

Is it just me or this is kinda weird? This can really mess up the game or maybe it's a good thing??
i dont know, what do you guys thinks?



I just dont get how the breaker system works.Is it just timming? or we do it whenever?
And what about other throw like when darrius lift you up, can you break it? Cauz for all i know the break animation is pretty much the same(a direct punch) this is gonna look really awkward.
A throw cancel or breaking the throw before it start could be good but what i saw i just dont get it.


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What I find kind of interesting is the fact that you can even do it. Even if it's still not finnished, it seams as though throws register as natural or normal attacks; which is odd. They don't have their own seperate "system" per-se. Which is okey.
It leads to question about breakers; like how they're success is registered. Also, how throws register. It's almost like the throws have independent hit detection, not just a "whiff" or "grab" when throwing. There is shit going on even after you grab. Could lead to some sweet glitches and other broken shit, lol.


TonyTheTiger - Forum Director

Mortal Kombat Online - The Ultimate Mortal Kombat Experience
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Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.
| Wanderer Wrote: Throws shouldn't be breakable. Ever. They shouldn't be blockable either. I don't know what the fuck Midway thinks when it comes to gameplay mechanics. |
They are thinking different from you, that is all.
If throws are unblockable(which it seems from the Kobra VS Scorpion video), it won't be a bad thing to be able to break them. You only have 3 breakers, if you use 1 for a throw, then you only have 2 left for combos which will damage you alot more. Imo, it will only screw the noobs over more by using the breakers for the throws.





that breaker is either gonna break the game or really add some strategy into it.
but it's to early to know witch one.
oh and for the whiners...odds are you can turn breakers off so put a lid on it.
Xbox gamer tag - CPandolfo
| SubScorpTile Wrote: whats the big deal? I wouldn't waste a breaker on a throw. |
Uhm...I would if the person was doing throws that much.



Tell me dude what's the point of a disscusion forum if people like you comes just to tell us how lame we are and that we don't understand a thing about fighting game... therefore closing the topic.
Just hope to see you online so u can teach me how to play mk. really i can't wait..


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| humulis Wrote: apparently no one here has played soul calibur or soul calibur 2. canceling, or "breaking", throws is nothing new to the fighting game world. unlike sc and sc2 where you can break throws as much as you like, you only get 3 chances to stop a throw or combo. thats some nice strategy. too bad the kiddies do not understand that word. my applause to midway for a little extra thought to the fighting engine. oh and for the whiners...odds are you can turn breakers off so put a lid on it. |
Exactly. This is a good move by Midway. I've played Soul Calibur II so this doesn't really matter at all.


TonyTheTiger - Forum Director

Mortal Kombat Online - The Ultimate Mortal Kombat Experience
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Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.

Xbox gamer tag - CPandolfo
| tgrant Wrote: Throws being breakable sucks. I agree with Wanderer. They shouldn't be blockable at all either! But, with the breaking limit of three, I guess I can put up with it. |
Yeah but look how annoying that was when all Scorpion was doing was throws. After awhile that could get so annoying if you can't block or break that. Im glad breakers are in, and im glad you can only do it 3 times per match.


TonyTheTiger - Forum Director

Mortal Kombat Online - The Ultimate Mortal Kombat Experience
-
Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.
| humulis Wrote: apparently no one here has played soul calibur or soul calibur 2. canceling, or "breaking", throws is nothing new to the fighting game world. unlike sc and sc2 where you can break throws as much as you like, you only get 3 chances to stop a throw or combo. thats some nice strategy. too bad the kiddies do not understand that word. my applause to midway for a little extra thought to the fighting engine. oh and for the whiners...odds are you can turn breakers off so put a lid on it. |
Completely different system. Once you actually get in a throw, you can't escape it. MK:D you can already be in the middle of a throw and able to break it. Soul Calibur uses precise timing for breaks. MK you can just do it whenever you want. They're not even similar, even by a little bit.
| Wanderer Wrote: CMETH Wrote: It's a good thing. And everyone agrees, even Wanderer. Yeah, surprisingly enough. They should just be avoidable, not breakable in the middle of one. But hell, as you all have said it just screws over noobs who use it. |
Exactly. I know I will always save my breakers for the bigger combos. The only way I would use one, is if it's a near death throw or a death trap throw.




