What we all want in MK6
3D Kombat Klassics
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What we all want in MK6
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posted01/03/2004 11:14 PM (UTC)byMember Since
10/05/2003 02:08 PM (UTC)
1) Each fighter starts off with 3 fighting styles, 1 weapon style, 5 combos for each style atlease, 3 special moves that can be performed in any style, 3 fatalities, and 1 stage fatality... 2) Each fighter has special attributes... an example would be Speed Strength Endurance Defense etc... that way each fighter has his unique style... 3) Bosses are huge and very evil/intimidating... very hard to beat at any difficulty level... 4) Interactive stages, no invisible barriers... 5) Have 2 more fighting styles, 1 more weapon style, 2 more special moves, atleast 5 more combos, 2 more fatalities, and 2 more costumes for each character to unlock in the krypt... 6) Other unlockable stages... but only if you find out how to fight there... not unlockable in the krypt... 7) Many characters atleast 30... 8) Many hidden characters and secrets... at least 5 of each... not unlockable in krypt... character hints like reptile in mk1, smoke in mk2, etc... 9) THE BOSSES NOT PLAYABLE 10) Unlockable Friendships and Animalities... just for fun and add to the game... 11) Konquest Mode Just Made Even Better... 12) Many other modes of play besides arcade and konquest... 13) Online play with rankings and stats... Tell me what you think and add anything you think needs added....
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1) Each fighter starts off with 3 fighting styles, 1 weapon style, 5 combos for each style atlease, 3 special moves that can be performed in any style, 3 fatalities, and 1 stage fatality...
2) Each fighter has special attributes...
an example would be Speed Strength Endurance Defense etc... that way each fighter has his unique style...
3) Bosses are huge and very evil/intimidating... very hard to beat at any difficulty level...
4) Interactive stages, no invisible barriers...
5) Have 2 more fighting styles, 1 more weapon style, 2 more special moves, atleast 5 more combos, 2 more fatalities, and 2 more costumes for each character to unlock in the krypt...
6) Other unlockable stages... but only if you find out how to fight there... not unlockable in the krypt...
7) Many characters atleast 30...
8) Many hidden characters and secrets... at least 5 of each... not unlockable in krypt... character hints like reptile in mk1, smoke in mk2, etc...
9) THE BOSSES NOT PLAYABLE
10) Unlockable Friendships and Animalities... just for fun and add to the game...
11) Konquest Mode Just Made Even Better...
12) Many other modes of play besides arcade and konquest...
13) Online play with rankings and stats...
Tell me what you think and add anything you think needs added....
2) Each fighter has special attributes...
an example would be Speed Strength Endurance Defense etc... that way each fighter has his unique style...
3) Bosses are huge and very evil/intimidating... very hard to beat at any difficulty level...
4) Interactive stages, no invisible barriers...
5) Have 2 more fighting styles, 1 more weapon style, 2 more special moves, atleast 5 more combos, 2 more fatalities, and 2 more costumes for each character to unlock in the krypt...
6) Other unlockable stages... but only if you find out how to fight there... not unlockable in the krypt...
7) Many characters atleast 30...
8) Many hidden characters and secrets... at least 5 of each... not unlockable in krypt... character hints like reptile in mk1, smoke in mk2, etc...
9) THE BOSSES NOT PLAYABLE
10) Unlockable Friendships and Animalities... just for fun and add to the game...
11) Konquest Mode Just Made Even Better...
12) Many other modes of play besides arcade and konquest...
13) Online play with rankings and stats...
Tell me what you think and add anything you think needs added....
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I really agree with you that there needs to be 30 characters
2) And also, I hated moloch, lets get a new suboss, some other creature we havent seen before.
2) And also, I hated moloch, lets get a new suboss, some other creature we havent seen before.

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| outworld222 Wrote: I really agree with you that there needs to be 30 characters 2) And also, I hated moloch, lets get a new suboss, some other creature we havent seen before. |
What? No, I think there should be 36 characters and 1 or 7 hidden characters. Come on...
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For me all mortal kombat 6 needs is a serius and logic gameplay, also friendships and brutalities and mercy moves, I liked those, it was like "ok dear VICTIM I'll let you live for a while" lol
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What I want for MK6.
Keep the three styles gameplay, but certain styles need to be worked on, like Wrestling. Bring in new ones too, caperoia could be cool.
The ability to pick up stuff and throw it at an opponent. Like in MK4.
Pit fatalities. Who didn't miss those in MKDA?
Bring in a couple of the MKDA concept characters. Tiamat, and Dairou for example. How guys like Hsu Hao were chosen over them I don't know.
Remember Bellokk, supposed to appear in MKG? Bring him in as a sub boss.
Keep the three styles gameplay, but certain styles need to be worked on, like Wrestling. Bring in new ones too, caperoia could be cool.
The ability to pick up stuff and throw it at an opponent. Like in MK4.
Pit fatalities. Who didn't miss those in MKDA?
Bring in a couple of the MKDA concept characters. Tiamat, and Dairou for example. How guys like Hsu Hao were chosen over them I don't know.
Remember Bellokk, supposed to appear in MKG? Bring him in as a sub boss.
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responding to waht maria linda said, shes right, her statement overrides mine, thats even a better idea.


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30+ characters? The game will never be finished, and if it did, then they won't have time to really expand on them and give their gameplay any depth. I think 14 well-done characters with two hidden works just fine.
The thing I really would like to see in this game is Smoke. Human or cyborg, I don't even care even more.
The thing I really would like to see in this game is Smoke. Human or cyborg, I don't even care even more.
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