Your thoughts on MK6's weapon system.
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posted09/30/2003 07:51 PM (UTC)by
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Potent_Seed
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04/01/2003 03:53 PM (UTC)
I think MK6 should have a different weapon system... IMO it should have a rather difficult botton combonation to draw your weapon and if you are able to pull it off your foe is screwed unless they can knock it out of your hand. Say if they try to block the weapon attack it should take off a limb or something and thus making a steady decrease in energy like the impale from MK:DA. Maybe some kind of different system for weapons not of blade genre. Such as a hefty strike with a wooden weapon like Raiden's staff should maybe break the foes limbs of some sort once again resulting in a drainage of energy from the life bar. Or perhaps disabling a limb. Any other ideas... Ed and Co. said they wanted to be realistic.
They should have a double bladed pulse blade not realalistic but it would be cool to have
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UReiko
09/10/2003 02:51 AM (UTC)
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I don't agree with the button combination you stated that you should do to get the weapon. I think it should be included with the fighting styles, if there are going to be any, but if there aren't, you should still be able to pull out your weapon with one button.

And instead of the weapon just appearing in you hand, you should have to create space between you and your opponent, otherwise when you try to pull it out in front of the opponent, he could hit you and the weapon not come out.

You should be able to throw the weapon and have various different parts of the weapon hit the opponent in various different areas of the body, depending on how far away you are from the opponent and the size of the weapon. Take a sword for instance, you could hit the opponent in the stomach, head, or legs with any part of it, depending on how you throw it. The weapon will never be thrown in the same way twice.
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queve
09/11/2003 02:53 AM (UTC)
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I like your ideas, but I think its much better the way it is.
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sandspider
09/11/2003 04:44 PM (UTC)
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I really liked the weapon system in MKDA, mainly because it was easy to use, and fun to use, IMO.
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Potent_Seed
09/11/2003 11:44 PM (UTC)
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Well of course the weapon system is easy to use but that's the problem. The MK team made statements of the fighting in the future installments authentic and realistic. Am I the only one who see that if you block a sword slash with bare hands and nothing happens is not realistic?
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~Crow~
09/11/2003 11:56 PM (UTC)
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I agree Potent, to me, the only way an opponent should be able to block your weapon is by blocking with their weapon at the same time. It would make more sense 'realistically' I think. Blocking swords and such with your bare arms isn't exactly the most realistic, or creative idea. The ideas about the limbs being cut off where good I suppose, but I'd like it if that didn't happen every time. Perhaps a certain number of blows would be neccesary to cause a limb to be cut off. Until them, body damage and/or cloth damage would be good. Your ideas about the wooden weapons were great though, perfect idea in my opinion. Another set of weapons, could possibly be shorter pointed weapons like Sais and Daggers. That could leave puncture wounds in the victim.

On a side note, projectiles should also be unblockable by hand. Only by use of a weapon should projectiles be blocked, with this new 3D system, there are sidesteps and such, I think taking away the ability to block weapons and projectiles with hands alone needs to be taken away. Taking that ability away would give projectiles much more use and make weapons a larger part of MK.
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queve
09/12/2003 06:35 PM (UTC)
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Potent_Seed Wrote:
Well of course the weapon system is easy to use but that's the problem. The MK team made statements of the fighting in the future installments authentic and realistic. Am I the only one who see that if you block a sword slash with bare hands and nothing happens is not realistic?


Think about this...MK is not supposed to be a realistic game. I like the fact that it has many realistic things and even more of full fantasy, BUT changing things like this to make the game look more and more and more realistic will ruin the fun.
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DanHibikiFan
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09/12/2003 07:58 PM (UTC)
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Keep it the way it is... It's fine.

~Crow~ Wrote:
the only way an opponent should be able to block your weapon is by blocking with their weapon at the same time.


The only problem with that, is that if one person goes into a weapon style, it forces the other person to go into theirs to block the weapons.
That makes it unfair, because if they don't do this, then the opponent cannot block attacks that have extended reach, and are more damaging.
So, to be able to block you are forced into a completely different style of fighting, and I wouldn't class that as much fun at all.
While the blocking of weapons may not be realistic, it prevents the problem I described above.

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Potent_Seed
09/12/2003 10:51 PM (UTC)
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Well I do see what you guys are saying. I'm not saying that it should be exactly like my idea BUT I do think something should be done about blocking weapons of blade genre with bare hands.
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~Crow~
09/12/2003 11:05 PM (UTC)
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Good point Tim, but if something like a revised version of MK4's weapon system feature to drop weapons was brought back for MK6 then it would be more probable. A certain number of attacks, or perhaps a forceful blow would be the only way to jar the weapons loose. That way, a player could pick a strategy, either battle them with your own weapons, or try and knock the opponents weapons away from them with another style.
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Potent_Seed
09/13/2003 02:52 AM (UTC)
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Hmmm... Yes I see your point as well. I didn't view it at that angle. Perhaps if a foe is stuck with a weapon while blocking with bare hands it should take as much engery away as a regular blow. Kind of like making blocks against weapon with bare hands unless.
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Satyagraha
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09/13/2003 06:30 PM (UTC)
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I too agree that there shouldn't be any guard damage with weapon vs. weapon. There should be with hand vs. weapon. However, regarding blocking weapons, who ever said you would have to block? Why not implement a bare hand vs. weapon parry system?

I don't recall the MK dev team saying anything about the game becoming more realistic. They have, however, said how they want to make the game much deeper, appealing to the more hardcore fighting fans. Pulling in peeps from Tekken, SC, etc. I think a proper parry system could accomplish both.

I have no problem with the weapons just appearing out of no where, but a "draw" animation would be a nice asthetic touch. And as far as throwing, picking up weapons, it sucked in MK4. Though, now that characters seam to be more mobile, it might be worth implementing. I never liked it, but that's IMO. Peace and love ya'll.
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The_SuiT
09/14/2003 03:31 AM (UTC)
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You should be able to break your opponents weapon if he/she becomes a cheapass bitch and starts blocking endlessly. The weapon will break but you can pull it out again in the next match, no biggie.
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chameleon66
09/15/2003 04:37 AM (UTC)
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I agree with you PS, I hate how easy it is and you get your ass kicked by it so easy. So yea, I think there should be a botton combonation to make it harder.
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Starwinderbeta
09/15/2003 11:51 PM (UTC)
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Opportunities to bring out weapons should be designed so it's easiest after an attack that pushes one away. This will improve the game's balance, as no one will be able to pull out a weapon out of nowhere and cheaply hack away. There should be some kind of animation of the character releasing a weapon from a sheath or whatever. The long weapon drawing animation should make most players cautious about drawing weapons immediately to take extra damage. Someone who tries to foolishly draw the weapon without being at a safe distance/position could get knocked out of the drawing animation, cancelling the move.

As for blocking weapons with hands, that should be scrapped. If a weapon is drawn, that means that the opponent did nothing or could do nothing whatsoever to stop it, so it's his/her price to pay. But this doean't mean imminent KO. As a balance measure, sidestep stats should increase a bit, allowing more of an opportunity to dodge weapons. Once both weapons are drawn, the stats boost gets eliminated, as each fighter can effectively block now.

I hope the weapon system takes more of a SC2 approach to it, with functions similar to Guard Impact, etc.


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MrSchpfmut
09/16/2003 09:24 PM (UTC)
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I like that idea of having to draw out your sword... Could be punishable or you could destroy your opponent!

What about this idea...
Having a designated button for drawing/putting away your weapon, along side your style change button.

Think about it, you could switch back and forth between your hand to hand attacks, then choose when you want to bust out the whooping stick and lay out your opponent.

With the way the system treats weapons (as far as taking more damage), you may not want to use it in certain situations or at all.
This could also open up opportunities to link your first to second style, the second back to the first (maybe not in a continuous fashion but one or the other), or link either hand to hand into your weapon!

I think more open ended possibilities (like this) would add to the depth of the game.
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FROST4584
09/16/2003 11:08 PM (UTC)
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I liked the MK5 weapon system. But I hope for MK6 they use the MK4 weapon systems as terms as in if you get hit you drop your weapon, or if you get hit X amount of times with a weapon in your hand you drop your weapon and someone else or you have to pick it back up. To me this seems like a cool idea. :.l
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robs727
09/21/2003 12:50 AM (UTC)
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My idea is pretty much as ~crow~ said. Keep it like MK4 where you can lose your weapon but it can only be knocked out if you get hit by a powerful hit or 4/5 hit combo, or a percentage damage. The opponent should then be allowed to pick up and use the weapon, but he shouldn't be able to use all the moves the weapon has, only a few basic ones because it isn't their weapon (eg horizontal & vertical slash, thrust)
A hand/weapon parry system would be nice as well, to bring something different to the game.

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-DKF-
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09/27/2003 10:01 AM (UTC)
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hows about ditch weapons?

MrSchpfmut Wrote:
This could also open up opportunities to link your first to second style, the second back to the first (maybe not in a continuous fashion but one or the other), or link either hand to hand into your weapon!

I think more open ended possibilities (like this) would add to the depth of the game.


Agreed totally, that way style branch combos can be done between a variety of styles.

How about:

Ditch the special move button and make that the weapon draw button.

Instead of powerups/reversals (if not removed) and throws being the special move button (and a direction for throws), replace them with double/triple/all button presses (e.g. 1+2, or 2+4).

Makes it slightly harder to perform a powerup, and would make reversals (more) fairer, if they aren't changed/removed.
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noob_sareena
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09/30/2003 07:51 PM (UTC)
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just have them leave it as it is where you press one button and your weapon is out and if you get hit you dont lose them like in that dumb ass game mk4 did where it was like a special move to get them out and if you get bitch slapped you dropped them and then its used against you, these people better keep it the way it is, AND NO RUN BUTTON, thank you for hearing my opinion
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