UPGRADED FATALITY SYSTEM -- How will this work?
UPGRADED FATALITY SYSTEM -- How will this work?
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posted04/30/2004 12:36 AM (UTC)by
In this interview with John Podlasek it talks about an upgraded fatality system. In earlier articles they confirmed that limbs could be severed and even use them in a fatality. This is probable part of that upgrade system.
How do you think this upgraded fatality system will work?
How do you think this upgraded fatality system will work?

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I guess they may be bringing back the whole distance clause from the classic MK games. As to how they'll upgrade it, I'm at a loss.
Maybe characters won't just automatically stand up anymore and you'll have to pick them up. Maybe you'll have to position them, by turning them to the side so that you can perform a Fatality from that side.
Maybe characters won't just automatically stand up anymore and you'll have to pick them up. Maybe you'll have to position them, by turning them to the side so that you can perform a Fatality from that side.
It says When they see the upgraded fatality system we have now, along with multiple fatalities and a hari kari move per character I think the majority of them will be impressed. So maybe these fatalities with the use or severed arms or legs are some kind of third fatality for some or all characters.
I hope that you don't have to position them or bring back that distance thing because if that's so then i think the other play will always be faster with that Hari Kari move.
I hope that you don't have to position them or bring back that distance thing because if that's so then i think the other play will always be faster with that Hari Kari move.

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Perhaps interactive fatalities? For example, the fatality "button sequence" will allow your character to rip arms off your victim, but then you are allowed free reign in smashing the dead with the limbs.
| Mobster4Christ Wrote: Perhaps interactive fatalities? For example, the fatality "button sequence" will allow your character to rip arms off your victim, but then you are allowed free reign in smashing the dead with the limbs. |
That sounds good, that would not only look awesome but is also a really good way to release some pressure if you where in a tough fight

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I hope they got rid of the pitch black fatality background (like in mkda)

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I personally don't think that you will be able to rip out body parts, because they said that each character would have 2 fatalities and with the body parts, there would be a LOT more...

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I take this as a little hype..
Maybe they refined the "system" of fatalities.. hah.. makes no sense.
I'm sure it'll be what we're use to with a little more creativity to how the fatalities are done..
The way they spice up the actual fatality system (if there ever was one) is beyond me..
Maybe they refined the "system" of fatalities.. hah.. makes no sense.
I'm sure it'll be what we're use to with a little more creativity to how the fatalities are done..
The way they spice up the actual fatality system (if there ever was one) is beyond me..
Thank you wingsofredemption!
I think we'll still be disappointed! They keep saying MULTIPLE Fatalities. In this case would be at least 3 regular fatalities or more, but no; back to the same ol 2 fatalities and we're lucky enough to get a hari-kari thingy. I don't consider MKDA a full MK game with all the humor and bullsh!t that was done to it; so moving "Back" up to 2 fatalities is not MULTIPLE FATALITIES to me. As far as the Stage Fatalities (Death Traps) they don't count for regular fatalities - hell a lot of games have interactive 3-D backgrounds (one of the 1st was actually on N64 a long time ago - MACE:The Dark Ages) - so nothing really NEW!
I think we'll still be disappointed! They keep saying MULTIPLE Fatalities. In this case would be at least 3 regular fatalities or more, but no; back to the same ol 2 fatalities and we're lucky enough to get a hari-kari thingy. I don't consider MKDA a full MK game with all the humor and bullsh!t that was done to it; so moving "Back" up to 2 fatalities is not MULTIPLE FATALITIES to me. As far as the Stage Fatalities (Death Traps) they don't count for regular fatalities - hell a lot of games have interactive 3-D backgrounds (one of the 1st was actually on N64 a long time ago - MACE:The Dark Ages) - so nothing really NEW!
Thank you wingsofredemption!
I think we'll still be disappointed! They keep saying MULTIPLE Fatalities. In this case would be at least 3 regular fatalities or more, but no; back to the same ol 2 fatalities and we're lucky enough to get a hari-kari thingy. I don't consider MKDA a full MK game with all the humor and bullsh!t that was done to it; so moving "Back" up to 2 fatalities is not MULTIPLE FATALITIES to me. As far as the Stage Fatalities (Death Traps) they don't count for regular fatalities - hell a lot of games have interactive 3-D backgrounds (one of the 1st was actually on N64 a long time ago - MACE:The Dark Ages) - so nothing really NEW!
I think we'll still be disappointed! They keep saying MULTIPLE Fatalities. In this case would be at least 3 regular fatalities or more, but no; back to the same ol 2 fatalities and we're lucky enough to get a hari-kari thingy. I don't consider MKDA a full MK game with all the humor and bullsh!t that was done to it; so moving "Back" up to 2 fatalities is not MULTIPLE FATALITIES to me. As far as the Stage Fatalities (Death Traps) they don't count for regular fatalities - hell a lot of games have interactive 3-D backgrounds (one of the 1st was actually on N64 a long time ago - MACE:The Dark Ages) - so nothing really NEW!
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man, you sure have alot to complain about dont you? *sighs* multiple fatalities, i guess meaning the 2 fatalities the characters will have, including the stage traps, and normal stage fatals, but i could be wrong, but i dont care, people who bitch and complain about all the hard work the mk team goes through OBVIOUSLY dont give a CRAP about all the work they do to make us happy, and for that, scorpion will roast you to perfection, and baraka will eat you in your sleep, i think everything the mk team has done with this game is great, and i thank them enormously[sp?] for that!
| lg1982 Wrote: Thank you wingsofredemption! I think we'll still be disappointed! They keep saying MULTIPLE Fatalities. In this case would be at least 3 regular fatalities or more, but no; back to the same ol 2 fatalities and we're lucky enough to get a hari-kari thingy. I don't consider MKDA a full MK game with all the humor and bullsh!t that was done to it; so moving "Back" up to 2 fatalities is not MULTIPLE FATALITIES to me. As far as the Stage Fatalities (Death Traps) they don't count for regular fatalities - hell a lot of games have interactive 3-D backgrounds (one of the 1st was actually on N64 a long time ago - MACE:The Dark Ages) - so nothing really NEW! |
I disagree completely!....please dont put words into the entire community's mouth!....i, for one, will NOT be disappointed with MKD (and i know im not the only one who's super-psyched about MKD's release!)....how can we be disappointed with 2 fatalities per character, PLUS interactive arenas, PLUS background fatals (in probably 75% of the arenas), PLUS a hara kari move!..thats just as much choice as any MK game to date (and i dont wanna hear abaout babalities, animalities or friendships, either!) also, what humor in MKDA are you talking about?!?...if anything, MKDA marked a return to the "old school" feeling of MK and MKII with the discontinuation of all the useless and stupid -alities from previous installments...also, comparing the background interactivity of MKD (a game you havent even SEEN, let alone played!) to an N64 game is a horrible comparison.....apples and oranges, my friend....
once again, i think its pretty funny that people are already complaining! .....bitching about characters, fatalities, arenas, etc......as far as im concerned, MK:D will be to MK:DA what MKII was to the original MK...it will take the beginning of a great thing and push the envelope of every aspect....the result? one of the greatest fighters ever released!...
| tgrant Wrote: I guess they may be bringing back the whole distance clause from the classic MK games. As to how they'll upgrade it, I'm at a loss. Maybe characters won't just automatically stand up anymore and you'll have to pick them up. Maybe you'll have to position them, by turning them to the side so that you can perform a Fatality from that side. |
Interesting, I wonder if they'll do that? The distance thing I mean. I must say that I have (hehe Due to Laziness) got used to being able to just shift into Fatality Stance and do the fatality anywhere I please. Also having to pick up character just to kill them is like to much work. LOL...my character just spent all sorts of energy to beat his/her opponent...Oh wait if you want to kill me you'll have to pick me up first. Actually this would be very comical to see tgrant, nice idea.
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actually here is my take, and I kinda believe it. Upgraded fatal system will be like the change from MK2 to MK3. Now they have programmed it better where the limbs can fall off as opposed to recording the whole animation and then adding effects. MKDA didn't actually show limbs, just a system of the part dissappearing and lots of blood. Now I'm sure they have worked it out, programing each limb per say just like the head in MKDA. MKD is looking 10x better now. This would allow battle damage to the suits to certain portions. Now Team Boon can just change the textures of that one portion/limb instead of rendering a whole new "skin" for the fighter.
What Mob4C has going is a brutality type idea, which isn't too bad, but I feel it could be more like Subs MK2 uppercut fatal. Done in 2 parts. I'd like to see fatals change if lets say you lose a limb in battle.
Now here is my way out there idea.
Remember Wrestlemania 2000 and No Mercy? You had to work a certain area to get a submission to really work. Who knows here? Maybe with the programmed limbs, they maybeable to take their own damage and the fatals will take advantage of it.
EX: Kung Lao works the head. If he throws his hat for the fatal, if he worked the head long enough, it will come off, but if not, his hat will get stuck.
What Mob4C has going is a brutality type idea, which isn't too bad, but I feel it could be more like Subs MK2 uppercut fatal. Done in 2 parts. I'd like to see fatals change if lets say you lose a limb in battle.
Now here is my way out there idea.
Remember Wrestlemania 2000 and No Mercy? You had to work a certain area to get a submission to really work. Who knows here? Maybe with the programmed limbs, they maybeable to take their own damage and the fatals will take advantage of it.
EX: Kung Lao works the head. If he throws his hat for the fatal, if he worked the head long enough, it will come off, but if not, his hat will get stuck.
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I wouldn't call the fatal system from 2-3 an upgrade. When you cut someone in half in mk2 it didn't look like a cardboard head floating to the ground, and forearms didn't float in the air when the torso was taken off. MK3s fatals were rediculous in a lot of ways for that reason alone.
It'd be great if you could do a Fatality like Jax's arm rip, then beat the opponent with them.
Or imagine Sub Zero ripping off the opponent's head and spine and smashing the opponent with the head like a morning star, holding onto the base of the spine!
Or imagine Sub Zero ripping off the opponent's head and spine and smashing the opponent with the head like a morning star, holding onto the base of the spine!


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| SAIRUS Wrote: Now here is my way out there idea. Remember Wrestlemania 2000 and No Mercy? You had to work a certain area to get a submission to really work. Who knows here? Maybe with the programmed limbs, they maybeable to take their own damage and the fatals will take advantage of it. EX: Kung Lao works the head. If he throws his hat for the fatal, if he worked the head long enough, it will come off, but if not, his hat will get stuck. |
Good suggestion, if that does happen, it will be a good addition.
Maybe they made the fatalities customizable?
just a little? like eg: you could expect a fatality which you've seen everytime to smash the arms of an opponent, and then suddenly your friend(opponent) does the same fatality to you and impresses you in crushing your head as the final blow? making it look like it's going to be the same fatality but then has a little secret surprise in different sections of it?
Anything could happen.
Maybe if you're battling against a friend, and you kill them off, instead of doing a fatality, you rather hari kari yourself? Now that would be plain dumb, unless it's kitana versus liu kang.
| SAIRUS Wrote: Now here is my way out there idea. Remember Wrestlemania 2000 and No Mercy? You had to work a certain area to get a submission to really work. |
Actually WWE Smackdown: Here Comes the Pain! which was released last October has the same thing going on. Like... for example to get someone to submit to say.. the sharpshooter, you have to work the legs and back area during the match until their body indicator turns red or dark orange. Then you can go for it, and they submit super fast.
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| bezou Wrote: It'd be great if you could do a Fatality like Jax's arm rip, then beat the opponent with them. Or imagine Sub Zero ripping off the opponent's head and spine and smashing the opponent with the head like a morning star, holding onto the base of the spine! |
I like the jax fatality thing, it put another idea in my head. Jax could rip the arms off and start beating the oponent to death(like you said) but instead of just hitting them a few times he could go into a massive kombo, beating them with thier own arms and then the person explodes into a chunky pulpy mess. Like the Brutalities in UMK3. I would love to see that.
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It sounds interesting. I for one never again want that "bloody popcorn" nonsense that was in MKDA. It looked like they didn't want to take the time to make limbs so they made that garbage.It seems more like lazyness to me....And as for that whole beating people with severed limbs, it sound interesting but if they give it to every character its going to be cheesey.
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