Your thoughts?


"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

I find it hard to believe that MK6 will suck like DA. They have a good foundation to work off of and plenty of time. Many ideas that were ready to be put into DA never made it because of time issues. Though, these should be the first features implemented into MK6. Even features that made it in were rushed.
Also, the team members them selves are continualy improving their skills, their craft. That coupled with the new, more hardcore fighter, direction that is being ventured into; I see MK6 as possibly a "good" fighter. Not just a good MK game in the MK series.
Heh, it's funny, I try to keep my hopes low so that when it comes I am elated if it's a score, but not tarnished if it sux. But in the back of my mind I'm always "go MK, go, go!!" lol.


"You see, I face a whole new Monster!! I face a man, who represents, the Nintendo Entertainment System..."

It has been mentioned by boon in many articles preluding DA release. The one that sticks out in my head was a video interview that I watched at shit-spot, er, gamespot. It was like a 15 or sometihng minute interview with boon. He expressed that they - the mk dev team - wants to focus more on the hardcore players, trying to head in a more hardcore, serious fighter, whatever, direction. They want to pull people from SC, Tekken, etc. to MK. That's partially why I don't like DA, because they are trying to make it appeal-able to hardcore players, but they didn't, heh.
The link is...
http://www.gamespot.com/ps2/action/mortalkombatdeadlyalliance/index.html
but you have to be a shit-spot complete member. The vid is titled "Video Tour".

There weren't any mistakes made in MKDA.
| Quirk Wrote: And I'm extremely pleased that Boon's crew did attempt to lure the "hardcore" crowd away from the other mainstream fighters. I didn't want another no-depth eye-candy game like MKGold. I wanted a fighter that required techniques, patience, and a serious amount of depth to each charecter. There weren't any mistakes made in MKDA. |
| Quirk Wrote: And I'm extremely pleased that Boon's crew did attempt to lure the "hardcore" crowd away from the other mainstream fighters. I didn't want another no-depth eye-candy game like MKGold. I wanted a fighter that required techniques, patience, and a serious amount of depth to each charecter. There weren't any mistakes made in MKDA. |
I agree with ya on that one.

Join the Mortal Kombat Odyssey http://mkodyssey.net/
Excuse me but I have to differ... What about the unbalanced characters??? a 90% of extremely useless moves or are you going to tell me that the 90% of low attacks were indeed useful and NOT a waste of disc space??

| Leno_mk Wrote: Any mistakes in DA?????? Excuse me but I have to differ... What about the unbalanced characters??? a 90% of extremely useless moves or are you going to tell me that the 90% of low attacks were indeed useful and NOT a waste of disc space?? |
Okay, un-balanced players. I missed one.

Join the Mortal Kombat Odyssey http://mkodyssey.net/

One of the main mistakes made by Midway was rushing the product. I'd rather see them take another 2 years and do it right than release a clear second rate product like MK5.




