Throws are breakable???!!??
0
posted09/02/2004 05:06 PM (UTC)by
Avatar
wonch-toi
Avatar
About Me

Member Since
08/31/2004 03:26 AM (UTC)
i was watching the KobravsScorpion video and on Scorp 3rd throw Kobra breaks it....

Is it just me or this is kinda weird? This can really mess up the game or maybe it's a good thing??

i dont know, what do you guys thinks? confused
Avatar
CMETH
08/31/2004 03:12 AM (UTC)
0
Well you only get 3 breakers. So if you only get 3 breakers, you should be able to use them for more things than just combos.
Avatar
Wanderer
08/31/2004 03:13 AM (UTC)
0
Throws shouldn't be breakable. Ever. They shouldn't be blockable either. I don't know what the fuck Midway thinks when it comes to gameplay mechanics.
Avatar
Chameleon
08/31/2004 03:19 AM (UTC)
0
Screw that.....if a throw has more then 1 hit which seems ot be most of em u should be able to break it........so u def just get theree breakers?
Avatar
wonch-toi
08/31/2004 03:26 AM (UTC)
0
i agree with you wanderer.If throws are still blockable then they did'nt learn a thing from mk:da. Seeing scorp throw being break did'nt look that weird cauz he get's two hit before it breaks.

I just dont get how the breaker system works.Is it just timming? or we do it whenever?

And what about other throw like when darrius lift you up, can you break it? Cauz for all i know the break animation is pretty much the same(a direct punch) this is gonna look really awkward.

A throw cancel or breaking the throw before it start could be good but what i saw i just dont get it.
Avatar
Wanderer
08/31/2004 03:30 AM (UTC)
0
Well, it might either A) Be unbreakable (which I doubt) or B) Have a slightly different animation or hell, even the same animation. And from what I've seen, yes, you basically can do them whenever.
Avatar
Satyagraha
Avatar
About Me

"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

08/31/2004 03:38 AM (UTC)
0
I don't have a problem with it. I say leave it in for noobs who can't escape them traditionaly. After a while they'll be able to read them and then escape with out the breaker; I guess.

What I find kind of interesting is the fact that you can even do it. Even if it's still not finnished, it seams as though throws register as natural or normal attacks; which is odd. They don't have their own seperate "system" per-se. Which is okey.

It leads to question about breakers; like how they're success is registered. Also, how throws register. It's almost like the throws have independent hit detection, not just a "whiff" or "grab" when throwing. There is shit going on even after you grab. Could lead to some sweet glitches and other broken shit, lol. grin Good times.
Avatar
TonyTheTiger
Avatar
About Me

TonyTheTiger - Forum Director

Mortal Kombat Online - The Ultimate Mortal Kombat Experience
-
Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.

08/31/2004 03:50 AM (UTC)
0
The thing is, forget about anyone, newbies or vets, using the combo breakers for throw breaks. You can see in the video that when Kobra breaks Scorpion's throw he already ate the damage from it. It's useless since the throw damage is done independently from each hit of the throw itself. Being able to combo break them is a glitch because the game counts each hit from the throw as a combo chain.
Avatar
CMETH
08/31/2004 03:57 AM (UTC)
0

Wanderer Wrote:
Throws shouldn't be breakable. Ever. They shouldn't be blockable either. I don't know what the fuck Midway thinks when it comes to gameplay mechanics.


They are thinking different from you, that is all.
If throws are unblockable(which it seems from the Kobra VS Scorpion video), it won't be a bad thing to be able to break them. You only have 3 breakers, if you use 1 for a throw, then you only have 2 left for combos which will damage you alot more. Imo, it will only screw the noobs over more by using the breakers for the throws.
Avatar
deadcrow27
08/31/2004 04:38 AM (UTC)
0
It looked to me like the throw had different damage hits so the breaker did stop the rest of the damage.
Avatar
DoctorDrewX
08/31/2004 05:36 AM (UTC)
0
That's why it is just called a "Breaker" and not a "Combo Breaker." I think it's a good thing, forces you to be careful about how you use the Breakers and during what situations.
Avatar
wonch-toi
08/31/2004 03:17 PM (UTC)
0
ok, so do you think that breaker is gonna be able to break a special move?? like that 3 roudhouse kick that cyrax did in mk:da(i think its darrius or havik that has now.)like any sp move that does more than 1 hit??

that breaker is either gonna break the game or really add some strategy into it.

but it's to early to know witch one.

Avatar
Humulis
08/31/2004 03:24 PM (UTC)
0
apparently no one here has played soul calibur or soul calibur 2. canceling, or "breaking", throws is nothing new to the fighting game world. unlike sc and sc2 where you can break throws as much as you like, you only get 3 chances to stop a throw or combo. thats some nice strategy. too bad the kiddies do not understand that word. my applause to midway for a little extra thought to the fighting engine.

oh and for the whiners...odds are you can turn breakers off so put a lid on it.
Avatar
SubScorpTile
08/31/2004 03:32 PM (UTC)
0
whats the big deal? I wouldn't waste a breaker on a throw.
Avatar
CPandolfo
Avatar
About Me

Xbox gamer tag - CPandolfo

08/31/2004 03:34 PM (UTC)
0

SubScorpTile Wrote:
whats the big deal? I wouldn't waste a breaker on a throw.


Uhm...I would if the person was doing throws that much.
Avatar
wonch-toi
08/31/2004 03:34 PM (UTC)
0
No need to act as a smart ass Humulis.Did u read the whole thread and whatch the video before posting.I, in no way was complaining about it. I am just speculating and questionning the breaker system.And if you saw that video you would of realized that the way the throw gets break is far different then a throw cancel.Wich i already mentioned two or three post up.

Tell me dude what's the point of a disscusion forum if people like you comes just to tell us how lame we are and that we don't understand a thing about fighting game... therefore closing the topic.

Just hope to see you online so u can teach me how to play mk. really i can't wait..

Avatar
Chibi-Ermac
Avatar
About Me

We are Ermac. We are the fusion of the souls of dead warriors-Ermac
GT: MeatSim23

08/31/2004 03:39 PM (UTC)
0

humulis Wrote:
apparently no one here has played soul calibur or soul calibur 2. canceling, or "breaking", throws is nothing new to the fighting game world. unlike sc and sc2 where you can break throws as much as you like, you only get 3 chances to stop a throw or combo. thats some nice strategy. too bad the kiddies do not understand that word. my applause to midway for a little extra thought to the fighting engine.

oh and for the whiners...odds are you can turn breakers off so put a lid on it.


Exactly. This is a good move by Midway. I've played Soul Calibur II so this doesn't really matter at all.
Avatar
TonyTheTiger
Avatar
About Me

TonyTheTiger - Forum Director

Mortal Kombat Online - The Ultimate Mortal Kombat Experience
-
Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.

08/31/2004 04:42 PM (UTC)
0
Throws should have their own escape that can be done an unlimited amount of times like in every fighting game. We think MK:D may have this but we're not sure just yet. That's the way throws should be broken. Using combo breakers solely to break throws, especially when they're so limited in number, is asinine because not only are you still eating damage but once those three breakers are gone you then have throws being unescapable which isn't a good thing unless it's a back throw. Let's hope throws do have their own escape.
Avatar
tgrant
Avatar
About Me
Project MKK: Coming soon...

Currently working on: MKD & MKA - The One Ring Theory
08/31/2004 04:44 PM (UTC)
0
Throws being breakable sucks. I agree with Wanderer. They shouldn't be blockable at all either! But, with the breaking limit of three, I guess I can put up with it.
Avatar
CPandolfo
Avatar
About Me

Xbox gamer tag - CPandolfo

08/31/2004 04:46 PM (UTC)
0

tgrant Wrote:
Throws being breakable sucks. I agree with Wanderer. They shouldn't be blockable at all either! But, with the breaking limit of three, I guess I can put up with it.


Yeah but look how annoying that was when all Scorpion was doing was throws. After awhile that could get so annoying if you can't block or break that. Im glad breakers are in, and im glad you can only do it 3 times per match.
Avatar
TonyTheTiger
Avatar
About Me

TonyTheTiger - Forum Director

Mortal Kombat Online - The Ultimate Mortal Kombat Experience
-
Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.

08/31/2004 05:19 PM (UTC)
0
All throws should be breakable/escapable whatever you want to call it. They are in every single fighting game because throws can become abusable otherwise. It's just that those throw breaks should not have anything to do with combo breakers.
Avatar
Wanderer
08/31/2004 05:28 PM (UTC)
0

humulis Wrote:
apparently no one here has played soul calibur or soul calibur 2. canceling, or "breaking", throws is nothing new to the fighting game world. unlike sc and sc2 where you can break throws as much as you like, you only get 3 chances to stop a throw or combo. thats some nice strategy. too bad the kiddies do not understand that word. my applause to midway for a little extra thought to the fighting engine.

oh and for the whiners...odds are you can turn breakers off so put a lid on it.



Completely different system. Once you actually get in a throw, you can't escape it. MK:D you can already be in the middle of a throw and able to break it. Soul Calibur uses precise timing for breaks. MK you can just do it whenever you want. They're not even similar, even by a little bit.
Avatar
CMETH
08/31/2004 05:45 PM (UTC)
0
It's a good thing. And everyone agrees, even Wanderer.
Avatar
Wanderer
08/31/2004 05:58 PM (UTC)
0

CMETH Wrote:
It's a good thing. And everyone agrees, even Wanderer.


Yeah, surprisingly enough. They should just be avoidable, not breakable in the middle of one. But hell, as you all have said it just screws over noobs who use it.
Avatar
CMETH
08/31/2004 06:14 PM (UTC)
0

Wanderer Wrote:
CMETH Wrote:
It's a good thing. And everyone agrees, even Wanderer.

Yeah, surprisingly enough. They should just be avoidable, not breakable in the middle of one. But hell, as you all have said it just screws over noobs who use it.


Exactly. I know I will always save my breakers for the bigger combos. The only way I would use one, is if it's a near death throw or a death trap throw.
Pages: 2
Discord
Twitch
Twitter
YouTube
Facebook
Privacy Policy
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.