How is it Midway still hasnt figured out that they NEED to port The Grid?
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posted06/10/2015 04:32 PM (UTC)by
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LouisTypo
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05/04/2003 10:37 PM (UTC)
There is no fathomable reason as to why they haven't yet.

MKvsDC + The Grid as a bonus disc or something = $$$$$$.

They did that bullshit with the trading kards or whatever for MK:DA, so why not bust out The Grid or something?

No really. Why the fuck is The Grid not on my PC yet? I'm starting to get pissed off.
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07/25/2008 05:38 AM (UTC)
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This situation is seriously starting to look like a 20 year old staring at a basic addition math problem and not figuring it out.

The Grid HD + Xbox Arcade = $$$$
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ShingoEX
07/25/2008 09:26 AM (UTC)
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The Zeus and Zeus II arcade boards are a pain in the ass to emulate, so outside of a complete rebuild, they probably won't be able to do it...and I don't see a rebuild of the Grid being worthwhile for Midway at this point.
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07/25/2008 07:14 PM (UTC)
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i'd like to see it too, but shingo is right. the grid wouldn't be a worthwhile port for them to emulate, since the game is 8 years old, and only mk4/gold would be the real money maker to do the painful emulation. they may at some point, say, arcade treasures 4 maybe, but i doubt they will anytime soon.
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Zentile
07/25/2008 07:29 PM (UTC)
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LouisTypo Wrote:
There is no fathomable reason as to why they haven't yet.

MKvsDC + The Grid as a bonus disc or something = $$$$$$.

They did that bullshit with the trading kards or whatever for MK:DA, so why not bust out The Grid or something?

No really. Why the fuck is The Grid not on my PC yet? I'm starting to get pissed off.


I thought you had left forever?


Anyways yeah, I've never played The Grid but I've always thought it looked really cool.
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mkflegend
07/25/2008 10:03 PM (UTC)
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I think it's because The Grid is one of those very, very, very underrated Midway games like Psi-Ops, Suffering etc that has a small but very loyal fanbase.

I'm sure sooner or later it'll be on a Midway Arcade or something/if not a download like you mentionedsmile
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07/26/2008 05:48 AM (UTC)
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Recycling and repackaging work they've already done as a new release?
You'd think this would be a no brainer! Yuk!
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07/26/2008 06:40 AM (UTC)
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You'd think an XBL arcade port would be in their best interest, as the groundwork for online play is already there. Ah well.
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07/26/2008 07:49 AM (UTC)
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never played it sad


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ShingoEX
07/26/2008 10:34 AM (UTC)
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Jonin01 Wrote:
You'd think an XBL arcade port would be in their best interest, as the groundwork for online play is already there. Ah well.


Like I said, you'd have to worry about emulation. Midway's been using Digital Eclipse for their XBL conversions, and they're in the "port" business, not a rebuild-from-the-ground-up-to-make-it-run business. Midway would probably have to do that themselves or get some different company to do it aside form DE.
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07/27/2008 11:40 AM (UTC)
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ShingoEX Wrote:
Jonin01 Wrote:
You'd think an XBL arcade port would be in their best interest, as the groundwork for online play is already there. Ah well.


Like I said, you'd have to worry about emulation. Midway's been using Digital Eclipse for their XBL conversions, and they're in the "port" business, not a rebuild-from-the-ground-up-to-make-it-run business. Midway would probably have to do that themselves or get some different company to do it aside form DE.

Eh, no.

Whoever it was that did Midway Arcade Treasures, they should be able to do The Grid like it ain't no thang.

I can't imagine it being difficult to port The Grid. With all the countless developer tools, son, it should be a walk in the park.

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07/27/2008 12:39 PM (UTC)
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The reason they probably haven't is that apart from like 5 people on here, nobody else cares.
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ShingoEX
07/27/2008 02:19 PM (UTC)
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LouisTypo Wrote:
ShingoEX Wrote:
Jonin01 Wrote:
You'd think an XBL arcade port would be in their best interest, as the groundwork for online play is already there. Ah well.


Like I said, you'd have to worry about emulation. Midway's been using Digital Eclipse for their XBL conversions, and they're in the "port" business, not a rebuild-from-the-ground-up-to-make-it-run business. Midway would probably have to do that themselves or get some different company to do it aside form DE.

Eh, no.

Whoever it was that did Midway Arcade Treasures, they should be able to do The Grid like it ain't no thang.

I can't imagine it being difficult to port The Grid. With all the countless developer tools, son, it should be a walk in the park.



You obviously didn't read what I posted above.

Most the MAT games were straight ports, aside from Hydro Thunder and RUSH 2049, which were conversions of already-done Dreamcast games.

Games such as The Grid and MK4 would require rebuilds due to the complexity of the Zeus arcade boards.

Hell, here's an example from Shinnokxz himself from an emulation forum:

"We all know that all the MK games so far in MAT have been emulated-- with MK1 on the Premium MK:D disc and MK2/MK3 on MAT2. But with MK4, there comes a problem. Midway uses an inhouse emulator for their MAT titles that, supposedly, is coded a lot like the popular MAME emulator for PC.

Now this is my educated observation: knowing this, pair it up with the fact that a playable version of MK4 for MAME is years off and you're looking at bleek chances of any form of MK4 hitting MAT. It was finally added to the 'Non-Working' list on MAME and was availible for download a few releases ago, but it's still far from working, as it doesn't even get past the ROM check.

I posted on alt.mame a few years ago and asked about it, and the head of the project is headed by Aaron Giles. The problem with getting MK4 for the arcade emulated is that there is practically no documentation for the Zeus hardware, so as someone on USEnet put it.. "It's like looking into an endless, dark box" They simply don't know what to do with the ROM's code.

So we gotta a few years, people. That is, of course, if they don't emulate MK4 like they did the other MKs in MAT and actually code it to work with the current systems. That's doubtful, however."

Yes, this is MK4, and not The Grid, but they both run on Zeus boards.

You yourself were wondering why it's not on PC, let alone on current systems. That's pretty much the reason, from what I've gathered.

Much like the home versions of MK4, I don't see The Grid happening unless it's built from the ground up.
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07/30/2008 10:17 AM (UTC)
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ShingoEX Wrote:
LouisTypo Wrote:
ShingoEX Wrote:
Jonin01 Wrote:
You'd think an XBL arcade port would be in their best interest, as the groundwork for online play is already there. Ah well.


Like I said, you'd have to worry about emulation. Midway's been using Digital Eclipse for their XBL conversions, and they're in the "port" business, not a rebuild-from-the-ground-up-to-make-it-run business. Midway would probably have to do that themselves or get some different company to do it aside form DE.

Eh, no.

Whoever it was that did Midway Arcade Treasures, they should be able to do The Grid like it ain't no thang.

I can't imagine it being difficult to port The Grid. With all the countless developer tools, son, it should be a walk in the park.



You obviously didn't read what I posted above.

Most the MAT games were straight ports, aside from Hydro Thunder and RUSH 2049, which were conversions of already-done Dreamcast games.

Games such as The Grid and MK4 would require rebuilds due to the complexity of the Zeus arcade boards.

Hell, here's an example from Shinnokxz himself from an emulation forum:

"We all know that all the MK games so far in MAT have been emulated-- with MK1 on the Premium MK:D disc and MK2/MK3 on MAT2. But with MK4, there comes a problem. Midway uses an inhouse emulator for their MAT titles that, supposedly, is coded a lot like the popular MAME emulator for PC.

Now this is my educated observation: knowing this, pair it up with the fact that a playable version of MK4 for MAME is years off and you're looking at bleek chances of any form of MK4 hitting MAT. It was finally added to the 'Non-Working' list on MAME and was availible for download a few releases ago, but it's still far from working, as it doesn't even get past the ROM check.

I posted on alt.mame a few years ago and asked about it, and the head of the project is headed by Aaron Giles. The problem with getting MK4 for the arcade emulated is that there is practically no documentation for the Zeus hardware, so as someone on USEnet put it.. "It's like looking into an endless, dark box" They simply don't know what to do with the ROM's code.

So we gotta a few years, people. That is, of course, if they don't emulate MK4 like they did the other MKs in MAT and actually code it to work with the current systems. That's doubtful, however."

Yes, this is MK4, and not The Grid, but they both run on Zeus boards.

You yourself were wondering why it's not on PC, let alone on current systems. That's pretty much the reason, from what I've gathered.

Much like the home versions of MK4, I don't see The Grid happening unless it's built from the ground up.

You're talking from the perspective of the MAME guys, though.

Midway already has all the documentation and everything. Sooooo, uhm, it shouldn't be any problem. They ported Mortal Kombat 1 like a bajillion times.

Do you have a link to the USEnet posting?

And I think the Shinnokxz' post is outdated. Last I checked, the MAME guys did figure out a couple things about the Zeus board.

Quick question, does Midway name all their boards themselves or what? Or does some company come along to them and be like "Hey guys, use our Zeus board." or something?

Cuz I have no idea. I've always wondered this.

And what is supposed to be so complex about the Zeus board anyway?
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ShingoEX
07/30/2008 02:15 PM (UTC)
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Why don't you e-mail Midway about it, then?

I always wanted ports of Daytona 2, Jurassic Park Arcade, Scud Race, and Virtua Cop 3, but I'm not holding my breath on any of them.
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07/30/2008 06:05 PM (UTC)
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I want a port of house of the dead 4, dunno why sega are taking so long about it. We've had a new virtua fighter, virtua tennis, sega rally and sonic so why not gives us console owners the newest slice of zombie shooting.
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07/30/2008 11:06 PM (UTC)
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ShingoEX Wrote:
Why don't you e-mail Midway about it, then?


I always wanted ports of Daytona 2, Jurassic Park Arcade, Scud Race, and Virtua Cop 3, but I'm not holding my breath on any of them.


I KNOW you know waaaaay more on this topic than I do so could you fill me in pleeeaaaase?

Who comes up with the names for the boards?

And like... Do they need special compilers for them? Or do they just make games like they would for PC?
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08/04/2008 11:53 PM (UTC)
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Shingooooooooo. >;-(
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ShingoEX
08/05/2008 01:09 AM (UTC)
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Well, many of the newer boards are PC-based, making conversion much easier.

but since both Zeus and Zeus 2 have no real documentation left. it's kinda hard to figure out how th games were made. Both MK4 and MK Gold (on consoles) were built from the ground-up for the PS, N64, and Dreamcast.

I know as far as Model 3 was concerned (Virtua Fighter 3, Scud Race), and Model 3 Step 2 (Virtual On OT, Daytona 2, Jurassic Park) they used 4 sided polygons (squares) as the basis for rendering, as opposed to 3-sided triangles. Took twice as many polys to render the games on Dreamcast (since you have to make a square from 2 triangles).

Seriously...wtf?
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mkflegend
08/05/2008 03:48 AM (UTC)
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The Grid is awesome, hope to see it again.
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06/10/2015 02:28 AM (UTC)
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https://www.youtube.com/watch?v=GpvJlZm8WRY

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