What could be better about MKD? Any Thoughts
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posted10/15/2004 05:39 PM (UTC)by
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jjingoldsby82
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10/13/2004 01:16 PM (UTC)
Any thoughts about how MKD could have been better and what we hope will happen in the next MK?
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paimei
10/14/2004 07:27 PM (UTC)
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I think Ed Boon needs to hire a professional writer to help with creating a clear and cogent storyline for Mortal Kombat.. Thus far the story has been a little too scattershot.
I'd love to see a tournament mode added to the online play.
Also, I still think the fatalities could use some work. MK:D's are better than most of the predecessors, but I'd like to see them be a little more shocking. It's the small touches which really add to the effect, like seeing a body twitch just after you've killed it. Take Kenshi's telekenic body split. What really makes it is watching the body writhe as its being pulled apart.
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shr273
10/14/2004 07:34 PM (UTC)
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The one thing that pisses me off in this game is how there is no record or log of the missions and side missions. Lets say i accidently hit the x button too fast. oops, now i can't see the mission i was supposed to do. Also, sometimes you're given a few side missions before you complete the current one. How can I remember all of this aside from writing it down. That really sux.
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kodypowell
10/14/2004 07:43 PM (UTC)
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I think they could add better fatalities they need to hire one of us to do a fatality because theirs suck. Also the stages could all have a weapon and could all be multi tiered instead of just a few and make it a little more difficult to unlock characters.
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SonOf100Maniacs
10/14/2004 07:52 PM (UTC)
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they need a deeper fighting engine for the next one, better fatalities, and a MKDA like intro where bo rai cho gets killed veeeeeeeeeeeeeeeeeeeryyy slooooooooooooowly.
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polar555
10/14/2004 07:57 PM (UTC)
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endings that are movies. the fun tournments of old.
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Cogline
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10/14/2004 07:59 PM (UTC)
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mko staff definately needs to put up an mk7 thread. to post our ideas.
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Eclipso
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The future holds nothing else but confrontation

10/14/2004 08:03 PM (UTC)
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The dial a combo system needs to go.
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ScorpioKang
10/14/2004 10:40 PM (UTC)
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With the combo system, I think that instead of breakers we should have a system that allows you to press a certain button that counters a specific combo that needs to be timed precisely but you can start your own combo from. These would be infinite and are infinitely counterable.
With the fatalities, I think that they should tweek them a bit. I think they happen to be quite hard, even compared to the last game. They shouldn't be hard to do, plain and simple, like the earlier MKs.
As with the story, I think that it needs to flow more. The can leave mystery in the endings, but they still have to be insync and reasonable.
THE NEXT GAME SHOULD BE CALLED MORTAL KOMBAT APOCALYPSE. IT SHOULD BE ABOUT THE ELDER GODS DECIDING THAT CREATION WAS A MISTAKE AND THAT THEY WANT TO START OVER. THIS WOULD BE BECAUSE THE ONE GREAT EVIL HAS COME OVER THEM AND ALL THE OTHER GODS. NOW EVERYONE IN CREATION HAS TO COME TOGETHER FOR THEIR OWN EXISTANCE. MORTAL KOMBAT APOCALYPSE!!!!
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ShingoEX
10/14/2004 11:26 PM (UTC)
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This is more of an MK7 wish list for me. I like the current engine, but a few new additions wouldn't hurt. I'd add a multi-purpose "Aggressor" meter (quite different from the MKT one)
You build it up with attacks, and can build up a total of 3 levels
You can combo-break using 1 level
You can move cancel with a level (example: do a multi-hit chain, cancel, and do it again , or cancel and do a special move in the middle, much like how Roman Cancels work in Guilty Gear XX).
You can initiate a powered up version of certain moves using 1 level, like the EX moves in Street fighter 3. Picture Sub's freeze move that damages during the freeze, or a multi-fireball attack with Liu Kang
You can "explode" the meter for 1 level and use it like the aggressor mode in MKT version (albeit, not nearly as abusable), and it runs out after a few seconds.
And to keep things fair, you can't overlap special bar uses, like using 2 cancels within a combo, or finishing a cancel with a super move or EX, or use it during the "agressor" mode.
Just for the heck of it, include super fatalities that can be used with a level of the meter at level 1, and include a really extreme version if you initiate one at MAX level.
Finally, include a slower attack used as an overhead to break through crouching guards, to help get rid of the turtle game.
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Dryxel
10/14/2004 11:43 PM (UTC)
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a little to much of the 3d effect takes away the speed of the game.
most of the moves are way to slow.
Blocking, Good God, when I push block, Block damnit.
Disabled the ability to block a Throw? - MKD-online = Mortal Kombat Throwing Tournament.
On-line was a great Addition, when will we see the classic version online?
Stage Fatalities, should have at least givin a player a chance to fight back, knock me off when I have 1/3 HP left, not 90% left. the 3d Stages? great, but there over used now. lets just walk in circles untill one of use does somthing stupid..
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Wreckless
10/14/2004 11:53 PM (UTC)
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I think the game is great but would get rid of breakers for another method.
Also in konquest we need a way to keep track of what missions we have done and which ones we still have to do.
THere are a couple poeple on live that just do the same moves over and over and are overly cheap but i just dont play those peopel , i have had far more rounds where we each used a variety of moves and characters.
Once guy i played recently only used baraka , in his claw style and used one killer combo and his claw dash move , just those two moves over and over and he was tough to beat.
great game overall though so i really cant complain since they really delivered and made up for MKDA and i love the fatalities as well.
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GraveDigger
10/14/2004 11:55 PM (UTC)
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The return of Rain, Ninja Reptile, Shao Kahn and Kintaro/Sheeva.
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netinous
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10/15/2004 12:18 AM (UTC)
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The fighting system needs a major revamp. It seems archaic, even crotchety. Dialing up combos is very easy and makes for really repetitive fighting. I could go into much greater detail in some possible different directions the system would benefit from, but it seems like the wrong place.
More FMV & cut scenes, especially in Konquest, which can be a very dull experience at times. To save space for the actual game (which would allow for more characters, arenas, etc.) put Konquest on a second disc. The memory card saves all the vital information, anyway, so the only reasons to put Konquest on the same disc as the actual game are financial or for facility. The endings should be FMV; as said before, move Konquest to a second disc to free up the space here.
Character designs--this is a pet-peeve of mine, but I hardly use the characters I can't stand to look at. The design in MKD was hit-or-miss. Some, to me, were excellent, but others (Darrius) seemed to be drawn up casually or lazily. The faces of the game is the way it'll be seen.
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DRIZCOL
10/15/2004 12:38 AM (UTC)
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1.The game is still too slow. Ever fighter should be able to move just as fast as liu kang if not faster.
2. They need me to help them with Fatality's it seems like they are running out of ideas. why are there 10 fatality's or more that rip off an opponents head and arms. come on, come up with something new.
3. Fire balls, thrown objects and teleports should be possible to preform in the air. so many combos are not possible because you cant do moves in the air.
4. The game desperately needs reverse air kicks. what I mean by that is when you jump over an opponent and kick , you actually turn and hit them. Mortal kombat 1, this was not possible. They made the change in MKII and every mk since then had this option. except for MK:DA and now MK:D.
5.Every Character should have a weapon fatality!
furious
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Metus
10/15/2004 02:41 AM (UTC)
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I really don't have much to complain about on this. The fighting engine is infinitely better than that of MK 1-4, the days of high/low punch and kick are over and I hope they never come back. As for an engine involving no 'dial-a-combos', what the hell is the alternative? You do know you play the game with a controler right? You have to dial commands in to execute a combo, there's no way around it unless the command that the buttons execute change every time you use them. The only thing I can think of is more definition of fatalities. Of someone stabs a hole in you, let a hole be there. I'm sick of seeing someone get impaled, bone ripped out, etc, and yet the body looks untouched, save the squirting of blood.
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worshipGlassJAw
10/15/2004 02:59 AM (UTC)
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yeah, they need to higher better fatality designers, or just listen to fans.
we have very sick ideads, i myself have a whole list of mkd characters with different fatalities i made for each of them (i dont do much in school.)
they should jsut listen to the fans for fatality ideas. it is the smartest thing. im sure they see us complaining. i mean there are so many different variations you can do, but they simple just have a head ripped off, or a torso ripped off. i like scorpions where he uses the spear. thats original.
they need to do away with those horrible looking 'body melt' fatalities (liu kang, ashra, sindel). those are the worste looking pieces of shit ive ever seen.
i think the fighting engine is fine. people shouldnt expect something so deep from a game that has finishing moves to kill your opponent. play virtua fighter, tekken, or soul calibur for that. this game just needs to be more grotesque, like the one guy said, when someone gets impaled, let there be a hole. its so simple, yet they fuck this up. like, dont they think of these things when they are animating? apparently not. and they cant say space is the issue with all those effects being absent, because look at games like mgs and killzone and grand theft auto. well maybe not gta, but the graphics in the first two are downright amazing, and have alot of shit in the game. there is a lot of space on a dvdr to work with.
they need to use thier heads. my goal in life it to get a job with midway as a computer animator and show them how its done. its an aspiration, im not saying its gonna happen...
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specialblend
10/15/2004 03:21 AM (UTC)
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Well, I would have liked to have more costumes for each character. And I would have liked to have stage fatalities also, not death traps...I kind of think all those look pretty cheesy, havent seen a cool one so far.
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mastermalone
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10/15/2004 08:20 AM (UTC)
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Metus Wrote:
I really don't have much to complain about on this. The fighting engine is infinitely better than that of MK 1-4, the days of high/low punch and kick are over and I hope they never come back. As for an engine involving no 'dial-a-combos', what the hell is the alternative? You do know you play the game with a controler right? You have to dial commands in to execute a combo, there's no way around it unless the command that the buttons execute change every time you use them. The only thing I can think of is more definition of fatalities. Of someone stabs a hole in you, let a hole be there. I'm sick of seeing someone get impaled, bone ripped out, etc, and yet the body looks untouched, save the squirting of blood.
What they mean by Dial-a-Combo is that the combo strings that you are given are guaranteed of the first hit no matter what unless you screw up the sequence. Other fighters have dial-a combo's but the difference is that they are not guaranteed unless the opponent is stunned with some kind of a stunning attack. I personally don't mind them because I usually only use them in a juggle so they're fine. Thats pretty much how people use them in Tekken and VF4.
Take care.
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Satyagraha
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"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

10/15/2004 09:31 AM (UTC)
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Well, I'm much more pleased with D than I was DA, that's for sure. I think the juggle system is better, as is the movement. Though, it still lacks move properties, and D is probably the most unsafe fighting game I have ever played. Everything leaves you at a disadvantage, even shit that hits. I don't know if that was an attempt at creating some sort of "frame advantage," but if it was, it failed, horendiously.
The counter hit system is HELLA jacked up. You can CH even after a move is done executing, leading me to beleive that CH's are defined with in a moves entire execution phase or most of it; which is terrible. BUT, at least there is CH "system" of sorts, so that's a start.
There still isn't a "frame dependant" buffer system. Like, you still can't buffer moves durring the recovery of another in order to maximize that moves full recovery potential - in other words, lessening it's recovery.. The fact that the majority of moves are not safe makes the lack of a buffer system very sought after. Not only does everything recover slow and put you at a dissadvantage, but there is no way to limit the dissadvantage now that BDc has been severly nerfed. "So" some may say...we'll, it potentially makes the game very turtle freindly. SInce you're never safe, you play safe....matches become boring, stagnant and repetitive.
The game is still essentially nothing but 50/50's. This is because there are not any defined move properties; nothing to differentiate one move from another. Everything is essentially the same. Though, because nothing is safe, there seams to be a little more value for certain moves. It's just that, well, it really means nothing. Why do move A when move B is better and better under every circumstance. It's the circumstances that give different moves varying accesablity. It's the various move properties that give those moves THE accessablity in the first place, though.
K, on to the fanboy stuff, lol. I agree that there should have been a journal of some sorts telling you what missions you've got, need to complete and so forth. I also whish that the maps would have had the sections defined on them - A-4, H-2, etc. Also, the voice acting was piss poor.
Overall I'm much more pleased with D than DA. It still has a LOOONG way to go to be a good fighter...but, MK feels like MK again. It's been a while since I've had a smile on my face while playing MK. It's nice to have that joy back. I like the old school aproach to the corner trap system. I LOVE the retro stages; Pit, Portal, Acid Batch. Even the music. Hell, the witch was flying across the moon of the Pit!! That is elite, lol. I'm much more pleased with the presentation. It has made some strides to becoming a legit fighter, IMO. More importantly for me though - because there will always be a better "fighter" than MK - is that it feels like MK again. It's old school, stylized and gritty.
Oh, and yeah. They really need to get the story on lock down, lol. This shit is just getting butchered.
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jjingoldsby82
10/15/2004 03:22 PM (UTC)
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I think Boon did great on this game especially in comparison to DA. I believe it's just the begining of a thread of MK Online games. I'm sure the next one will be greatly improved (crosses his fingers) Not that this game is bad, I love it.
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warrior
10/15/2004 03:32 PM (UTC)
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i believe this is the best mk yet. but i do hope for better things in mk7
1.) "kreate a kombatant" mode. probly the new konquest
2.) having the RUN button back. they said this one is supposed to be faster than mk5, but i see no difference. mk4 was great with the speed, and u can side step and actually Run to your opponent.
3.) moves in the air. someone mentioned this already but the jump kicks suck in mkD
but it is still my favorite mk ever and probly my favorite Game ever, period.
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darkness
10/15/2004 05:39 PM (UTC)
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Semi simplistic combos. I tried with kenshi's training for an hour on his first style switch combo and my wrist went numb. That or Im gonna get a arcade stick..
Fatalites could be alot better, and yea they should hire one of us as a consultant or just visit the site and just keep a fatality thread "sticky" so they can see what we come up with. Hell Ive typed up Barakas uppercut fatal on here about a dozen times. Mine was more graphic(spine came out too) but they got the jist of it. And when you set someone on fire they burn up char , melt ect. not just stand their and take it.
Fighting styles from all over the world, Like Russia's systima(sp), um street fighting style (grapple wrestling like).
Tag team. They got something with Noob/smoke. And some of the concept work like what they did for the double fatal ( each ripping of oppoenents arm). I think if they worked on it and got the correct characters togther it could work.
Deeper konquest mode (unless MK Shaloin monks will be doing this). Then come up with something different.
Other then that.. Stay on course and dont get stupid.
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