What Happend To Pit Fatalitys?
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posted02/23/2003 02:48 PM (UTC)by
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NinjaSpectreScorpion
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02/23/2003 02:35 PM (UTC)
really, i thought this game was joking with me when i heard there was no pit fatalitys...plus only 1 fatality per person....what were they thinking.....please everyone on this forum answer my question.

Q: What makes mortal kombat unique to other fighting games?

simple question, simple answer thanks guys and gals if there are any
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nindz
02/23/2003 02:31 PM (UTC)
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they had plans to implement pit fatals but due to time restraints they didn't get around doing them.
yeh, time constraints!
but really wouldnt you rather wait another 7-9 months for a totally kick ass fighter.they shouldnt of rushed it.....guess its too late now!
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nindz
02/23/2003 02:38 PM (UTC)
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well they did strip the whole series down and started from scratch. I hate programming, cos there's so much error checking and compiling you have 2 do. So you can imagine how much work these lot did, not to mention the research on styles.
Best thing to do is look 4ward to the next one.

Ninjaspectrescorpion wrote:
yeh, time constraints! but really wouldnt you rather wait another 7-9 months for a totally kick ass fighter.they shouldnt of rushed it.....guess its too late now!

It is a kickass fighter. Fatalities, don't make it more of a fighting game, they make it more of an MK game (which is still is and rocks).
And they had to rush it as Midway needed some cash fast.
True i program in 7 different languages and they get tricky at time, i also run frames of animations of characters...but id of put atleast pit fatalitys in..gives you a little more depth into the game.
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nindz
02/23/2003 02:48 PM (UTC)
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yea i know, what's done is done, it's still an excellent game regardless. love the styles and krypt feature. new and unique with the krypt!
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