What should Ed Boon (and his crew) do so they won't make the same mistakes repeatly for mk6?
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posted11/17/2003 03:47 AM (UTC)by
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MaRcElunbeatable
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02/16/2003 06:19 AM (UTC)
I think they should take their time. I honesly don't care if they dalay the game and it comes out til 2005 but rushing every single MK game and especially this one is just damn stupid.

Your thoughts?
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krackerjack
11/15/2003 12:40 AM (UTC)
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simply listen to to us.
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Satyagraha
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11/15/2003 12:46 AM (UTC)
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Agreed, time is good. But time is also money, sadly.

I find it hard to believe that MK6 will suck like DA. They have a good foundation to work off of and plenty of time. Many ideas that were ready to be put into DA never made it because of time issues. Though, these should be the first features implemented into MK6. Even features that made it in were rushed.

Also, the team members them selves are continualy improving their skills, their craft. That coupled with the new, more hardcore fighter, direction that is being ventured into; I see MK6 as possibly a "good" fighter. Not just a good MK game in the MK series.

Heh, it's funny, I try to keep my hopes low so that when it comes I am elated if it's a score, but not tarnished if it sux. But in the back of my mind I'm always "go MK, go, go!!" lol.
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Versatile
11/15/2003 01:21 AM (UTC)
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Where exactly did you read that MK6's focus is for MK to become a mainstream fighter saty?
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Satyagraha
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11/15/2003 02:37 AM (UTC)
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It has been mentioned by boon in many articles preluding DA release. The one that sticks out in my head was a video interview that I watched at shit-spot, er, gamespot. It was like a 15 or sometihng minute interview with boon. He expressed that they - the mk dev team - wants to focus more on the hardcore players, trying to head in a more hardcore, serious fighter, whatever, direction. They want to pull people from SC, Tekken, etc. to MK. That's partially why I don't like DA, because they are trying to make it appeal-able to hardcore players, but they didn't, heh.


The link is...
http://www.gamespot.com/ps2/action/mortalkombatdeadlyalliance/index.html


but you have to be a shit-spot complete member. sad The vid is titled "Video Tour".


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Quirk
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11/15/2003 06:33 AM (UTC)
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And I'm extremely pleased that Boon's crew did attempt to lure the "hardcore" crowd away from the other mainstream fighters. I didn't want another no-depth eye-candy game like MKGold. I wanted a fighter that required techniques, patience, and a serious amount of depth to each charecter.

There weren't any mistakes made in MKDA.
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MaRcElunbeatable
11/16/2003 12:59 AM (UTC)
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Nicely said.
Quirk Wrote:
And I'm extremely pleased that Boon's crew did attempt to lure the "hardcore" crowd away from the other mainstream fighters. I didn't want another no-depth eye-candy game like MKGold. I wanted a fighter that required techniques, patience, and a serious amount of depth to each charecter.

There weren't any mistakes made in MKDA.

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Irine4
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11/16/2003 02:13 AM (UTC)
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Quirk Wrote:
And I'm extremely pleased that Boon's crew did attempt to lure the "hardcore" crowd away from the other mainstream fighters. I didn't want another no-depth eye-candy game like MKGold. I wanted a fighter that required techniques, patience, and a serious amount of depth to each charecter.

There weren't any mistakes made in MKDA.


I agree with ya on that one.
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Leno_mk
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11/16/2003 05:30 AM (UTC)
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Any mistakes in DA??????

Excuse me but I have to differ... What about the unbalanced characters??? a 90% of extremely useless moves or are you going to tell me that the 90% of low attacks were indeed useful and NOT a waste of disc space??
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Raining_Smoke
11/16/2003 06:42 AM (UTC)
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Something.
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outworld222
11/16/2003 06:55 AM (UTC)
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hey listen up people. It has been decided that mk6 will be released in 2004. I was happy, but then I thought to myself, hey I wouldnt mind so much if they released it in 2005. But the starter of this thread has a point. They need to avoid mistakes, not that there were any in mk5, very minor glitches. However, after building on mk5, its gonna be very hard to make mistakes. The room for error is very, very, low.
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Quirk
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11/16/2003 07:57 AM (UTC)
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Leno_mk Wrote:
Any mistakes in DA??????

Excuse me but I have to differ... What about the unbalanced characters??? a 90% of extremely useless moves or are you going to tell me that the 90% of low attacks were indeed useful and NOT a waste of disc space??


Okay, un-balanced players. I missed one.
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Leno_mk
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11/17/2003 01:16 AM (UTC)
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lol.. and what about those useless kicks and moves? I mean most of the moves were useless... For each player in order to win a battle you just had to stick to a couple of dial-up combos and two or three moves...
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massdeath
11/17/2003 03:47 AM (UTC)
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I like to think of MK5 as the best "worst game" ever. If you look at it as a straight fighter and as a video game it is top notch. But if you look at it as an MK game, or as a finished product, it is apparent how woefully inadequate it is.

One of the main mistakes made by Midway was rushing the product. I'd rather see them take another 2 years and do it right than release a clear second rate product like MK5.
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