Thoughts on the MK:D Gameplay
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posted05/19/2004 07:35 AM (UTC)by
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InfamousGhost
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05/19/2004 07:35 AM (UTC)
The gameplay in MK:D needs to have more defensive options.

Parry-The Parry should work just like Soul Calibur's, "Fluently" not like MK:DA's reversal where it would freeze the action and sometimes it was hard to attack after you performed your own reversal. It should require good timing that way its not cheap like in DOA.

Position Switch Move- It would be very useful if you are next to a Death Trap and want to change the momentum to your side. Should work just like Tekken 4's.

Combo Breaker- Damn I use to hate it when the computer would keep doing those long ass combos on my ass. The combo breaker (i know they are adding it) should work like Killer Instinct 2's system. If they are using button 1 & 2 to start off the combo you would need to use 3 & 4 with a control pad sequence to BREAK the combo before you start taking MAJOR damage.

Grappling Styles- If they're going to have grappling styles in the game make them useful. What sense does it make it to have Judo as a style if you only have 2 or 3 regular type throws. Why don't they make it so that you could do stuff like a "over-the-should throw, linked into an armbar into a shoulder lock" something like what King in Tekken does but maybe not as long as his and as cheap. And they should be a little harder to perform than regular strings but if pulled of correctly taking somewhere around 40% of your life in one of those grappling strings.

In fact they should make all the styles a little bit more unique. Sometimes I'm playing MK:DA and I feel like I'm using the same styles over and over again and its because they are generic. The moves in each style might look different but I don't feel like I have a special advantage by using any of the styles.

One last thing, some people don't like some of the options in the new game (death traps ending just a round and not the match)so to make things real easy on everybody they should try letting the player toggle on or off the options he wants.

Death Traps: End Round
End Match
Off
Wouldn't that make life simpler.

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Satyagraha
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About Me

"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

05/19/2004 07:35 AM (UTC)
0

InfamousGhost Wrote:
The gameplay in MK:D needs to have more defensive options.

Parry-The Parry should work just like Soul Calibur's, "Fluently" not like MK:DA's reversal where it would freeze the action and sometimes it was hard to attack after you performed your own reversal. It should require good timing that way its not cheap like in DOA.

GI, or something like it, would be nice to see in weapon stances. But, how are reversals in DoA cheap?
InfamousGhost Wrote:
Position Switch Move- It would be very useful if you are next to a Death Trap and want to change the momentum to your side. Should work just like Tekken 4's.

The "position switch" in tekken is not used to switch positions. It's used to push the bitch into a wall and keep them there. If it were to work like Tekken, you'd push peeps into death traps, which is fine by me.
InfamousGhost Wrote:
Combo Breaker- Damn I use to hate it when the computer would keep doing those long ass combos on my ass. The combo breaker (i know they are adding it) should work like Killer Instinct 2's system. If they are using button 1 & 2 to start off the combo you would need to use 3 & 4 with a control pad sequence to BREAK the combo before you start taking MAJOR damage.

Breakers are a weak attempt at fixing a major flaw in the DA engine. Give peeps one week and they'll find something hella' abusable and glitchy with the breakers, totally "breaking" the game in the process.
InfamousGhost Wrote:
Grappling Styles- If they're going to have grappling styles in the game make them useful. What sense does it make it to have Judo as a style if you only have 2 or 3 regular type throws. Why don't they make it so that you could do stuff like a "over-the-should throw, linked into an armbar into a shoulder lock" something like what King in Tekken does but maybe not as long as his and as cheap. And they should be a little harder to perform than regular strings but if pulled of correctly taking somewhere around 40% of your life in one of those grappling strings.

Thumbs up from me on multi-throws and a decent throw system. But, again, how are Kings throws cheap?
Study...
InfamousGhost Wrote:
In fact they should make all the styles a little bit more unique. Sometimes I'm playing MK:DA and I feel like I'm using the same styles over and over again and its because they are generic. The moves in each style might look different but I don't feel like I have a special advantage by using any of the styles.

That's because you are using the same styles over and over again. Something that needs to be addressed by the MK devs.
InfamousGhost Wrote:
One last thing, some people don't like some of the options in the new game (death traps ending just a round and not the match)so to make things real easy on everybody they should try letting the player toggle on or off the options he wants.

Death Traps: End Round
End Match
Off
Wouldn't that make life simpler.

MK is simple enough, but it wouldn't hurt for options sake. Though, hitting a DT 10 seconds into the round and loosing the entire match? Yeah, I'll buy that for a dollar...

Everything that you mentioned needing to be fixed or addressed, needs to be. A lot, well, all of this has been discussed for over a year now. I'm not too impressed with MKD at the moment, least as far as fighters go. "Then leave the fucking site!" some may say. Pff, yeah, good call. Anyways...

BTW; in this world, nothing aside from game altering glitches or an "I win for free" action is cheap. There is always, ALWAYS a way around an abusable move, a broke character or a cheesy tactic. You simply need to know what you're doing, and play risky. The better you are, the less risk becomes a factor; but a factor none the less.

Welcome to MKO, btw smile. Glad to have ya' and I hope you stick around. Peace.
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