Mirrors Edge: Catalyst (future game sequel)
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posted06/11/2016 10:08 AM (UTC)by
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Mick-Lucifer
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- DICE Releases Single Piece Of Mirror's Edge 2 Concept Art

Offered with only the subtitle, "#E32014" DICE has released a piece of concept art from Mirror's Edge 2.

The image features Faith looking over the city, presumably preparing to run along a wall or jump from an impossibly high height.

Presumably, we will learn more about the game this coming week.


Any Mirror's Edge fans in the house? A sequel would be great news!
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raidenthefridge
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06/09/2014 07:16 PM (UTC)
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Honestly I hated Mirrors Edge. I like watching the top tier gameplay footage but actually playing the game is another story.

Alas, this is one of those games it seems the fanbase cannot accept criticism for, to them it all boils down to "you dont like it cuz its too hard".

The control scheme killed it for me, hopefully a sequel could fix that.
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Mick-Lucifer
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06/10/2014 12:23 PM (UTC)
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I think the problem with complaints like that is that there's ultimately a fine line between making it a more friendly gaming experience - and diminishing the very thing that makes it unique, interesting and attractive. I wonder how much of the complaint is about the inputs - the controls - and how much of it is the nature of the beast.

I actually thought they did a pretty good job of really simplifying the gaming experience and making it as intuitive as possible. Once you get over that initial learning hump, it's a fairly natural flow of cause and effect.

The style and presentation is a great hook. I wouldn't be opposed to going out into that world in new ways. I couldn't talk down the first game, though.
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06/19/2014 12:29 AM (UTC)
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- Killer Instinct, Trials, And Mirrors Edge Coming To Minecraft



Well, that's an unexpected development!

See also; Minecraft thread.
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MoodyShooter
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06/19/2014 05:17 PM (UTC)
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ME is a fantastic game with god-tier art design. My only complaint regarding the title was that more often than not there weren't multiple paths through a level to add replayability. Granted we're talking about characters that run on the roofs of skyscrapers so there probably wouldn't be that many ways around but still.

The gameplay is 100% exhilarating when you get a good rhythm of movement going.
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raidenthefridge
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06/22/2014 02:50 PM (UTC)
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I think it was the trial and error style of gameplay that annoyed me most, faster loading screens wouldnt have hurt either.

I know it was pretty early in the console lifespan though.
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SmokeNc-017
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06/22/2014 04:50 PM (UTC)
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My only real problem with Mirror's Edge was the story. Ultimately I didn't care what was happening to Faith, or the Runners, or anything else. And I guess the gun play. I didn't like the way guns handled in that game.

But I loved the music, I loved the look of the game, and I liked the parkour. The prototype stuff they showed for ME2 certainly looks encouraging. But the game is still a long ways off. DICE still needs to finish fixing BF4, and it's also got Star Wars Battlefront to focus on in addition to ME2. So we'll be waiting for a while longer.
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06/08/2015 11:55 PM (UTC)
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- Report: EA Registers Mirror's Edge Catalyst Trademark, Domain

Some savvy internet sleuths have uncovered a breadcrumb trail that may lead to the title of the next Mirror's Edge game.

NeoGAF member Rösti tracked down a trademark filing in Europe for Mirror's Edge Catalyst by a J A Kemp, a patent and trademark firm that has a history of working with Electronic Arts. Further sleuthing led to the discovery of a domain name filing of the same name by EA.

The timing would align with an official announcement for the game at E3 next week. The game is currently slated for a 2016 release on PlayStation 4, Xbox One, and PC


Fingers crossed!
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Mick-Lucifer
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06/10/2015 01:32 AM (UTC)
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- Welcome to Mirror's Edge Catalyst



Hello everyone,

Two years ago we revealed that we were making a new Mirror’s EdgeTM. Last year, we gave you a behind the scenes look into some of the early progress we had made. And though we haven't said much else in all that time, we have been listening. Thank you for your incredible passion and your patience. I'm excited to tell you that it's paid off — by this time next week, you will have finally seen more of the game at E3.

Mirror’s Edge has always had a special place in the hearts of all of us at DICE. The first game had a lot of promise. It was unlike anything else in terms of the gameplay and style — it had a unique soul. But as much as we loved that game, we knew it could be more. So that’s what we have set out to do as we introduce Mirror’s Edge to a new generation.

The team has spent a lot of time re-evaluating every aspect of the game and making it a new experience. This is not a sequel, this is not Mirror's Edge 2. We have landed on a vision that honors the first game — pushing the boundaries of first person movement and diving deeper into the story behind our heroine Faith — but also brings a lot of great new, interesting gameplay and features to the experience for our players.

So on behalf on the entire team here at DICE, we can’t wait to show you what we have been pouring our heart and soul into. We can’t wait to introduce you to Mirror’s EdgeTM Catalyst.
The signature of Sara Jansson

Sara Jansson
Senior Producer, Mirror’s Edge Catalyst


Woooo!
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Mick-Lucifer
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06/10/2015 11:58 PM (UTC)
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- New "Colder," "Mirror's Edge" Feature in Dark Horse Comics' September 2015 Solicitations

Prequel to the upcoming video game!
Mirror's Edge: Exordium #1
Christofer Emgård (W), Mattias Häggström (A), Robert Sammelin (A/Cover), and Dan Jackson (C)
On sale Sept 9
FC, 32 pages
$3.99
Ongoing
Leading up to the events of the highly anticipated new Mirror's Edge game comes an exhilarating comic prequel that delves into the story of Faith, one of the most celebrated heroines in video games! Dare to enter the fast-paced, high-stakes world of life on the mirror's edge!
• The new Mirror's Edge was nominated for the "Most Wanted" Golden Joystick Award!
• Scripted by the writer of the new Mirror's Edge video game!
• Features a unique, futuristic universe that has captivated a whole generation of gamers!



Coming back to comics, too.
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DG1OA
06/11/2015 12:25 PM (UTC)
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raidenthefridge Wrote:
Honestly I hated Mirrors Edge. I like watching the top tier gameplay footage but actually playing the game is another story.

Alas, this is one of those games it seems the fanbase cannot accept criticism for, to them it all boils down to "you dont like it cuz its too hard".

The control scheme killed it for me, hopefully a sequel could fix that.


What? I had an easy time with the controls. Hopefully they don't make the next game's gameplay too scrub-friendly.

Anyway, ME was one of the best FPS I've ever played, and one the best games in general. Innovative, fast-paced gameplay, first-person acrobatics and a variety of take-down moves. It didn't chicken out by switching to third-person during wall running or bouncing. The visuals were stunning, even if a bit too bright at times. And it was one of the few games starring a beautiful Asian gal as the main character.

My disappointments with the first game was that Cell (the blonde female traitor) didn't die, and that there wasn't a fight with that guy inside the helicopter during the final mission. Also, Merc (the guy that communicated with Faith) talked too much.

I hope the next game pits Faith in even more perilous situations to experience in the first-person, like walking on a crumbling ledge, or a mission set during the winter. Imagine doing all that running on slippery rooftops.
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Mick-Lucifer
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06/14/2015 02:31 AM (UTC)
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- Mirror's Edge: E3 2014 [YouTube]

Mirror's Edge sees the return of Faith, on her way to becoming a legendary runner in a totalitarian city overrun by corruption. In this video, the DICE team tells you about creating Faith for a new generation.

Nice introduction to the philosophy of the game.
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Mick-Lucifer
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06/17/2015 02:48 PM (UTC)
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- Mirror's Edge Catalyst Announcement Trailer - E3 2015 EA Press Conference [YouTube]

Check out the high-flying action of Mirror's Edge Catalyst in this announcement trailer from E3 2015.

- Mirror's Edge Catalyst Demo - E3 2015 EA Press Conference [YouTube]

Take a look at the demo and the trailer for Mirror's Edge Catalyst, shown off at the EA press conference for E3 2015.

It's not as different as I was preparing for. I'm just glad someone is making a game this visually and conceptually exciting!
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Mick-Lucifer
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06/18/2015 04:13 AM (UTC)
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- E3 2015: Why Gun Combat Doesn't Exist in Mirror's Edge: Catalyst

Mirror's Edge: Catalyst does not allow the player to hold or use a gun, ever -- there is no gun combat, so when Faith disarms an enemy soldier, his gun goes on the ground and stays there. When asked why Mirror's Edge is ditching ballistic encounters, DICE General Manager Patrick Bach said, "I think it's a statement."

He explained, "We have a game that is about a character that doesn't use guns, period. I guess it's part of sticking to the creative vision, because it's so easy to fall back on adding a gun, because we know that works in a way that takes us to a place where we don't want to be."

Mirror's Edge: Catalyst "is about navigation, the freedom of traversing the city. Having the full focus on that forces us to fix other issues and go beyond stuff we haven't seen before. I think that's the beauty of sticking hard to a concept, instead of saying 'maybe this doesn't work, we're a bit nervous, let's add guns.' You can feel that in some game concepts, where it's so interesting and then it goes back to what sells copies. Because the data says it sells copies."

Bach admits that it would be very easy for DICE -- a studio known for shooters such as Battlefield -- to rely on weaponry as an alternative, as the original Mirror's Edge did. "But wouldn't that be boring?" he said.

Faith's abilities in Catalyst downplay the guns of her enemies as well. While moving rapidly, attacking enemies, or traversing the world, Faith enters a "flow," as DICE describes it, and it makes her invulnerable to bullets. If you're moving, guns don't exist in the player's mind. That's a statement I can get behind.


I like it. I think it's playing to their strengths, conceptually and as a game.
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DG1OA
07/21/2015 12:49 PM (UTC)
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I've read on Wikipedia that the game will switch to the third person during take-down moves. Please tell me this is Wikipedia being wrong as they're known to often be.
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Mick-Lucifer
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07/21/2015 02:09 PM (UTC)
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DG1OA Wrote:
I've read on Wikipedia that the game will switch to the third person during take-down moves. Please tell me this is Wikipedia being wrong as they're known to often be.

Wikipedia isn't a source, so you know to either doubt what it says, or assess the source. In this case, it's a Gamespot feature:

But a new combat aspect that didn't gel with me was the introduction of third-person takedown animations. These seemed to initiate when I disabled the last enemy in an area, and the camera cut to an external view to show Faith acrobatically pinning a guard. For a game that gets the sense of first-person presence so right, it was disappointing to have that feeling interrupted for a flashy execution move.

"It's always been a game about first-person movement, but we did want to show Faith more because she's a really cool character," Odeldahl explains. "We do third-person finishers, we do third-person cameras when you finish races, and also third-person cutscenes in-engine. We want people to see Faith more."


So, it's true, but not necessarily pervasive, and with some thinking behind it. On the surface it reminds me of the Batman: Arkham games, which also switch to a more cinematic presentation for the final "kill" in a mob fight. Which is a "hero" moment for an iconic character. Which is probably space Faith deserves to be part of, but struggles to live up to because the game disconnects the player from that.

These games are interesting. Even their problems are interesting.
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Mick-Lucifer
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08/06/2015 11:33 AM (UTC)
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DG1OA
06/11/2016 12:59 AM (UTC)
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I just got done installing the game on my PS4. There were these user conditions I had to accept, so I have a question to other people who bought the game:

Could I find myself suddenly unable to play the game, on account of them taking away my license (as I understood it)?

I only play games offline, I don't have an internet connection on my PS4, and the idea of buying stuff online like DLC makes me a little nervous, so basically, can any of this license crap still affect me? I know the terms of user conditions were laid out, but truth be told I feel it's all corporate crap, so I'd rather get a straight answer.

Also, if I wanted to sell my copy back, could I?

Sorry if I'm not being clear enough. I admit this isn't my domain of expertise.
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