
Red indicator light - You are attacking or in the middle of an attack. Most likely meaning that if this light is on, you cannot block.
Blue indicator light - You are being hit by a combo, you are jumping or you are being juggled in the air.
Yellow indicator light - You character is in a dangerous area of the stage. If you are hit with certain attacks, you may be propelled to another part of the stage through the wall or floor or into a death trap.
Hit explosions - You may have noticed that sometimes when one character hits another, that there is a red flash of light. I have watched alot of gameplay footage and have come to the conclusion that this red flash means that the hit that caused it was a Counter Hit! This means alot for us, as there have never been true counter hits (moves with different properties when hitting an attacking opponent) in an MK game. Let's hope the MK team utilize this function in a way that improves gameplay!
Ghostdragon - Fan Submission Director ghostdragon@mortalkombatonline.com
Mortal Kombat Online - The Ultimate Mortal Kombat Experience
http://www.mortalkombatonline.com
-Isaac Watts
I think that they can be usefull in anticipating how your opponents attacks better than just guessing in MKDA. Well see how it all turns out in the finished verson.
GD
Xbox gamer tag - CPandolfo



TonyTheTiger - Forum Director

Mortal Kombat Online - The Ultimate Mortal Kombat Experience
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Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.
And you...are Powerless...Thundergod
~Sindel MKA 


| Konqrr Wrote: I don't care much about the red flashes either, but what they represent is vital to improved gameplay. Counter hits are a must. |
same!
I thought they looked very odd the first time I saw them.


TonyTheTiger - Forum Director

Mortal Kombat Online - The Ultimate Mortal Kombat Experience
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Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.

Let's say a Ba Gua b+4 hits on counter, instead of knocking them away and on their asses...it would cause a Doubled Over Stun, where they hold their stomach and fall slowly to the ground. If you hit them fast enough while they are stunned like this, then you could get a free hit or combo.
Plus, counter hits should do like 10-25% more damage depending on the move.

| Konqrr Wrote: I don't care much about the red flashes either, but what they represent is vital to improved gameplay. Counter hits are a must. |
Agreed! The use of the lights will add a new depth imo. Thanks for the explanations Konqrr.


TonyTheTiger - Forum Director

Mortal Kombat Online - The Ultimate Mortal Kombat Experience
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Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.


"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

If CH do make a stint in MKD, it would be a good thing, as long as it's not jacked up. Impact hits? Maybe it's treated kind of like a "clean" hit. An alternative to CH? Meh...







