You can tell they didn't spend much time with the fighting system.
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posted08/20/2004 02:01 PM (UTC)by
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MENTHOL
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08/03/2003 12:59 AM (UTC)
I was watching the Baraka vs Baraka video at IGN and noticed Baraka uppercutting the other out of the air. The other Baraka landed in the air instead of on the ground. The exact same glitch in MKDA.

Looks like a copy and paste job to me. Glitches included.

Sorry if this has been posted before. It's literally impossible to keep up with all the threads even with the search feature.
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FLSTYLE
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08/19/2004 01:57 PM (UTC)
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you'd never miss any threads about the fighting system here since there's hardly any of them.

I'm guessing they've not changed the reversal either then sad
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GhostDragon
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"Tis true my form is something odd, But blaming me is blaming God. Could I create myself anew, I would not fail in pleasing you. If I could reach from pole to pole, Or grasp the ocean with a span, I would be measured by the soul, The mind's the standard of the man."
-Isaac Watts
08/19/2004 02:16 PM (UTC)
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It seems that they were generally staisfied with the MKDA fighting system and made some additions(Combo Breakers) and a few teakes to it, of which it really needed.


GD
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Noktis
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08/19/2004 03:00 PM (UTC)
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I have no complaints about the fighting system. If I wanted Mortal Kombat to play like Tekken or Soul Calibur 2 then I'd play Tekken or Soul Calibur 2 not Mortal Kombat
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AberzX
08/19/2004 03:05 PM (UTC)
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They didn't spend much time on it because it was already a success.
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cloneofdan
08/19/2004 03:37 PM (UTC)
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I noticed the same glitch; whether or not they've fixed it in time for the game's relese in October (for you Americans anyway smile ) remains to be seen. If the glitch is present in the final version then that really is quite shoddy.

As for the actual FIGHTING engine, I've no complaints. I thought the MKDA system worked very well, and while things could be tweaked- faster walking, a more realistic-looking reversal- the game is great for me already.
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FLSTYLE
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08/19/2004 03:44 PM (UTC)
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noktis Wrote:
I have no complaints about the fighting system. If I wanted Mortal Kombat to play like Tekken or Soul Calibur 2 then I'd play Tekken or Soul Calibur 2 not Mortal Kombat


confusedconfusedconfused who said anything about Tekken or Soul Calibur?
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Bezou
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08/19/2004 04:02 PM (UTC)
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You know, the only thing that the fighting system really needs is more variety of moves per fighting style.
Just imagine if each fighting style was actually a true to life representation of its art. Probably not in MKD, but MK7 isn't out for a while, mmmm? wink
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"Tis true my form is something odd, But blaming me is blaming God. Could I create myself anew, I would not fail in pleasing you. If I could reach from pole to pole, Or grasp the ocean with a span, I would be measured by the soul, The mind's the standard of the man."
-Isaac Watts
08/19/2004 04:05 PM (UTC)
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Bezou Wrote:
You know, the only thing that the fighting system really needs is more variety of moves per fighting style.
Just imagine if each fighting style was actually a true to life representation of its art. Probably not in MKD, but MK7 isn't out for a while, mmmm?




Just had to use that one.tongue

I agree! I noticed that a lot of the moves from MKDA were plain and generic to their respected styles.


GD
A lot of similar moves exist across most styles they should pick the most distinct ones from each style.For example one of the styles in MKD Goju-ryu karate(of which there is Japanese,Okinawan and Chinese variations) a style based on white crane kung-fu has many techniques but the most associated with that style are the use of the cat stance (neko-ashi dachi),three battle stance (sanchin-dachi),the groin kick (kin-geri),and blocks like kake-uke a grabbing block,and mawashi-uke a circular block.Those are some of the signature techniques of that style.
Boon and co could improve this aspect after MKD by doing more research into the styles,they should expand the fighting skills area after MKD as it is a fighting game after all.
It doesn't need to become Tekken etc to do this.Tekken which I have always liked is now stuck in a rut (Tekken5) whereas MK series is getting much better each time.
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"Tis true my form is something odd, But blaming me is blaming God. Could I create myself anew, I would not fail in pleasing you. If I could reach from pole to pole, Or grasp the ocean with a span, I would be measured by the soul, The mind's the standard of the man."
-Isaac Watts
08/19/2004 04:23 PM (UTC)
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I think the Hung Gar style should have included more tiger and dragon techniques to make it more authentic. I think that's me critisizm over all about the styles.


GD
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Noktis
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08/19/2004 04:25 PM (UTC)
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FLSTYLE Wrote:

who said anything about Tekken or Soul Calibur?


No one said anything specifically about Tekken or Soul Calibur but everyone always talks about how great of a fighting system both games have. MKs fighting system isn't that bad to begin with but people always bitch about it. I don't see what all the big complaints about it are, I mean, I love Soul Calibur but in my opinion MK's fighting system is BETTER in that every character has 3 different fighting styles and a lot of moves and combos in every style and you have 5 different attacks instead of A,B,Kick and block. Glitches in the fighting system could be easily fixed and I'm sure they will be by the time the game comes out so sit tight.
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BringBackReptile
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08/19/2004 05:07 PM (UTC)
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The fighting system is fine. I'm tired of everyone complaining, if its not up to par in your eyes then stop coming to this site don't play MK:D when it comes out and most of all quit bitching...Bring Back Reptile
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ROTFL@YOU
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08/19/2004 07:24 PM (UTC)
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^ guys right.


They've done enough to the game already, so be happy it's even coming out this soon. If you wanted everything "perfect" it would've took them twice the time. I respect what they've done already with the time they had.
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Bad_Girl_Love
08/19/2004 08:06 PM (UTC)
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Hurray! At last people on the whole seem to be saying what i think...the fighting system/engines are both fine.
You seriously do not buy a game due to whether a character hits the floor perfectly or not, do you?!
Silly glitches are both inevitable and inccidental, so concentrate more on the atmosphere, characters and story of the game. I can't wait to play MK:D.
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08/19/2004 09:56 PM (UTC)
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When did this turn into a lets hate everyone who's not happy with the fighting system thread????

MENTHOL was only pointing out a glitch, nothing more, if you want this turning into a "gameplay" thread you just keep on going with the unprovoked moaning wink
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blackwizard
08/19/2004 10:04 PM (UTC)
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because MENTHOL should keep his mouth shut about the fighting system until he actually gets to TRY it instead of just seeing it smile
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FLSTYLE
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08/19/2004 10:08 PM (UTC)
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All this flaming just for pointing out a glitch, some people get really childish around here smile
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KrimZon
08/19/2004 10:12 PM (UTC)
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I have absolutely NO complaints about the MKDA/MKD fighting system. It's brilliant. Every other fighting game I've played within the past year played exactly like its predecessor*CoughTekken4Cough*, and Soul Calibur 2 was nothing special.

Keep up with the good work Midway.
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DrCube
08/19/2004 10:17 PM (UTC)
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I like having the glitches. It gives a humorous break in the otherwise dull fighting. tongue
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Pretentious
08/19/2004 10:25 PM (UTC)
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The fact that the central part of a FIGHTING GAME got an insanely small amount of attention is disgraceful. Sure they upped the speed but they also upped the cheese value what with weapons strewn about and "ring outs". The "ring outs" in particular irk me as I've never liked them, even in games I really enjoy playing (such as Virtua Fighter 4: Evolution). The juggle system is a joke. Hit them three times and that's it. Universal combo breaker is lame. No oki, easy turtling, etc.

I'll be the first to admit that when it comes to high level play, I'm crap. However, even I can see that the engine in Deadly Alliance (and now Deception) is a joke and needs nothing short of a complete rebuilding in order to be taken even the least bit seriously instead. I will play this game yes, however it will be basically for the gimmicks and bonuses and for a fighting game, that's pretty sad.
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Noktis
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08/19/2004 10:43 PM (UTC)
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FLSTYLE Wrote:
When did this turn into a lets hate everyone who's not happy with the fighting system thread????

MENTHOL was only pointing out a glitch, nothing more, if you want this turning into a "gameplay" thread you just keep on going with the unprovoked moaning


It's not a hate thread, really, but if you're gonna "hate" on something we enjoy then expect us to "hate" back. As far as it being a "gameplay" thread, would not the fighting system fall into the category of gameplay?

Pretentious Wrote:

I'll be the first to admit that when it comes to high level play, I'm crap. However, even I can see that the engine in Deadly Alliance (and now Deception) is a joke and needs nothing short of a complete rebuilding in order to be taken even the least bit seriously instead. I will play this game yes, however it will be basically for the gimmicks and bonuses and for a fighting game, that's pretty sad.


What are your suggestions for a BETTER fighting engine then? What do you want to see as far as fighting that isn't already there?
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FLSTYLE
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08/19/2004 10:58 PM (UTC)
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noktis Wrote:


As far as it being a "gameplay" thread, would not the fighting system fall into the category of gameplay?

Pretentious Wrote:

I'll be the first to admit that when it comes to high level play, I'm crap. However, even I can see that the engine in Deadly Alliance (and now Deception) is a joke and needs nothing short of a complete rebuilding in order to be taken even the least bit seriously instead. I will play this game yes, however it will be basically for the gimmicks and bonuses and for a fighting game, that's pretty sad.

What are your suggestions for a BETTER fighting engine then? What do you want to see as far as fighting that isn't already there?


erm no this was pointing out a glitch, the thread title was merely his conclusion by finding the glitch, that's not gameplay.

If you really want to know here's a list of things I'd like to see in Deception:-

1. A genuine juggling system, where you can to more than 2 pop-ups once in the air.
It doesn't have to be something special, maybe just 4 or 5 hits while they're airbourne before they fall.

2. A new reversal, one that doesn't stop the fluidness of fights, have a better hit detection as sometimes a fist would "slide" into the reversal because of bad animation.

3. Make the combo breakers harder to pull off, so it doesn't end up you try a combo, have it broken, i try a combo, have it broken etc.

4. more creativity in combos, so I don't have to keep checking back in the pause menu to see what the "dial-a-combo" system will allow me to do.

5. Make a new angle on projectiles, they are still being used as if the game is 2D, projectiles in a 3D game + side-stepping = useless

6. make more than 10% of the movelist useful, as there's always one combo that can do everything, fast, powerful, stuns and has a quick reaction time so that there's no need to use the others.

That'll do me niecly until MK7 grin
just be greatful it doesnt play like MK4.. ive been happy with all the fighting engine's but needless to say MK4's..
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Pretentious
08/19/2004 11:06 PM (UTC)
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noktis Wrote:
What are your suggestions for a BETTER fighting engine then? What do you want to see as far as fighting that isn't already there?


Like I said, I can't play high level for shit so someone who does would be able to explain far better than me how to improve things. However fixing of most of the stuff I mentioned would be a good way to start. Dump universal combo breakers. Add parries and stuff but make them limited to maybe a few characters or styles instead of being universal. Ditching dial-a-combos for a better combo/juggle system (perhaps a psuedo-Tekken style) would definitely help. The "ring outs" are meh. Remains to be seen how much they break the game. Addition of actual oki, instead of just doing the standard "knock down, get up with a good amount of invincibility frames" stuff.
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