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danadbab
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10/26/2007 09:11 AM (UTC)
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Check Wrote:
^^^^you can interupt both of those with a low poke after the first hit

i think some people forget about combo interupts.

mavado is definitly top tier next to kenshi and mokap though.

one day ill write the real tier list for this game.
yea i already know this, the XBOX players do this the best actually. thats when you fake out a 11,cs w/ a cs UP+2. my point was if i do connect a 1,1,3 ill be able to do big combos after PLUS MY DAMN HIGH MIDS WILL ACTUALLY HIT EVERY ONE!!!!!!!!!!!!!!!!!!!!!! im sick of people like Vers, Karate, Groy, Mortal25 & a couple others being able to block duck them furious furious furious

yea Kenshi w/ those A/C's + all his other stuff O_o but we already know he's tops.
mokap though? he gets worse offline, i dont see how you can say he gets better offline confused you know your stuff so i wont doubt you....




m2dave Wrote:
also. this game would be just as annoying offline w/ A/C's working 100% of the time Mavado is a monster w/ his 11,cs and 1,1,3. online its tough to combo after 1,1,3 offline its easy doing 50+% w/ it. Kitana also is helped w/ offline play her fan wave actually becomes deadly being able to counter moves w/ it then the HUGE combos that follow.

Aerial cancels are broken in my opinion. But Check is right when he says it balances the game as everyone can do about the same amount of damage.

I don't think combos really matter that much, though. How will you set them up when pop ups are not safe off-line? You cannot just randomly throw out moves and hope that they will somehow connect. Here is why...

Safe pokes and safe moves are key off-line and determine true top tiers. Imagine Drahmin against Noob off-line... what can the Noob player do in this match up except turtling and invisibility? Almost anything blocked will be free 1,1,CS for Drahmin, and the Drahmin player can afford to use random 1,1,CS because that move is safe. Noob does have better combos than Drahmin but it does not matter because he will never land them because there is nothing to punish.

That is how high level play looks like for the majority of matches in MK:A. There is no safe moves. There is no jutsu to take advantage of. First player who gets his move blocked loses as launcher + AC = 50%-60%. Just turtle the rest of the round and let them come to you.


i dont spam unsafe pop up attacks, why do you think i cant use characters like Noob and Sareena i always get countered because my upload is almost always faster then my foe.

i do however spam pop ups that are apart of chain combos like the 1,1,3 w/ Mavado. which even online he is countered.

Kitana is a strictly turtle counter character. Fan wave counters tons of moves offline, online it just doesnt furious furious. all of her 1 and 2 weapon attacks are safe.

I wouldnt be so confident in Drahmin though. some one like myself can actually Parry inbetween the 1 and CS offline. online i cant because my foe is moving faster then me. i could cap and actually go frame by frame and show that my Parry to interupt a combo came out, but it doesnt register because my foe is moving slightly faster most of the time.

Noob has that decent low poke. his teleport can actually be used to counter his foe when they cant block for a few frames. online its dumb to use it as a counter.

the game is still a 50/50 game reguardless of safe and unsafe moves, its just offline a player wont be able to spam a move like Quans b+1 in his 1st stance like they do online. so there will be combo opportunities.

anyway what im getting at is my play will be the same except now ill be able to counter properly like a sareena ff+1 w/ a fanwave, unlike online when my fan wave doesnt counter those types of attacks O_O

also the damn time will be set to 40, this game especially should have a low time to reduce turtling by BOTH PLAYERS AT THE SAME TIME. i hate having my foes power drained like 60% to my 10% at 20 seconds into the round. then proceed to watch my foe stay away while im staying away for the next 60 seconds O_O which almost always makes me chase and get countered then lose because i was impatient.


i still say that offline Check would be the best player. w/ Dave and Vers right there. i also feel ill be right there as well because ill actually feel compelled to play high level because the playing field is leveled offline.


ok now im typing way too many words furious

best thing for MK8 will be for the MK team to hire Check to test the game. Seriously i wish there was a way i could convince Boon and company that hes the guy they need!!

we gotta play w/ your newer connection, we always had an ok connection.
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Azuro
10/26/2007 01:49 PM (UTC)
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danadbab Wrote:
Azuro Wrote:
Heh, I only have my brother to play with me. If Villain lived closer to me, I'd play him. But he lives like about 45 minutes away. Can't always go out to play him. Same goes for Synik, also add on he doesn't play anymore either. I'm hopin' I can hook up with aMeanMotherFucker from the Xbox side sometime for some games. Would be sweet.

Damnit, Bone, you had to live in Cali, lol. Haul your ass out to the Midwest!


wow

you, jin, villian, synik and myself all live pretty close to each other. i wonder who else does? im in rochester i think thats like 3 hours away from you guys.

some day maybe for like MK8 if we are into it could maybe get together and play offline. im clearly talking out my ass here, but it would be pretty kool though.



also. this game would be just as annoying offline w/ A/C's working 100% of the time Mavado is a monster w/ his 11,cs and 1,1,3. online its tough to combo after 1,1,3 offline its easy doing 50+% w/ it. Kitana also is helped w/ offline play her fan wave actually becomes deadly being able to counter moves w/ it then the HUGE combos that follow.

Dave's close-by, too. Just learned he's from Cleveland.wow

Man, if we could all get together one day, would be hella sweet. That's one cool ass idea. It'd be like those MK Kompetitive guys in Venuzuela, lol (There's vids of them on Youtube. Just look up MKK casual).
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m2dave
10/26/2007 04:27 PM (UTC)
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Dan, it is not just mid pop ups. Moves like Kabal's wep. u+2, Tanya's aerial fireball, etc. are not safe either. There are a lot of more examples.

the game is still a 50/50 game reguardless of safe and unsafe moves, its just offline a player wont be able to spam a move like Quans b+1 in his 1st stance like they do online. so there will be combo opportunities.

The game is still mostly a 50/50 mix up, indeed. But, trust me, off-line a Kabal player will think twice about using wep. 4 / u+2 on you. If any of these two moves get blocked, he will lose at least 45% of his life. Like I said, off-like is played a lot more carefully and a lot of more turtling is involved.

Also, setting the timer to 40 seconds is a horrible idea. If you get combo'ed, you are fucked with 10-15 seconds remaining. The chances are that you will not make a come back.

Off-line rules should be: 60 seconds but 3 rounds. Standard rules of aerial cancels apply. No infinite combos. No Blaze and no Moloch (Onaga sucks anyway). No KAKs. One free throw per combo (no free throws off throws, though, IMO). No west coast lagging garbage... oh wait... XD

Check would definitely be the best off-line. Versa would be one of the best as well after he realizes what I've been telling him for 2 years. I feel that Dan and I would be up there as well. WCLG would still be awful.
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danadbab
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Hello

10/26/2007 06:40 PM (UTC)
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Azuro Wrote:
danadbab Wrote:
you, jin, villian, synik and myself all live pretty close to each other. i wonder who else does? im in rochester i think thats like 3 hours away from you guys.

some day maybe for like MK8 if we are into it could maybe get together and play offline. im clearly talking out my ass here, but it would be pretty kool though.



also. this game would be just as annoying offline w/ A/C's working 100% of the time Mavado is a monster w/ his 11,cs and 1,1,3. online its tough to combo after 1,1,3 offline its easy doing 50+% w/ it. Kitana also is helped w/ offline play her fan wave actually becomes deadly being able to counter moves w/ it then the HUGE combos that follow.

Dave's close-by, too. Just learned he's from Cleveland.wow

Man, if we could all get together one day, would be hella sweet. That's one cool ass idea. It'd be like those MK Kompetitive guys in Venuzuela, lol (There's vids of them on Youtube. Just look up MKK casual).


Azuro
jin
villian
synik
Dan
Dave

thats 6 very nice, wonder who else.
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Check
10/27/2007 02:36 AM (UTC)
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thanks guys, youre too kind

i would be there to show dave why dairou gets beat by reptile, mokap, and kenshis teleport ; )

dan - i say mokap for now,but i havent really started on the tier list yet. its a early presumption. but mainly because of his lift combo and all around good stance. ( sweep, tracking mid which if connects = good dam... d1, d2 )

dave makes alot of good points, the biggest awareness and realization is how to make moves safe, meaning at what distance should a move be used.

unfortunatly,90% of moves completly up close is useless. and when used from far away can be reacted to easier. mka really needs a better up close game.

but the key to playing offline is learning move range to create pushbacks. something mkda had that was great.

gtg, thanks again guys

dan - up for some laggy matches? we never did our tanya dai rematch games.
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Armitage
10/27/2007 02:54 AM (UTC)
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I haven't really had an opportunity to play a versus game offline. Everyone I know is either an Xbox user, racing enthusiast, or simply don't care for fighting games. I'm content with online play though, my only qualm is poor winners. People who win and then say "owned" even if it was a really close game. I'm glad there's an ignore feature. PWR has the right idea with their abbreviated name, Play-With-Respect, I just wish more people did.smile
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m2dave
10/27/2007 03:44 AM (UTC)
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i would be there to show dave why dairou gets beat by reptile, mokap, and kenshis teleport ; )

dan - i say mokap for now,but i havent really started on the tier list yet. its a early presumption. but mainly because of his lift combo and all around good stance. ( sweep, tracking mid which if connects = good dam... d1, d2 )

dave makes alot of good points, the biggest awareness and realization is how to make moves safe, meaning at what distance should a move be used.

unfortunatly,90% of moves completly up close is useless. and when used from far away can be reacted to easier. mka really needs a better up close game.

but the key to playing offline is learning move range to create pushbacks. something mkda had that was great.


haha I'll take on anyone as long as I get to use Dairou.

Push backs are useful but only against some characters. Scorpion's f+1, Sareena's f,f+1, Drahmin's 1,1,CS, Kabal's Flash, Dairou's TS Drop, Mokap's, Ermac's, and Kenshi's lift, Sub-Zero's Pillar, etc. etc. will punish almost all push backs easily.

Play Kabal off-line and you will realize that you cannot do 95% of all the moves in MK:A on him. So much useless moves in this game because there is no frame advantage and safety.
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Hemaglobin
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Do you know who i AAAAyyyumm? I Am Da JUGGERNAUT....... BBBBBIIIIOOOOOTTTCCCH Aim= mademayon all lower...get at me.an hey secksai emm emm ermashed that.

10/27/2007 10:46 AM (UTC)
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then stay offline...dont over step what you cant handle ...no diss intended ...1confused
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