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Sub-Saibot
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05/04/2004 04:30 PM (UTC)
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Yeah? Since when have you seen Jax rip his opponent in half and beat the 2 halves together, spilling blood and guts on the ground in one of the old games, but just without the 2 "new moves" you said they added to these animations?


Hyukan Wrote:
If you said he had too much time on his hands, I'm not trying to like put him down or anything, but he didn't make those. Also, those were from original games, just enhanced with maybe 1 or 2 new moves. Sorry to put you guys down

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Hyukan
05/08/2004 09:12 PM (UTC)
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Since I last saw them, Duh!
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queve
05/08/2004 09:34 PM (UTC)
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Poor J. Cage!

Those fatalities are amazing. The best have to be Barakas and Cages.
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dewey79
05/08/2004 09:55 PM (UTC)
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From what I've seen of MK:D those death traps have been done really well, especially the HOT PRESS and the SPIKE PRESS. You see the player trying to stop the wall from closing with his arms but it's too late. SMASH! LOL

ULTIMATERYU you did some great work, I like the facial thisthingisdisableds and you had me rolling over laughing man. I need that. LOL LOL LOL LOL LOL.

But with out a doubt, from what they just realed to day, this game will be off the hook. 24 playable characters of the bat with more hidden. What?! I can't wait. And all of them having two fatalities and a hari kara move. I will never get board of playing this.
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dewey79
05/08/2004 10:12 PM (UTC)
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TheDarkPrince Wrote:
The reason the fatalities were beter in MK1-3 was that fact that they were fast and to the point and often brutal.MK4 and Da they seemed to long and drawned out.The Baraka one thats posted in this thread is how they should be in MKD.



I have said the same thing that they were quick, strait to the point and brutal. The music that played during the fatality in DEADLY ALLIANCE did not capture the right feeling and mood. I don't think that type of music does fatatalities justice. Maybe a sound apart from the sound affects might work if indeed anything needing to be playing during the fatality. I like the sound in MKII after the fatality was done when the FATALITY sign came up. It was a very gloomy sound.

And the fatality camera made the fatality seem apart from the match for too many reasons that I don't care to list. But from what I've seen, things look very promising.
TheDarkPrince Wrote:
The reason the fatalities were beter in MK1-3 was that fact that they were fast and to the point and often brutal.MK4 and Da they seemed to long and drawned out.The Baraka one thats posted in this thread is how they should be in MKD.

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Uppercut
05/09/2004 09:49 AM (UTC)
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Who should they win back? Deadly Alliance sold about three million copies.
These fatalities are quite nice but you can't compare more than ten year old 2d characters with the 3d characters of this generation. People who like to see every internal organ of a human body should become a doctor or something because there's no way it's gonna happen in Deception. It would ask too much of the console and the whole game would suffer as a result.

dirtystankbutter Wrote:
Those are with out a doubt the BEST fatalities I have ever layed eyes on. If MKD really wants to win back alot of people, they need to put fatal moves in the game just like that. I do think the fatal moves in MKDA are longer than the old fatalities, but not as cool. Here is to praying that Boon comes here and looks at these. Where did you come up with those? Are there more?

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