'ing between snake, into crane. A tool the player can use to create space. Then, when you step you could go into 50/50 mixups; since you SS directly into a stance, it plays a bit of a psychology role. You are inputing the cammand for the cs, so the execution is player initiated. There is no work done by the "computer." Inevitably, players would find ways to cancel these options. What recovery you would take when traditional cs'ing, you could perhaps cancel with a SSc or dash. Allowing you to cancel that recovery time into mix up oportunities or other movement options. Increasing the speed of the game. Speed which isn't designer defined, but player defined. But, that wouldn't take any skill, would it? |
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