what would make mk6 addictive?
3D Kombat Klassics
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what would make mk6 addictive?
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posted06/01/2003 09:16 PM (UTC)by

Member Since
02/10/2003 02:59 AM (UTC)
what would make you want to play mk6 alot i mean non-stop.to make it more entertaining they should add some sort of konquest mode but with more of a story instead of reading a text you know like free-roam mode,a tag-team battle 4 players on one screen at all at one time(especially for those party nights).more of an interactive feeling with stages,you should be able to pick up weopens use the stage for your advantange against your opponet.
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Having Smoke in it would make me play it a lot!!!
they need 2 things to mix up the game play
1: the tournement, to beat the game and get there ending. arcade mode.
2: story mode, wehre you explore and figure out the characters story, what they are about.
which would unlock more characters and weapons even fatal's and stages to fight on.
oh yeah online play (which was comfirmed already)
1: the tournement, to beat the game and get there ending. arcade mode.
2: story mode, wehre you explore and figure out the characters story, what they are about.
which would unlock more characters and weapons even fatal's and stages to fight on.
oh yeah online play (which was comfirmed already)

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Gameplay!
This is a game, right? Playing the game should, and most likely will be, addicting by itself!
But, yes extra fatalities and such won't hurt...
This is a game, right? Playing the game should, and most likely will be, addicting by itself!
But, yes extra fatalities and such won't hurt...


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winning actual money by playing!
lol
mkda is already addictive, and since this game is gonna be better than mkda,i guess it already is addictive
lol
mkda is already addictive, and since this game is gonna be better than mkda,i guess it already is addictive
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I think making the Konquest missions more story based than training mode would be cool. Also, ther should be a bunch of mini games and extra surprises. The fighting system for each character should be different. What I'm saying is that not each character should have 2 hand to hand styles and 1 weapon style, but variations among each of the characters. I know I've said this many times before, so I'm sure some of you might know what I'm talking about.
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