Why aren't death traps a fatality?
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posted09/08/2004 06:50 PM (UTC)by
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Bigmamanasty
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Member Since
05/16/2004 07:47 AM (UTC)
In Mk1-3, a knock into the pit = a fatality, so why don't second win death traps get the fatality logo. it's anticlimactic, I think...
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Toxik
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09/08/2004 06:23 PM (UTC)
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Since they are "traps" maybe they decided not to make them a fatality anymore. I think they change it because this time, you can fall by accident so it can't say "fatality" when you fall by accident.
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Keith
09/08/2004 06:28 PM (UTC)
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A fatality is a fatality, so they should include the logo anyway. Just not include the *** WIns!
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wedgegold
09/08/2004 06:30 PM (UTC)
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Because that is what they decided to do.
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MPetrie
09/08/2004 06:31 PM (UTC)
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Because all they are are fun to watch ring-outs. Nothing more. Sure, your character gets slaughtered and comes back the next round, but it's more fun to watch than just falling off the fighting floor.
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CMETH
09/08/2004 06:32 PM (UTC)
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I think it should say Fatality on the second round since you are dead for good then.
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KenshiMaster16
09/08/2004 06:34 PM (UTC)
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I don't really care what they are called as long as they are there. LOL tongue
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psyclobex
09/08/2004 06:50 PM (UTC)
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When you turn off the deathtraps you should be able to use them as stage fatalitys thats what i want.I freakin hate that you impale your opponent through spikes in round one then they come back in round two with not a scratch on them pretty stupid.
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