the role of weapons and the krypt in mk6
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posted02/04/2004 09:29 PM (UTC)by
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Grizzle
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01/23/2004 01:55 AM (UTC)
the weapons in mk6 would be cool if you could unlock different ones for characters if you complete certain tasks in storymode, endurance, arcade, v.s.mode and whichever. the krypt could be broken down into categories aswell such as one section could be costumes, another weapons, stages, kombatants.
the default weapons for characters which are simple yet when you get further on in the game they get more advanced and look better.
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tgrant
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About Me
Project MKK: Coming soon...

Currently working on: MKD & MKA - The One Ring Theory
02/04/2004 01:07 PM (UTC)
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That idea would be best for arcade and and Konquest. Upgrading them on those modes as you go along sounds like a nice idea. But it probably wouldn't work.
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Marine_Warrior
02/04/2004 03:44 PM (UTC)
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Not trying to rain on your parade but that sounds an AWFUL lot alike to Soul Caliber. If you wanted to do that, why not have your character have to buy his weapon before he can fight with one? Have him/her fight with only 2 styles before they find and buy their weapon in the krypt.
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Kamionero
02/04/2004 09:29 PM (UTC)
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That's interesting! ALthough I hope u get mopre money this time... It was really, annoying to collect money by the 50s!!!
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