More realistic interaction, what do you think?
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posted03/29/2004 08:07 PM (UTC)by
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bleed
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09/07/2002 09:20 PM (UTC)
What would you think about having limbs be able to hit limbs. Or specific animations for countering a certain attack with another. Sort of like Rock, paper, scissors.

For example you might be able to block a punch, with a punch of your own.

Or if you do a spinning attack far you get the full spin, but if you do it close, you don't spin the whole way.

Also what about being able to continue your punch or kick animation while you are being hit.


I was playing a demo of a boxing game "Fight Night 2004, and K1 for the PS2 that I own, and I was wondering what you all would think if that kind of interaction would be good in a game the likes of MK, VF, or Tekken?

Whether an attack would be able to continue its motion, or be stopped possibly making the opponent loose balance, stumble or fall.

Would depend on specific types of attacks countering others.

This could be taken pretty deep IMO.

What are your thoughts?
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Cogline
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03/29/2004 04:48 AM (UTC)
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i think it's a good idea. it'd take some time tho.
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Blade-Tsung
03/29/2004 05:06 AM (UTC)
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Bleed Wrote:
What would you think about having limbs be able to hit limbs. Or specific animations for countering a certain attack with another. Sort of like Rock, paper, scissors.

For example you might be able to block a punch, with a punch of your own.

Or if you do a spinning attack far you get the full spin, but if you do it close, you don't spin the whole way.

Also what about being able to continue your punch or kick animation while you are being hit.


I was playing a demo of a boxing game "Fight Night 2004, and K1 for the PS2 that I own, and I was wondering what you all would think if that kind of interaction would be good in a game the likes of MK, VF, or Tekken?

Whether an attack would be able to continue its motion, or be stopped possibly making the opponent loose balance, stumble or fall.

Would depend on specific types of attacks countering others.

This could be taken pretty deep IMO.

What are your thoughts?


That would be sweet, even on lower limbs if possible.


How is that Fight Night btw?? It isn't out yet is it?
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GhostDragon
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"Tis true my form is something odd, But blaming me is blaming God. Could I create myself anew, I would not fail in pleasing you. If I could reach from pole to pole, Or grasp the ocean with a span, I would be measured by the soul, The mind's the standard of the man."
-Isaac Watts
03/29/2004 05:06 AM (UTC)
0

Bleed Wrote:
What would you think about having limbs be able to hit limbs. Or specific animations for countering a certain attack with another. Sort of like Rock, paper, scissors.

For example you might be able to block a punch, with a punch of your own.

Or if you do a spinning attack far you get the full spin, but if you do it close, you don't spin the whole way.

Also what about being able to continue your punch or kick animation while you are being hit.


I was playing a demo of a boxing game "Fight Night 2004, and K1 for the PS2 that I own, and I was wondering what you all would think if that kind of interaction would be good in a game the likes of MK, VF, or Tekken?

Whether an attack would be able to continue its motion, or be stopped possibly making the opponent loose balance, stumble or fall.

Would depend on specific types of attacks countering others.

This could be taken pretty deep IMO.

What are your thoughts?


Aaaahh! You're talking about simutaneous blocking while attacking an continuing the action. That would be divine!

Perhaps this can be an inspiration for that idea.



Le Dragon Fantome
Exactly


The demo I played of Fight Night 2004 was awesome, even with the broken controller I was using.


It's not out yet, but I'm gonna buy that game for sure when it hits shelves.
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GhostDragon
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"Tis true my form is something odd, But blaming me is blaming God. Could I create myself anew, I would not fail in pleasing you. If I could reach from pole to pole, Or grasp the ocean with a span, I would be measured by the soul, The mind's the standard of the man."
-Isaac Watts
03/29/2004 05:23 AM (UTC)
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See Bleed, the technology exists. However, the problem with games like K1 and others is the in game action is not a scontinuous as it is in real life. It's broken reality that caiters to the player in allowing them to process what happens in a speed that is not realistic to a real competition or fight. Sure they can get motion capture elements as real as the actual fights of K1 or UFC, but if it doesn't have the realism of a match, then those games are the best that we're gonna get. sad

Unless the developers actually step into a ring and fight themselves, they'l never understand the dynamics of a real fight and be able to translate it to the games. Perhaps actual fighters, martial artis should become part of the develpoment teams to add that missing element.

Le Dragon Fantome
I agree, good point.

Well I'm a game developer and I did study martial arts, so I have a pretty good eye for that stuff.

This is just an idea I had in mind for a fighting game I'm designing.

I'm writing up a paper that I'm gonna pitch to my company, maybe get the project rolling.
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GhostDragon
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"Tis true my form is something odd, But blaming me is blaming God. Could I create myself anew, I would not fail in pleasing you. If I could reach from pole to pole, Or grasp the ocean with a span, I would be measured by the soul, The mind's the standard of the man."
-Isaac Watts
03/29/2004 05:42 AM (UTC)
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Bleed Wrote:
Exactly again

Well I'm a game developer and I did study martial arts, so I have a pretty good eye for that stuff.

This is just an idea I had in mind for a fighting game I'm designing.

I'm writing up a paper that I'm gonna pitch to my company, maybe get the project rolling.



*bows in respect*

Hmmmmmm... I think I read that when I visited your site. Great man! Hope your idea gets off the ground! I think it's only a matter of time when that 'one' game takes realistic interaction to a new level. So, why not be the first to do it? wink

ends post bowing in respect

Le Dragon Fantome
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Alpha_Q_Up
03/29/2004 05:45 AM (UTC)
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Isn't that stuff in Soul Caliber 2?
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GhostDragon
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"Tis true my form is something odd, But blaming me is blaming God. Could I create myself anew, I would not fail in pleasing you. If I could reach from pole to pole, Or grasp the ocean with a span, I would be measured by the soul, The mind's the standard of the man."
-Isaac Watts
03/29/2004 05:51 AM (UTC)
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Alpha_Q_Up Wrote:
Isn't that stuff in Soul Caliber 2?


There's no contunious flowing elements in way of reality. The movements themselves may have been captured and look reall good, but the realistic reactions from getting punched or kicked, the way the characters move when they're injured, and specific attack point where one can specifically attack a vital area of an opponent just aren't there.

It's a great game, but it's still following the 'stand back and see what happens' approach that games like MK and Tekken began.

Le Dragon Fantome
Right

In SC2 you can hit your opponents weapon, but the reaction is always the same.

It's not realistic, at least not to the level I have in mind.
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MrSchpfmut
03/29/2004 06:19 PM (UTC)
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Good call bleed!
That would be an awesome step for fighting games.
I actually have a couple ideas for doing this, but it sucks we're not on the same team anymore so I can't really help you here...
Btw, how's your game comin along?
Thanks

It's coming along nicely.


By the way, what team are you referring to?
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GhostDragon
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"Tis true my form is something odd, But blaming me is blaming God. Could I create myself anew, I would not fail in pleasing you. If I could reach from pole to pole, Or grasp the ocean with a span, I would be measured by the soul, The mind's the standard of the man."
-Isaac Watts
03/29/2004 06:46 PM (UTC)
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Well... for what you're planning it's gonna take hundreds of hours. After our discussion last night...or this morning, I was going through it all in my head. (basically lots of techniques against an imaginary opponent)

* Expansive variations of attacks, counters, blocking attacks, blocks, evasions and physical reactions. I suppose that each character would want to have individual traits of each one mentioned above. Maybe having a motion captured person represent a seperate individual, doing away with the template way of giving characters reactions.

WOW! Once you finalize the character concepts, you have to find people that fit each one of them. WHOA! That'll be a huge casting call of MA's depending on the number of characters! grin

How ambitious and revolutionary are you trying to make your game?

Le Dragon Fantome
I want it to be very intricate and realistic / movie style game.

There are ways to have the computer react automatically instead of having to do everything with motion capture, so that would cut down a lot of work.

I want this game to be over the top, enough to destroy the competition. furious, or at least put a dent in it wink

No slacking, or cheating to get it done fast. I want to spend time on it and make it the best it can possibly be.

It's hard to do, but still that's what I wanna push for.

I play all these games out now, and I'm like what is wrong with these people, there are so many things I can think of that have never been done before. confused

These are the things I want to have in this game I'm designing.
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GhostDragon
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Ghostdragon - Fan Submission Director ghostdragon@mortalkombatonline.com
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"Tis true my form is something odd, But blaming me is blaming God. Could I create myself anew, I would not fail in pleasing you. If I could reach from pole to pole, Or grasp the ocean with a span, I would be measured by the soul, The mind's the standard of the man."
-Isaac Watts
03/29/2004 07:37 PM (UTC)
0

Bleed Wrote:
I want it to be very intricate and realistic / movie style game.

There are ways to have the computer react automatically instead of having to do everything with motion capture, so that would cut down a lot of work.

I want this game to be over the top, enough to destroy the competition. , or at least put a dent in it

No slacking, or cheating to get it done fast. I want to spend time on it and make it the best it can possibly be.

It's hard to do, but still that's what I wanna push for.

I play all these games out now, and I'm like what is wrong with these people, there are so many things I can think of that have never been done before.

These are the things I want to have in this game I'm designing.


Realistic and movie style? I admit that I'm so happy with your goal that I almost want to cry. Almost! Hey... gotta remember that I'm a guy!!! tongue

Well if you have Cory Yuen's number or know how to get in contact with him, then Christmas won't even compare! Choreography on that level would kill all the competition. I think that may be the aspect that'll help make your game really stand out!

And actually that might not be a bad idea! wow If you were to track down a MA choreographer willing to donate some of his/her time and get them to help you with your game, then WOW! You'd have something great and without having the game completed.

Le Dragon Fantom
Right

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GhostDragon
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Ghostdragon - Fan Submission Director ghostdragon@mortalkombatonline.com
Mortal Kombat Online - The Ultimate Mortal Kombat Experience
http://www.mortalkombatonline.com

"Tis true my form is something odd, But blaming me is blaming God. Could I create myself anew, I would not fail in pleasing you. If I could reach from pole to pole, Or grasp the ocean with a span, I would be measured by the soul, The mind's the standard of the man."
-Isaac Watts
03/29/2004 08:01 PM (UTC)
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Yo! Maybe this can help. Why not shoot for the moon on this! I mean the worst she could say is no! She may also have other contacts that do choreography!

http://www.cynthiarothrock.com/ProContacts.htm

Le Dragon Fantome
Yeah, thanks

Don't get too hyped though. I'm just making a pitch, it might not even be approved.

If not, I'll just have to keep at it. Eventually they might give the go, but it will probably take a long time.
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GhostDragon
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Ghostdragon - Fan Submission Director ghostdragon@mortalkombatonline.com
Mortal Kombat Online - The Ultimate Mortal Kombat Experience
http://www.mortalkombatonline.com

"Tis true my form is something odd, But blaming me is blaming God. Could I create myself anew, I would not fail in pleasing you. If I could reach from pole to pole, Or grasp the ocean with a span, I would be measured by the soul, The mind's the standard of the man."
-Isaac Watts
03/29/2004 08:07 PM (UTC)
0

Bleed Wrote:
Yeah, thanks

Don't get too hyped though. I'm just making a pitch, it might not even be approved.

If not, I'll just have to keep at it. Eventually they might give the go, but it will probably take a long time.


Of course not! smile But ain't nobody say that plannin' ahead never did any good! wink

Gotta jet... like Li! tongue Have to b.s. a quiz! grin tongue

*ends post and leaves board bowing in respect*

Le Dragon Fantome
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