This message is for the developers: The next MK needs a wake up game.
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posted12/18/2004 06:32 AM (UTC)by
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mastermalone
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-XB Live gamertag: I AM YOURDEATH -(PS2 Tag: MASTRMAL)

Member Since
05/13/2004 08:38 AM (UTC)
This message is intended for the designers of this game and for those wishing to offer input on how they would implement a wake up game to keep the next game from relying too heavily on 50/50 guessing games. I love this game and I can see where wake ups would improve the overall experience during high level play. One of the most frustrating aspects of play is not being able to ward off an attacker if I've been floored. There is no risk of being punished for continuously mixing you up with high and low attacks. In games like Street fighter, you can put the pressure on your opponent with a rush down but you also run the risk of being countered with either a special or a super attack because in those games you have the ability of inputting commands of certain moves like the dragon punch while on the ground. When you have taken a fall from a sweep or some other knock down move, the dragon punch interrupts the standing animation and thwarts any attempt to make a continuous high/low guessing game due to its brief moment of invulnerability. All wake ups need that brief moment of invincibility to be effective.
I love the high/low aspect of the game but sadly the breakers are not enough. I like the breaker system and would like to see it in the next game the same way it is now (three chances to stop the combo). There also needs to be a throw break to give you more of a chance to recover yourself and turn the momentum in your favor. In other words if you attempt to throw me, I can throw back in the given time frame and we both break apart and take a step back giving you some breathing room. With these simple additions the next MK will really be something special, not only will it have the story and moody characters that I love but it will also have a deeper system that rewards those who wish to discover it's nuances.
Examples of wake ups, there are already so many wake ups that could be used by existing characters. Not all moves can be wake up moves especially not fireball attacks of course missing the wake up move will leave you open to attack just like any over move if the opponent tricks you into doing it :
Character------ Wake -up
Scorpion (Flame somersault)
Li Mei (Carnival Kick)
Kobra (Double Fire somersault Kick)
Sub Zero (Ice clone)
Ermac (Tele Slam)
Kenshi (Mind Warp)
Raiden (Teleport)
Jade (Slide Kick)
Mileena (Rolling Thunder)
Sindel (Ankle Grab)
Tanya (Cannon Drill)
Ashra (Top spinner (Vertical)
Havik (Corpse dive)
Kabal (Raging Flash)
Kira (Cannon Ball)
Dairou (Place switcher)
Noob (We Live)
Smoke (Tele Punch)
Hotaru (Grasshopper kick)
Barakka (Blade Fury)
Darius (Spin Kicks)
Liu Kang (Bicycle Kicks)
Bo Rai Cho (Cartwheel flips)
These wake ups would easily prevent characters like Bo Rai Cho, Noob, Kobra and Scorpion from pressuring you with overhead or "Mid" attacks. An example of how it would work, if Noob Smoke was being pressured with high and low attacks from Night Wolf, Smoke could retaliate with the Telepunch while rising of the ground from a knock down. Or at least a simple system like Tekken where you can dive forward when on the ground which gives you a moment of invincibility to counter the ground attacks. Anything to stop the 50/50 guessing from overpowering the game play.
Thanks for you time in reading these suggestions.
Peace
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~Crow~
12/18/2004 06:32 AM (UTC)
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I have moved the original topic to the General Discussion forum, this is the link to the thread. Since we lack a forum for future MK discussion at this time, the General Discussion forum is the current home for such discussion.
Thread closed.
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