Arcade Veterans: Need Serious Help with Stick Inputs
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Arcade Veterans: Need Serious Help with Stick Inputs
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posted08/29/2011 01:20 PM (UTC)by

About Me
Member Since
02/10/2003 01:32 AM (UTC)
I've been a pad player pretty much my whole life. I bought a MadCatz TE when MK was released, and I've been using that with great success in that specific game.
But for AE and Third Strike, I'm failing miserably. It's so frustrating to go from a moderately competent player to being almost useless at a game. Since the stick has become a permanent part of my approach to MK, I would like that to universally true for all fighting games, so PLEASE, if you can offer ANY advice, you would be giving me worlds of help. I truly mean that. Here are some things that are causing me problems.
Down+Fierce into Shoryuken
- Actually, it's all crouching cancels into Shoryuken. I can mash it out if my character is facing right, but it's difficult to say what I'm doing correctly. Am I suppose to let the stick return to neutral and then do a fresh dragon punch input? If so, that's a pretty short time window to do so. Or, after I input the crouching fierce, am I suppose to quarter circle forward, quarter circle back down, then quarter circle to forward position again to complete the input requirements? Honestly, I struggled doing this on pad back in the day, but I mained Rose, so it wasn't an issue.
Ibuki's Air Kunai
- No idea why it's not working consistently, but I believe holding toward after the button input has increased my success rate. No other theories beyond that.
General Starting Points for Quarter Circles
- In SSF4, I noticed that starting my quarter circles one degree back (EX: down-back, down, down-forward, forward), my ultra inputs would come out more consistently. That doesn't doesn't seem to be the case in Third Strike. Third Strike is all like "you're extending your quarter circles with a fourth directional? What a simpleton!" I realize Third Strike doesn't have the same kind of input leniency that SSF4 has, but is there any leniency at all? Is less more in this game?
I've been focusing mostly on Third Strike, so reading my exact inputs in AE's training mode will probably steer me in the right direction, but that isn't going to be a dream remedy. I still need some solid advice from real players. So help? Anyone? Anything?
But for AE and Third Strike, I'm failing miserably. It's so frustrating to go from a moderately competent player to being almost useless at a game. Since the stick has become a permanent part of my approach to MK, I would like that to universally true for all fighting games, so PLEASE, if you can offer ANY advice, you would be giving me worlds of help. I truly mean that. Here are some things that are causing me problems.
Down+Fierce into Shoryuken
- Actually, it's all crouching cancels into Shoryuken. I can mash it out if my character is facing right, but it's difficult to say what I'm doing correctly. Am I suppose to let the stick return to neutral and then do a fresh dragon punch input? If so, that's a pretty short time window to do so. Or, after I input the crouching fierce, am I suppose to quarter circle forward, quarter circle back down, then quarter circle to forward position again to complete the input requirements? Honestly, I struggled doing this on pad back in the day, but I mained Rose, so it wasn't an issue.
Ibuki's Air Kunai
- No idea why it's not working consistently, but I believe holding toward after the button input has increased my success rate. No other theories beyond that.
General Starting Points for Quarter Circles
- In SSF4, I noticed that starting my quarter circles one degree back (EX: down-back, down, down-forward, forward), my ultra inputs would come out more consistently. That doesn't doesn't seem to be the case in Third Strike. Third Strike is all like "you're extending your quarter circles with a fourth directional? What a simpleton!" I realize Third Strike doesn't have the same kind of input leniency that SSF4 has, but is there any leniency at all? Is less more in this game?
I've been focusing mostly on Third Strike, so reading my exact inputs in AE's training mode will probably steer me in the right direction, but that isn't going to be a dream remedy. I still need some solid advice from real players. So help? Anyone? Anything?
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get a sf stick


About Me
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That's the one I have, actually.
Well, a MvC3 stick specifically, but they're built the same way.
BTW, sorry it's taking so long to get you those sig pics. Photobucket decided one day that it didn't like me using copyrighted material, so I have remake them from scratch. Won't be hard, but might take more time than I thought.
BTW, sorry it's taking so long to get you those sig pics. Photobucket decided one day that it didn't like me using copyrighted material, so I have remake them from scratch. Won't be hard, but might take more time than I thought.
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To be honest there are a lot of players over on the gamefaqs board are reporting that they are experiencing input delay with the Madcatz TE stick for Street Fighter 3: 3rd strike Online. It may not be you, but the game's coding and the way it works with the madcatz TE stick.
[edit]Also have you done any modding to the stick either. I've read a few places that say despite the Madcatz TE stick using arcade parts, the buttons are still pretty terrible. I'm actually debating getting one of those Madcatz stick right now, but I plan on doing some heavy modding to it if I do.
[edit]Also have you done any modding to the stick either. I've read a few places that say despite the Madcatz TE stick using arcade parts, the buttons are still pretty terrible. I'm actually debating getting one of those Madcatz stick right now, but I plan on doing some heavy modding to it if I do.
About Me
Puto, ergo non est deus
Non opus est, si pretium non habetis.
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Just played the demo (Third Strike) on the pad with Ryu and Ibuki. Gimmie the dreamcast version and get this junk out of here.
Had to update this morning and the controls are still crap. It ain't you, Temp. It's the game.
Had to update this morning and the controls are still crap. It ain't you, Temp. It's the game.
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